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Binghui Wen

dblp:366/2713 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 87% Segmentation and scene understanding · 13%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d scene reconstruction
0.712023
DDIT: Semantic Scene Completion via Deformable Deep Implicit Templates · ICCV 2023
Computer vision › 3D vision › 3d scene understanding
semantic scene completion
0.712023
DDIT: Semantic Scene Completion via Deformable Deep Implicit Templates · ICCV 2023
Geometric modeling and processing › shape modeling › implicit modeling
implicit shape representation
0.712023
DDIT: Semantic Scene Completion via Deformable Deep Implicit Templates · ICCV 2023

Methods — techniques the papers use, named apart from their topics

latent code deformation · 1.3geometric constraint optimization · 1.3deep implicit function · 1.3
YearPublicationVenuePosition
2023 DDIT: Semantic Scene Completion via Deformable Deep Implicit Templates
abstract
Scene reconstructions are often incomplete due to occlusions and limited viewpoints. There have been efforts to use semantic information for scene completion. However, the completed shapes may be rough and imprecise since respective methods rely on 3D convolution and/or lack effective shape constraints. To overcome these limitations, we propose a semantic scene completion method based on deformable deep implicit templates (DDIT). Specifically, we complete each segmented instance in a scene by deforming a template with a latent code. Such a template is expressed by a deep implicit function in the canonical frame. It abstracts the shape prior of a category, and thus can provide constraints on the overall shape of an instance. Latent code controls the deformation of template to guarantee fine details of an instance. For code prediction, we design a neural network that leverages both intra-and inter-instance information. We also introduce an algorithm to transform instances between the world and canonical frames based on geometric constraints and a hierarchical tree. To further improve accuracy, we jointly optimize the latent code and transformation by enforcing the zero-valued isosurface constraint. In addition, we establish a new dataset to solve different problems of existing datasets. Experiments showed that our DDIT outperforms state-of-the-art approaches.
Haoang Li, Jinhu Dong, Binghui Wen, Yun-Hui Liu 0001, Daniel Cremers
ICCV3