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Ruifei Ma

dblp:366/4413 · DBLP profile ↗
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5ranked-venue papers
1as first author
5since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Generative modeling · 56% Transfer learning and domain adaptation · 28% Graph learning · 17%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
0.912025
MMGDreamer: Mixed-Modality Graph for Geometry-Controllable 3D Indoor Scene Generation · AAAI 2025
Machine learning › Transfer learning and domain adaptation
domain generalization
0.912025
BridgeGLM: Bridging Graph and Language Spaces for Domain Generalization · ACM Multimedia 2025
Machine learning › Generative modeling › diffusion model › diffusion model architecture
dual-path diffusion
0.912025
MMGDreamer: Mixed-Modality Graph for Geometry-Controllable 3D Indoor Scene Generation · AAAI 2025
Visual content generation and editing
3d scene generation
0.912025
MMGDreamer: Mixed-Modality Graph for Geometry-Controllable 3D Indoor Scene Generation · AAAI 2025
Machine learning › Graph learning › graph foundation model
graph language model
0.312025
BridgeGLM: Bridging Graph and Language Spaces for Domain Generalization · ACM Multimedia 2025
Machine learning › Graph learning › graph representation
scene graph representation
0.312025
MMGDreamer: Mixed-Modality Graph for Geometry-Controllable 3D Indoor Scene Generation · AAAI 2025

Methods — techniques the papers use, named apart from their topics

visual enhancement module · 1.7relation predictor · 1.7mixed-modality graph · 1.7
YearPublicationVenuePosition
2025 MMGDreamer: Mixed-Modality Graph for Geometry-Controllable 3D Indoor Scene Generation
abstract
Controllable 3D scene generation has extensive applications in virtual reality and interior design, where the generated scenes should exhibit high levels of realism and controllability in terms of geometry. Scene graphs provide a suitable data representation that facilitates these applications. However, current graph-based methods for scene generation are constrained to text-based inputs and exhibit insufficient adaptability to flexible user inputs, hindering the ability to precisely control object geometry. To address this issue, we propose MMGDreamer, a dual-branch diffusion model for scene generation that incorporates a novel Mixed-Modality Graph, visual enhancement module, and relation predictor. The mixed-modality graph allows object nodes to integrate textual and visual modalities, with optional relationships between nodes. It enhances adaptability to flexible user inputs and enables meticulous control over the geometry of objects in the generated scenes. The visual enhancement module enriches the visual fidelity of text-only nodes by constructing visual representations using text embeddings. Furthermore, our relation predictor leverages node representations to infer absent relationships between nodes, resulting in more coherent scene layouts. Extensive experimental results demonstrate that MMGDreamer exhibits superior control of object geometry, achieving state-of-the-art scene generation performance.
Zhifei Yang 0004, Keyang Lu, Jiaxing Qi, Hanqi Jiang, Ruifei Ma, Shenglin Yin, Yifan Xu 0028, Mingzhe Xing, Jieyi Long, Xiangde Liu, Guangyao Zhai
AAAI6
2025 Spatial 3D-LLM : Exploring Spatial Awareness in 3D Vision-Language Models
abstract
New era has unlocked exciting possibilities for extending Large Language Models (LLMs) to tackle 3D vision-language tasks. However, most existing 3D multimodal LLMs (MLLMs) rely on compressing holistic 3D scene information or segmenting independent objects to perform these tasks, which limits their spatial awareness due to insufficient representation of the richness inherent in 3D scenes. To overcome these limitations, we propose Spatial 3D-LLM, a 3D MLLM specifically designed to enhance spatial awareness for 3D vision-language tasks by enriching the spatial embeddings of 3D scenes. Spatial 3D-LLM integrates an LLM backbone with a progressive spatial awareness scheme that progressively captures spatial information as the perception field expands, generating location-enriched 3D scene embeddings to serve as visual prompts. Furthermore, we introduce two novel tasks: 3D object distance measurement and 3D layout editing, and construct a 3D instruction dataset, MODEL, to evaluate the model’s spatial awareness capabilities. Experimental results demonstrate that Spatial 3D-LLM achieves state-of-the-art performance across a wide range of 3D vision-language tasks, revealing the improvements stemmed from our progressive spatial awareness scheme of mining more profound spatial information. Our code is available at https://github.com/bjshuyuan/Spatial-3D-LLM.
Zeju Li, Yifan Xu 0028, Jiaxing Qi, Zhifei Yang 0004, Ruifei Ma, Xiangde Liu
ICME6
2025 CTSG: Integrating Context and Way Topology Into Scene Graph for Zero-shot Navigation
abstract
A robust environment representation is critical for enabling robot systems to accomplish embodied navigation tasks. While offering efficient and sparse representations of environments compared to dense semantic maps, traditional 3D Scene Graphs often rely on multi-level semantic hierarchies that risk semantic discrepancies between high-level nodes and objects. Furthermore, separating semantic context from way topological relationships creates a disconnect between scene interpretation and actionable navigation strategies. To address these challenges, we propose CTSG, a hierarchical 3D scene graph mapping framework for zero-shot object navigation that supports both visual and textual queries. CTSG features a dual-layer structure: an object layer and a novel conway layer (contextual information + way topology). The conway layer integrates topological waypoints with rich multi-modal context, enhancing the continuity of environmental semantics. By aligning observations with navigation-centric perspectives, CTSG bridges the gap between scene understanding and task execution. We validate our method through simulation and real-world experiments across diverse environments, demonstrating robust performance in both visual target and language-guided navigation scenarios.
Ruifei Ma, Yifan Xu 0028, Yanping Fang, Zhifei Yang 0004, Jiaxing Qi
IROS1
2025 BridgeGLM: Bridging Graph and Language Spaces for Domain Generalization
Jiaxing Qi, Yifan Xu 0028, Zhifei Yang 0004, Ruifei Ma, Kuifei Yu
ACM Multimedia4
2025 Argus: Leveraging Multiview Images for Improved 3-D Scene Understanding With Large Language Models
abstract
Advancements in foundation models have made it possible to conduct applications in various downstream tasks. Especially, the new era has witnessed a remarkable capability to extend large language models (LLMs) for tackling tasks of 3-D scene understanding. Current methods rely heavily on 3-D point clouds, but the 3-D point cloud reconstruction of an indoor scene often results in information loss. Some textureless planes or repetitive patterns are prone to omission and manifest as voids within the reconstructed 3-D point clouds. Besides, objects with complex structures tend to introduce distortion of details caused by misalignments between the captured images and the dense reconstructed point clouds. The 2-D multiview images present visual consistency with 3-D point clouds and provide more detailed representations of scene components, which can naturally compensate for these deficiencies. Based on these insights, we propose Argus, a novel 3-D multimodal framework that leverages multiview images for enhanced 3-D scene understanding with LLMs. In general, Argus can be treated as a 3-D large multimodal foundation model (3D-LMM) since it takes various modalities as input (text instructions, 2-D multiview images, and 3-D point clouds) and expands the capability of LLMs to tackle 3-D tasks. Argus involves fusing and integrating multiview images and camera poses into view-as-scene features, which interact with the 3-D features to create comprehensive and detailed 3-D-aware scene embeddings. Our approach compensates for the information loss while reconstructing 3-D point clouds and helps LLMs better understand the 3-D world. Extensive experiments demonstrate that our method outperforms existing 3D-LMMs in various downstream tasks.
Yifan Xu 0028, Hanqi Jiang, Ruifei Ma, Yiwei Li 0002, Zihao Wu 0001, Zeju Li, Xiangde Liu
IEEE Trans. Neural Networks Learn. Syst.5