Demo Data from EDBT 2026 / reviewers in the wild / expert
Pawan Kumar Sanjaya
dblp:366/6125
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0002-2122-1032ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1 · 1 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
GPUs and heterogeneous computing · 100% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
GPUs and heterogeneous computing
gradient computation |
0.9 | 1 | 2025 | ARC: Warp-level Adaptive Atomic Reduction in GPUs to Accelerate Differentiable Rendering · ASPLOS (1) 2025 |
Rendering
rasterization |
0.3 | 1 | 2025 | ARC: Warp-level Adaptive Atomic Reduction in GPUs to Accelerate Differentiable Rendering · ASPLOS (1) 2025 |
Methods — techniques the papers use, named apart from their topics
warp-level reduction · 1.7adaptive atomics · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | ARC: Warp-level Adaptive Atomic Reduction in GPUs to Accelerate Differentiable RenderingabstractDifferentiable rendering is widely used in emerging applications that represent any 3D scene as a model trained using gradient descent from 2D images. Recent works (e.g., 3D Gaussian Splatting) use rasterization to enable rendering photo-realistic imagery at high speeds from these learned 3D models. These rasterization-based differentiable rendering methods have been demonstrated to be very promising, providing state-of-art quality for various important tasks. However, training a model to represent a scene is still time-consuming even on powerful GPUs. In this work, we observe that the gradient computation step during model training is a significant bottleneck due to the large number of atomic operations. These atomics overwhelm the atomic units in the L2 cache of GPUs, causing long stalls. Sankeerth Durvasula, Adrian Zhao, Ruofan Liang, Pawan Kumar Sanjaya, Yushi Guan, Christina Giannoula, Nandita Vijaykumar |
ASPLOS (1) | 5 |