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Jv Zheng

dblp:366/0421 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Systems, architecture and hardware · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 75% Robot manipulation · 25%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.912025
PUGS: Zero-Shot Physical Understanding with Gaussian Splatting · ICRA 2025
Computer vision › 3D vision
3d reconstruction
0.912025
PUGS: Zero-Shot Physical Understanding with Gaussian Splatting · ICRA 2025
Robotics › Robot manipulation
grasping
0.912025
PUGS: Zero-Shot Physical Understanding with Gaussian Splatting · ICRA 2025
Computer vision › 3D vision
physical property estimation
0.912025
PUGS: Zero-Shot Physical Understanding with Gaussian Splatting · ICRA 2025

Methods — techniques the papers use, named apart from their topics

volume integration · 0.9contrastive loss · 0.9
YearPublicationVenuePosition
2025 PUGS: Zero-Shot Physical Understanding with Gaussian Splatting
abstract
Current robotic systems can understand the categories and poses of objects well. But understanding physical properties like mass, friction, and hardness, in the wild, remains challenging. We propose a new method that reconstructs 3D objects using the Gaussian splatting representation and predicts various physical properties in a zero-shot manner. We propose two techniques during the reconstruction phase: a geometryaware regularization loss function to improve the shape quality and a region-aware feature contrastive loss function to promote region affinity. Two other new techniques are designed during inference: a feature-based property propagation module and a volume integration module tailored for the Gaussian representation. Our framework is named as zero-shot physical understanding with Gaussian splatting, or PUGS. PUGS achieves new state-of-the-art results on the standard benchmark of ABO-500 mass prediction. We provide extensive quantitative ablations and qualitative visualization to demonstrate the mechanism of our designs. We show the proposed methodology can help address challenging real-world grasping tasks. Our codes, data, and models are available at https://github.com/EverNorif/PUGS
Yinghao Shuai, Yuantao Chen, Zijian Jiang, Nan Wang 0041, Jv Zheng, Jianzhu Ma, Meng Yang 0035, Zhicheng Wang 0022, Wenbo Ding 0001, Hao Zhao 0002
ICRA7
2025 CRUISE: Cooperative Reconstruction and Editing in V2X Scenarios using Gaussian Splatting
abstract
Vehicle-to-everything (V2X) communication plays a crucial role in autonomous driving, enabling cooperation between vehicles and infrastructure. While simulation has significantly contributed to various autonomous driving tasks, its potential for data generation and augmentation in V2X scenarios remains underexplored. In this paper, we introduce CRUISE, a comprehensive reconstruction-and-synthesis framework designed for V2X driving environments. CRUISE employs decomposed Gaussian Splatting to accurately reconstruct real-world scenes while supporting flexible editing. By decomposing dynamic traffic participants into editable Gaussian representations, CRUISE allows for seamless modification and augmentation of driving scenes. Furthermore, the framework renders images from both ego-vehicle and infrastructure views, enabling large-scale V2X dataset augmentation for training and evaluation. Our experimental results demonstrate that: 1) CRUISE reconstructs real-world V2X driving scenes with high fidelity; 2) using CRUISE improves 3D detection across ego-vehicle, infrastructure, and cooperative views, as well as cooperative 3D tracking on the V2X-Seq benchmark; and 3) CRUISE effectively generates challenging corner cases. The code will be publicly available at https://github.com/SainingZhang/CRUISE.
Haoran Xu 0003, Saining Zhang, Peishuo Li, Baijun Ye, Xiaoxue Chen, Huan-ang Gao, Jv Zheng, Ziqiao Peng, Run Miao, Jinrang Jia, Yifeng Shi, Guangqi Yi, Hang Zhao 0021, Hao Tang 0005, Hongyang Li 0001, Kaicheng Yu, Hao Zhao 0002
IROS7