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Zhaohu Li

dblp:367/0621 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 74% Probabilistic and Bayesian machine learning · 19% Generative modeling · 7%
Computer graphics and multimedia
2 papers
Rendering · 57% Visual content generation and editing · 22% Virtual and augmented reality · 22%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
1.012026
Relightable and Animatable Gaussian Head Avatar From Monocular Videos · IEEE Trans. Vis. Comput. Graph. 2026
Computer vision › 3D vision › 3d reconstruction › object reconstruction
head avatar reconstruction
1.012026
Relightable and Animatable Gaussian Head Avatar From Monocular Videos · IEEE Trans. Vis. Comput. Graph. 2026
Rendering
physically based rendering
1.012026
Relightable and Animatable Gaussian Head Avatar From Monocular Videos · IEEE Trans. Vis. Comput. Graph. 2026
Rendering
relighting
1.012026
Relightable and Animatable Gaussian Head Avatar From Monocular Videos · IEEE Trans. Vis. Comput. Graph. 2026
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › bayesian inference › prior distribution
data-driven prior
0.812024
OHTA: One-shot Hand Avatar via Data-driven Implicit Priors · CVPR 2024
Computer vision › 3D vision
implicit neural representation
0.812024
OHTA: One-shot Hand Avatar via Data-driven Implicit Priors · CVPR 2024
Visual content generation and editing
avatar generation
0.812024
OHTA: One-shot Hand Avatar via Data-driven Implicit Priors · CVPR 2024
Virtual and augmented reality › avatar
virtual hand representation
0.812024
OHTA: One-shot Hand Avatar via Data-driven Implicit Priors · CVPR 2024
Machine learning › Generative modeling
diffusion model
0.312026
Relightable and Animatable Gaussian Head Avatar From Monocular Videos · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

parametric face model · 2.0diffusion model · 2.03d gaussian splatting · 2.0inversion and fitting · 1.5implicit prior model · 1.5
YearPublicationVenuePosition
2026 Relightable and Animatable Gaussian Head Avatar From Monocular Videos
abstract
In the realm of virtual avatar creation, accurate relighting capabilities are key to enhancing realism and immersion. We propose a novel pipeline for building personalized and relightable avatars from a monocular video captured under unknown lighting. This minimal input poses challenges in material entanglement and novel-view inconsistency. To tackle these, we introduce a disentangled dynamic 3D Gaussian representation that models diverse material properties and supports photorealistic rendering and animation via a parametric face model. To resolve material ambiguity under uncontrolled lighting, we train a 2D diffusion-based model to predict canonical-lighting images and physically-based material maps from casually lit portraits. These predictions serve as supervisory signals to guide the 3D disentanglement process. Additionally, we incorporate a 3D prior to enhance novel-view consistency, improving geometry and appearance in unseen views. Experiments demonstrate that our approach significantly boosts reconstruction quality and relighting fidelity, offering a practical and cost-effective solution for creating high-quality personalized avatars.
Zhuo Chen 0060, Yichao Yan, Jingnan Gao, Zhuo Su 0008, Zhaohu Li, Yuhao Cheng, Xueying Lee, Yutong Leng, Yikun Zeng, Guidong Wang, Xiaokang Yang 0001
IEEE Trans. Vis. Comput. Graph.6
2025 HeadGAP: Few-Shot 3D Head Avatar via Generalizable Gaussian Priors
abstract
In this paper, we present a novel 3D head avatar creation approach capable of generalizing from few-shot in-the-wild data with high-fidelity and animatable robustness. Given the underconstrained nature of this problem, incorporating prior knowledge is essential. Therefore, we propose a framework comprising prior learning and avatar creation phases. The prior learning phase leverages 3D head priors derived from a large-scale multi-view dynamic dataset, and the avatar creation phase applies these priors for few-shot personalization. Our approach effectively captures these priors by utilizing a Gaussian Splatting-based auto-decoder network with part-based dynamic modeling. Our method employs identity-shared encoding with personalized latent codes for individual identities to learn the attributes of Gaussian primitives. During the avatar creation phase, we achieve fast head avatar personalization by leveraging inversion and fine-tuning strategies. Extensive experiments demonstrate that our model effectively exploits head priors and successfully generalizes them to few-shot personalization, achieving photo-realistic rendering quality, multi-view consistency, and stable animation.
Xiaozheng Zheng, Zhaohu Li, Zhuo Su 0006, Yang Zhao 0025, Guidong Wang, Lan Xu 0003
3DV3
2024 OHTA: One-shot Hand Avatar via Data-driven Implicit Priors
abstract
In this paper, we delve into the creation of one-shot hand avatars, attaining high-fidelity and drivable hand represen-tations swiftly from a single image. With the burgeoning domains of the digital human, the need for quick and per-sonalized hand avatar creation has become increasingly critical. Existing techniques typically require extensive in-put data and may prove cumbersome or even impractical in certain scenarios. To enhance accessibility, we present a novel method OHTA (One-shot Hand avaTAr) that en-ables the creation of detailed hand avatars from merely one image. OHTA tackles the inherent difficulties of this data-limited problem by learning and utilizing data-driven hand priors. Specifically, we design a hand prior model initially employed for 1) learning various hand priors with available data and subsequently for 2) the inversion and fitting of the target identity with prior knowledge. OHTA demonstrates the capability to create high-fidelity hand avatars with con-sistent animatable quality, solely relying on a single image. Furthermore, we illustrate the versatility of OHTA through diverse applications, encompassing text-to-avatar conver-sion, hand editing, and identity latent space manipulation.
Xiaozheng Zheng, Zhuo Su 0006, Zeran Xu, Zhaohu Li, Yang Zhao 0025, Zhou Xue
CVPR5