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Yuanlinxi Li

dblp:366/7690 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0004-4378-1684ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 77% Haptics and multimodal interaction · 23%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction
multisensory interaction
0.312026
Harmonizing the Senses: Designing a Cross-Modal Interactive Art System to Enhance Older Adults' Affective Experiences · CHI 2026

Methods — techniques the papers use, named apart from their topics

multisensory stimulation · 1.0AI-infused art generation · 1.0
YearPublicationVenuePosition
2026 Harmonizing the Senses: Designing a Cross-Modal Interactive Art System to Enhance Older Adults' Affective Experiences
abstract
Multisensory stimulation promises in improving older adults’ affective experiences, yet its effectiveness depends on seamless affective congruency across sensory cues. This study investigated how visual, auditory, and kinetics correspondence and congruency shape affective experiences through two experiments. Experiment I examined timbre–color associations, showing that affective alignment strengthens perceived correspondence. Experiment II explored auditory–kinetics synchrony in a cross-modal art system, revealing no significant differences across conditions but indicating that older adults with lower cognitive abilities reported higher pleasure than higher-ability peers. Building on these results, an artificial intelligence (Al)-infused mode was integrated to transform strokes into real-time ink-style artworks, reducing cognitive effort, sustaining engagement. Findings demonstrate that AI enhances positive affect (pleasure, surprise, valence, and arousal) and mitigates negative affect (sadness, anger), with effects maximized by high sensory synchrony, providing compensatory support for users with lower cognitive abilities. These findings inform multisensory system design for older adults’ cognitive and affective needs.
Sihan An, Yuanlinxi Li, Mengqi Jiang, Jiaxin Zhang 0007, Qingchuan Li
CHI4
2024 Echoes of Heritage: Exploring the Convergence of Immersive XR and Live-Action Roleplay for Rural Revitalization
abstract
Due to dwindling populations, rural communities frequently encounter difficulties in economic growth and conserving their cultural heritage. These challenges are often the result of younger generations moving to urban areas in search of better opportunities, leaving behind an aging population that struggles to maintain traditional practices and stimulate local economies. Innovative entertainment forms such as Immersive XR and theater-style LARPing games are emerging as potential solutions to these challenges. These immersive experiences, particularly appealing to younger demographics, can attract and engage them back in rural revitalization efforts. By integrating modern entertainment with cultural preservation, they present an opportunity to bridge the gap between tradition and innovation, thus injecting life into these communities. This paper carefully evaluates the potential benefits and challenges of integrating these technologies into rural revitalization initiatives, drawing on successful case studies for support. It aims to improve our understanding of the possible impact of immersive XR and theater-style LARPing on rural revitalization efforts. Additionally, the paper strives to provide insightful recommendations to guide future research and development in this increasingly important field.
Mengyao Guo 0001, Yuanlinxi Li, Ze Gao 0003
TEI2