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ChangHee Yang

dblp:366/2241 · DBLP profile ↗
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4ranked-venue papers
3as first author
4since 2021 · last 2025
0000-0002-8482-5039ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 3 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Face, body and person analysis · 51% Generative modeling · 24% 3D vision · 16%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis › human pose estimation
3d pose estimation
1.522025
PoseSyn: Synthesizing Diverse 3D Pose Data from In-the-Wild 2D Data · ICCV 2025
SEFD: Learning to Distill Complex Pose and Occlusion · ICCV 2023
Machine learning › Generative modeling
diffusion model
0.812024
Person in Place: Generating Associative Skeleton-Guidance Maps for Human-Object Interaction Image Editing · CVPR 2024
Visual content generation and editing
image editing
0.812024
Person in Place: Generating Associative Skeleton-Guidance Maps for Human-Object Interaction Image Editing · CVPR 2024
Computer vision › 3D vision
human mesh recovery
0.712023
SEFD: Learning to Distill Complex Pose and Occlusion · ICCV 2023
Computer vision › Face, body and person analysis
human pose estimation
0.712023
SEFD: Learning to Distill Complex Pose and Occlusion · ICCV 2023
Machine learning › Generative modeling
synthetic data generation
0.312025
PoseSyn: Synthesizing Diverse 3D Pose Data from In-the-Wild 2D Data · ICCV 2025
Machine learning › Efficient and distributed learning › model compression › knowledge distillation
feature distillation
0.212023
SEFD: Learning to Distill Complex Pose and Occlusion · ICCV 2023
Machine learning › Efficient and distributed learning › model compression
knowledge distillation
0.212023
SEFD: Learning to Distill Complex Pose and Occlusion · ICCV 2023

Methods — techniques the papers use, named apart from their topics

graph neural network · 1.5diffusion model · 1.5associative attention · 1.5pose synthesis · 0.9feature distillation · 0.7SMPL edge feature · 0.7
YearPublicationVenuePosition
2025 PoseSyn: Synthesizing Diverse 3D Pose Data from In-the-Wild 2D Data
ChangHee Yang, Hyeonseop Song, Seokhun Choi, Jaechul Kim, Hoseok Do
ICCV1
2024 Person in Place: Generating Associative Skeleton-Guidance Maps for Human-Object Interaction Image Editing
abstract
Recently, there were remarkable advances in image editing tasks in various ways. Nevertheless, existing image editing models are not designed for Human-Object Interaction (HOI) image editing. One of these approaches (e.g. ControlNet) employs the skeleton guidance to offer precise representations of human, showing better results in HOI image editing. However, using conventional methods, manually creating HOI skeleton guidance is necessary. This paper proposes the object interactive diffuser with associative attention that considers both the interaction with objects and the joint graph structure, automating the generation of HOI skeleton guidance. Additionally, we propose the HOI loss with novel scaling parameter, demonstrating its effectiveness in generating skeletons that interact better. To evaluate generated object-interactive skeletons, we propose two metrics, top-N accuracy and skeleton probabilistic distance. Our framework integrates object interactive diffuser thatgenerates object-interactive skeletons with previous methods, demonstrating the outstanding results in HOI image editing. Finally, we present potentials of our framework beyond HOI image editing, as applications to human-to-human interaction, skeleton editing, and 3D mesh optimization. The code is available at https://github.com/YangChangHee/CVPR2024_Person-In-Place_RELEASE
ChangHee Yang, Chanhee Kang, Kyeongbo Kong, Hanni Oh, Suk-Ju Kang
CVPR1
2024 Human Motion Aware Text-to-Video Generation with Explicit Camera Control
abstract
With the rise in expectations related to generative models, text-to-video (T2V) models are being actively studied. Existing text-to-video models have limitations such as in generating complex movements replicating human motions. These model often generate unintended human motions, and the scale of the subject is incorrect. To overcome these limitations and generate high-quality videos that depict human motion under plausible viewing angles, we propose a two stage framework in this study. In the first stage a text-driven human motion generation network generates three-dimensional (3D) human motion from input text prompts and then motion-to-skeleton projection module projects generated motions onto a two-dimensional (2D) skeleton. In the second stage, the projected skeletons are used to generate a video in which the movements of a subject are well-represented. We demonstrated that the proposed framework quantitatively and qualitatively outperforms the existing T2V models. Previously reported human motion generation models use texts only or texts and human skeletons. However, our framework only uses texts and outputs a video related to human motion. Moreover, our framework benefits from using skeleton as an additional condition in the text-to-human motion generation networks. To the best of our knowledge, our framework is the first of its kind that uses text-driven human motion generation networks to generate high-quality videos related to human motions. The corresponding codes are available at https://github.com/CSJasper/HMTV.
Chanhee Kang, JaeHyuk Park, Daun Jeong, ChangHee Yang, Suk-Ju Kang, Kyeongbo Kong
WACV5
2023 SEFD: Learning to Distill Complex Pose and Occlusion
abstract
This paper addresses the problem of three-dimensional (3D) human mesh estimation in complex poses and occluded situations. Although many improvements have been made in 3D human mesh estimation using the two-dimensional (2D) pose with occlusion between humans, occlusion from complex poses and other objects remains a consistent problem. Therefore, we propose the novel Skinned Multi-Person Linear (SMPL) Edge Feature Distillation (SEFD) that demonstrates robustness to complex poses and occlusions, without increasing the number of parameters compared to the baseline model. The model generates an SMPL overlapping edge similar to the ground truth that contains target person boundary and occlusion information, performing subsequent feature distillation in a simple edge map. We also perform experiments on various benchmarks and exhibit fidelity both qualitatively and quantitatively. Extensive experiments prove that our method outperforms the state-of-the-art method by 2.8% in MPJPE and 1.9% in MPVPE on a benchmark 3DPW dataset in the presence of domain gap. Also, our method is superior in 3DPW-OCC, 3DPW-PC, RH-Dataset, OCHuman, Crowd-Pose, and LSP dataset in which occlusion, complex pose, and domain gap exist. The code and occlusion & complex pose annotation will be available at https://github.com/YangChangHee/ICCV2023_SEFD_RELEASE/.
ChangHee Yang, Kyeongbo Kong, Sung-Jun Min, Dongyoon Wee, Ho-Deok Jang, Geonho Cha, Suk-Ju Kang
ICCV1