Demo Data from EDBT 2026 / reviewers in the wild / expert
Ruiyu Mao
dblp:366/4973
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 50% Efficient and distributed learning · 33% Trustworthy machine learning · 17% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 50% Immersive interaction · 50% | |
| Databases, data mining, and information retrieval
1 paper |
Data mining · 100% |
Topics — the 9 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › motion synthesis › human motion synthesis
dance generation |
1.0 | 1 | 2026 | Personalized Dance Synthesis Based on Physical and Cognitive Intensities · VR 2026 |
Computer vision › 3D vision
3d object detection |
0.8 | 1 | 2024 | STONE: A Submodular Optimization Framework for Active 3D Object Detection · NeurIPS 2024 |
Machine learning › Efficient and distributed learning
active learning |
0.8 | 1 | 2024 | Inconsistency-Based Data-Centric Active Open-Set Annotation · AAAI 2024 |
Computer vision › 3D vision › 3d object detection › label-efficient 3d object detection
active learning for 3d object detection |
0.8 | 1 | 2024 | STONE: A Submodular Optimization Framework for Active 3D Object Detection · NeurIPS 2024 |
Computer vision › 3D vision › 3d object detection › point cloud object detection
LiDAR-based 3D object detection |
0.8 | 1 | 2024 | STONE: A Submodular Optimization Framework for Active 3D Object Detection · NeurIPS 2024 |
Machine learning › Efficient and distributed learning › active learning › active learning for classification
open-set active learning |
0.8 | 1 | 2024 | Inconsistency-Based Data-Centric Active Open-Set Annotation · AAAI 2024 |
Machine learning › Trustworthy machine learning › open-world recognition
open-set recognition |
0.8 | 1 | 2024 | Inconsistency-Based Data-Centric Active Open-Set Annotation · AAAI 2024 |
Games and playful interaction
exergames |
0.3 | 1 | 2026 | Personalized Dance Synthesis Based on Physical and Cognitive Intensities · VR 2026 |
Data mining
clustering |
0.2 | 1 | 2024 | Inconsistency-Based Data-Centric Active Open-Set Annotation · AAAI 2024 |
Methods — techniques the papers use, named apart from their topics
optimization · 2.0motion capture · 2.0consistency measure · 1.5clusterability criterion · 1.5active learning · 1.5submodular optimization · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Personalized Dance Synthesis Based on Physical and Cognitive IntensitiesabstractDance-based exergames like Just Dance can be a fun way to boost your fitness and sharpen your mind. However, designing the dance routines requires expertise in modeling and animation. We introduce an augmented reality (AR) personalized dance generation framework that synthesizes dance routines according to specified physical and cognitive intensities. Our system utilizes a curated library of motion-capture dance segments, which are intelligently combined through an optimization process to meet user-defined intensity and cognitive goals. This optimization also ensures smooth transitions between movements for natural dance flow. Users can customize routines by specifying physical constraints or injuries. Implemented in a depth-camera-based exergame that provides real-time performance feedback, our framework was evaluated through experiments and user studies confirming its effectiveness in generating personalized routines with varying levels of physical and cognitive intensity. Xulong Tang, Eun Yeo, Ruiyu Mao, Xiaohu Guo, Rawan Alghofaili |
VR | 3 |
| 2025 | Vision Token Reduction via Attention-Driven Self-Compression for Efficient Multimodal Large Language Models
Omer Faruk Deniz, Ruiyu Mao, Yapeng Tian, Latifur Khan |
IEEE Big Data | 2 |
| 2024 | Inconsistency-Based Data-Centric Active Open-Set AnnotationabstractActive learning, a method to reduce labeling effort for training deep neural networks, is often limited by the assumption that all unlabeled data belong to known classes. This closed-world assumption fails in practical scenarios with unknown classes in the data, leading to active open-set annotation challenges. Existing methods struggle with this uncertainty. We introduce NEAT, a novel, computationally efficient, data-centric active learning approach for open-set data. NEAT differentiates and labels known classes from a mix of known and unknown classes, using a clusterability criterion and a consistency mea- sure that detects inconsistencies between model predictions and feature distribution. In contrast to recent learning-centric solutions, NEAT shows superior performance in active open- set annotation, as our experiments confirm. Additional details on the further evaluation metrics, implementation, and archi- tecture of our method can be found in the public document at https://arxiv.org/pdf/2401.04923.pdf. Ruiyu Mao, Ouyang Xu, Yunhui Guo |
AAAI | 1 |
| 2024 | STONE: A Submodular Optimization Framework for Active 3D Object Detectionabstract3D object detection is fundamentally important for various emerging applications, including autonomous driving and robotics. A key requirement for training an accurate 3D object detector is the availability of a large amount of LiDAR-based point cloud data. Unfortunately, labeling point cloud data is extremely challenging, as accurate 3D bounding boxes and semantic labels are required for each potential object. This paper proposes a unified active 3D object detection framework, for greatly reducing the labeling cost of training 3D object detectors. Our framework is based on a novel formulation of submodular optimization, specifically tailored to the problem of active 3D object detection. In particular, we address two fundamental challenges associated with active 3D object detection: data imbalance and the need to cover the distribution of the data, including LiDAR-based point cloud data of varying difficulty levels. Extensive experiments demonstrate that our method achieves state-of-the-art performance with high computational efficiency compared to existing active learning methods. The code is available at [https://github.com/RuiyuM/STONE](https://github.com/RuiyuM/STONE) Ruiyu Mao, Sarthak Kumar Maharana, Rishabh Iyer 0001, Yunhui Guo |
NeurIPS | 1 |