Emeline Got

dblp:365/5981 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 42% Computational photography and imaging · 39% Rendering · 19%
Artificial intelligence
2 papers
Face, body and person analysis · 79% 3D vision · 21%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis › face modeling
facial performance capture
0.912025
SEREP: Semantic Facial Expression Representation for Robust in-the-Wild Capture and Retargeting · ICCV 2025
Geometric modeling and processing
3d morphable model
0.912025
SEREP: Semantic Facial Expression Representation for Robust in-the-Wild Capture and Retargeting · ICCV 2025
Geometric modeling and processing › 3d reconstruction
avatar reconstruction
0.812024
MoSAR: Monocular Semi-Supervised Model for Avatar Reconstruction using Differentiable Shading · CVPR 2024
Computational photography and imaging
intrinsic image decomposition
0.812024
MoSAR: Monocular Semi-Supervised Model for Avatar Reconstruction using Differentiable Shading · CVPR 2024
Computational photography and imaging › intrinsic image decomposition
reflectance and shading
0.812024
MoSAR: Monocular Semi-Supervised Model for Avatar Reconstruction using Differentiable Shading · CVPR 2024
Rendering › relighting
relightable avatar
0.812024
MoSAR: Monocular Semi-Supervised Model for Avatar Reconstruction using Differentiable Shading · CVPR 2024
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction
0.212024
MoSAR: Monocular Semi-Supervised Model for Avatar Reconstruction using Differentiable Shading · CVPR 2024

Methods — techniques the papers use, named apart from their topics

semi-supervised learning · 3.3monocular image prediction · 1.7light stage data · 1.5differentiable shading · 1.5
YearPublicationVenuePosition
2025 SEREP: Semantic Facial Expression Representation for Robust in-the-Wild Capture and Retargeting
abstract
Monocular facial performance capture in-the-wild is challenging due to varied capture conditions, face shapes, and expressions. Most current methods rely on linear 3D Morphable Models, which represent facial expressions independently of identity at the vertex displacement level. We propose SEREP (Semantic Expression Representation), a model that disentangles expression from identity at the semantic level. We start by learning an expression representation from high-quality 3D data of unpaired facial expressions. Then, we train a model to predict expression from monocular images relying on a novel semi-supervised scheme using low quality synthetic data. In addition, we introduce MultiREX, a benchmark addressing the lack of evaluation resources for the expression capture task. Our experiments show that SEREP outperforms state-of-the-art methods, capturing challenging expressions and transferring them to new identities.
Arthur Josi, Luiz G. Hafemann, Abdallah Dib, Emeline Got, Rafael M. O. Cruz, Marc-André Carbonneau
ICCV4
2024 MoSAR: Monocular Semi-Supervised Model for Avatar Reconstruction using Differentiable Shading
abstract
Reconstructing an avatar from a portrait image has many applications in multimedia, but remains a challenging research problem. Extracting reflectance maps and geom- etry from one image is ill-posed: recovering geometry is a one-to-many mapping problem and reflectance and light are difficult to disentangle. Accurate geometry and reflectance can be captured under the controlled conditions of a light stage, but it is costly to acquire large datasets in this fash- ion. Moreover, training solely with this type of data leads to poor generalization with in-the-wild images. This moti- vates the introduction of MoSAR, a method for 3D avatar generation from monocular images. We propose a semi- supervised training scheme that improves generalization by learning from both light stage and in-the-wild datasets. This is achieved using a novel differentiable shading formulation. We show that our approach effectively disentangles the intrinsic face parameters, producing relightable avatars. As a result, MoSAR11Project page: https://ubisoft-laforge.github.io/character/mosar estimates a richer set of skin reflectance maps and generates more realistic avatars than existing state-of-the-art methods. We also release a new dataset, that provides intrinsic face attributes (diffuse, specular, am- bient occlusion and translucency maps) for 10k subjects.
Abdallah Dib, Luiz G. Hafemann, Emeline Got, Trevor Anderson, Amin Fadaeinejad, Rafael M. O. Cruz, Marc-André Carbonneau
CVPR3