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Trevor Anderson

dblp:365/6511 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computational photography and imaging · 50% Geometric modeling and processing · 25% Rendering · 25%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › 3d reconstruction
avatar reconstruction
0.812024
MoSAR: Monocular Semi-Supervised Model for Avatar Reconstruction using Differentiable Shading · CVPR 2024
Computational photography and imaging
intrinsic image decomposition
0.812024
MoSAR: Monocular Semi-Supervised Model for Avatar Reconstruction using Differentiable Shading · CVPR 2024
Computational photography and imaging › intrinsic image decomposition
reflectance and shading
0.812024
MoSAR: Monocular Semi-Supervised Model for Avatar Reconstruction using Differentiable Shading · CVPR 2024
Rendering › relighting
relightable avatar
0.812024
MoSAR: Monocular Semi-Supervised Model for Avatar Reconstruction using Differentiable Shading · CVPR 2024
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction
0.212024
MoSAR: Monocular Semi-Supervised Model for Avatar Reconstruction using Differentiable Shading · CVPR 2024

Methods — techniques the papers use, named apart from their topics

semi-supervised learning · 1.5light stage data · 1.5differentiable shading · 1.5
YearPublicationVenuePosition
2024 MoSAR: Monocular Semi-Supervised Model for Avatar Reconstruction using Differentiable Shading
abstract
Reconstructing an avatar from a portrait image has many applications in multimedia, but remains a challenging research problem. Extracting reflectance maps and geom- etry from one image is ill-posed: recovering geometry is a one-to-many mapping problem and reflectance and light are difficult to disentangle. Accurate geometry and reflectance can be captured under the controlled conditions of a light stage, but it is costly to acquire large datasets in this fash- ion. Moreover, training solely with this type of data leads to poor generalization with in-the-wild images. This moti- vates the introduction of MoSAR, a method for 3D avatar generation from monocular images. We propose a semi- supervised training scheme that improves generalization by learning from both light stage and in-the-wild datasets. This is achieved using a novel differentiable shading formulation. We show that our approach effectively disentangles the intrinsic face parameters, producing relightable avatars. As a result, MoSAR11Project page: https://ubisoft-laforge.github.io/character/mosar estimates a richer set of skin reflectance maps and generates more realistic avatars than existing state-of-the-art methods. We also release a new dataset, that provides intrinsic face attributes (diffuse, specular, am- bient occlusion and translucency maps) for 10k subjects.
Abdallah Dib, Luiz G. Hafemann, Emeline Got, Trevor Anderson, Amin Fadaeinejad, Rafael M. O. Cruz, Marc-André Carbonneau
CVPR4