Demo Data from EDBT 2026 / reviewers in the wild / expert
Ruiyuan Lyu
dblp:365/9056
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Vision and language · 50% 3D vision · 46% Robot navigation and mapping · 4% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d scene understanding |
1.5 | 2 | 2024 | MMScan: A Multi-Modal 3D Scene Dataset with Hierarchical Grounded Language Annotations · NeurIPS 2024 EmbodiedScan: A Holistic Multi-Modal 3D Perception Suite Towards Embodied AI · CVPR 2024 |
Computer vision › Vision and language › 3d vision and language
3d question answering |
0.8 | 1 | 2024 | MMScan: A Multi-Modal 3D Scene Dataset with Hierarchical Grounded Language Annotations · NeurIPS 2024 |
Computer vision › 3D vision › 3d scene understanding
egocentric 3d perception |
0.8 | 1 | 2024 | EmbodiedScan: A Holistic Multi-Modal 3D Perception Suite Towards Embodied AI · CVPR 2024 |
Computer vision › Vision and language
visual grounding |
0.8 | 1 | 2024 | MMScan: A Multi-Modal 3D Scene Dataset with Hierarchical Grounded Language Annotations · NeurIPS 2024 |
Robotics › Robot navigation and mapping
embodied perception |
0.2 | 1 | 2024 | EmbodiedScan: A Holistic Multi-Modal 3D Perception Suite Towards Embodied AI · CVPR 2024 |
Computer vision › Vision and language
vision-language model |
0.2 | 1 | 2024 | MMScan: A Multi-Modal 3D Scene Dataset with Hierarchical Grounded Language Annotations · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
vision-language model · 0.8multimodal fusion · 0.8human-in-the-loop annotation · 0.8embodied perceptron · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | EmbodiedScan: A Holistic Multi-Modal 3D Perception Suite Towards Embodied AIabstractIn the realm of computer vision and robotics, embodied agents are expected to explore their environment and carry out human instructions. This necessitates the ability to fully understand 3D scenes given their first-person observations and contextualize them into language for interaction. However, traditional research focuses more on scene-level input and output setups from a global view. To address the gap, we introduce EmbodiedScan, a multi-modal, ego-centric 3D perception dataset and benchmark for holistic 3D scene understanding. It encompasses over 5k scans encapsulating 1M ego-centric RGB-D views, 1M language prompts, 160k 3D-oriented boxes spanning over 760 categories, some of which partially align with LVIS, and dense semantic occupancy with 80 common categories. Building upon this database, we introduce a baseline framework named Embodied Perceptron. It is capable of processing an arbitrary number of multi-modal inputs and demonstrates remarkable 3D perception capabilities, both within the two series of benchmarks we set up, i.e., fundamental 3D perception tasks and language-grounded tasks, and in the wild. Xiaohan Mao, Chenming Zhu, Runsen Xu, Ruiyuan Lyu, Peisen Li, Xiao Chen 0016, Kai Chen 0026, Tianfan Xue, Xihui Liu, Cewu Lu, Dahua Lin, Jiangmiao Pang |
CVPR | 5 |
| 2024 | MMScan: A Multi-Modal 3D Scene Dataset with Hierarchical Grounded Language AnnotationsabstractWith the emergence of LLMs and their integration with other data modalities, multi-modal 3D perception attracts more attention due to its connectivity to the physical world and makes rapid progress. However, limited by existing datasets, previous works mainly focus on understanding object properties or inter-object spatial relationships in a 3D scene. To tackle this problem, this paper builds the first largest ever multi-modal 3D scene dataset and benchmark with hierarchical grounded language annotations, MMScan. It is constructed based on a top-down logic, from region to object level, from a single target to inter-target relationships, covering holistic aspects of spatial and attribute understanding. The overall pipeline incorporates powerful VLMs via carefully designed prompts to initialize the annotations efficiently and further involve humans' correction in the loop to ensure the annotations are natural, correct, and comprehensive. Built upon existing 3D scanning data, the resulting multi-modal 3D dataset encompasses 1.4M meta-annotated captions on 109k objects and 7.7k regions as well as over 3.04M diverse samples for 3D visual grounding and question-answering benchmarks. We evaluate representative baselines on our benchmarks, analyze their capabilities in different aspects, and showcase the key problems to be addressed in the future. Furthermore, we use this high-quality dataset to train state-of-the-art 3D visual grounding and LLMs and obtain remarkable performance improvement both on existing benchmarks and in-the-wild evaluation. Ruiyuan Lyu, Jingli Lin, Shuai Yang 0001, Xiaohan Mao, Runsen Xu, Haifeng Huang 0001, Chenming Zhu, Dahua Lin, Jiangmiao Pang |
NeurIPS | 1 |