Tingrui Guo

dblp:367/0952 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0001-5096-0224ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 63% Knowledge representation and reasoning · 17% Trustworthy machine learning · 15%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › object pose estimation
hand-object pose estimation
1.012026
VPHO: Joint Visual-Physical Cue Learning and Aggregation for Hand-Object Pose Estimation · AAAI 2026
Knowledge, reasoning and agents › Knowledge representation and reasoning › commonsense reasoning
physical reasoning
1.012026
VPHO: Joint Visual-Physical Cue Learning and Aggregation for Hand-Object Pose Estimation · AAAI 2026
Computer vision › 3D vision
pose estimation
1.012026
VPHO: Joint Visual-Physical Cue Learning and Aggregation for Hand-Object Pose Estimation · AAAI 2026
Computer vision › 3D vision
camera pose estimation
0.912025
A Hough Voting-Based 2-Point RANSAC Solution to the Perspective-n-Point Problem · IEEE Trans. Image Process. 2025
Machine learning › Trustworthy machine learning › robustness › outlier robustness
outlier-robust estimation
0.912025
A Hough Voting-Based 2-Point RANSAC Solution to the Perspective-n-Point Problem · IEEE Trans. Image Process. 2025
Computer vision › 3D vision › camera pose estimation
perspective-n-point
0.912025
A Hough Voting-Based 2-Point RANSAC Solution to the Perspective-n-Point Problem · IEEE Trans. Image Process. 2025
Machine learning › Generative modeling
diffusion model
0.312026
VPHO: Joint Visual-Physical Cue Learning and Aggregation for Hand-Object Pose Estimation · AAAI 2026

Methods — techniques the papers use, named apart from their topics

visual-physical cue learning · 1.0pose aggregation · 1.0diffusion model · 1.0hough voting · 0.92-point RANSAC · 0.9
YearPublicationVenuePosition
2026 VPHO: Joint Visual-Physical Cue Learning and Aggregation for Hand-Object Pose Estimation
abstract
Estimating the 3D poses of hands and objects from a single RGB image is a fundamental yet challenging problem, with broad applications in augmented reality and human-computer interaction. Existing methods largely rely on visual cues alone, often producing results that violate physical constraints such as interpenetration or non-contact. Recent efforts to incorporate physics reasoning typically depend on post-optimization or non-differentiable physics engines, which compromise visual consistency and end-to-end trainability. To overcome these limitations, we propose a novel framework that jointly integrates visual and physical cues for hand-object pose estimation. This integration is achieved through two key ideas: 1) joint visual-physical cue learning: The model is trained to extract 2D visual cues and 3D physical cues, thereby enabling more comprehensive representation learning for hand-object interactions; 2) candidate pose aggregation: A novel refinement process that aggregates multiple diffusion-generated candidate poses by leveraging both visual and physical predictions, yielding a final estimate that is visually consistent and physically plausible. Extensive experiments demonstrate that our method significantly outperforms existing state-of-the-art approaches in both pose accuracy and physical plausibility.
Jun Zhou 0026, Chi Xu 0002, Kaifeng Tang, Yuting Ge, Tingrui Guo, Li Cheng 0001
AAAI5
2025 A Hough Voting-Based 2-Point RANSAC Solution to the Perspective-n-Point Problem
abstract
Perspective- $n$ -point is a fundamental problem in multi-view geometry, yet two critical challenges persist: 1) The issues of high outlier rate and near degenerate cases exert a substantial impact on the robustness of existing P $n$ P methods. In the worst-case where both issues are in presence, existing methods tend to either produce erroneous results or become computationally prohibitive. 2) Conventionally, the hypothetical pose with the maximum inlier-set is assumed to be correct. However, it remains unclear whether this assumption holds when the outlier rate approaches ultra-high levels, and along this line what is the maximum amount of outliers that can be robustly handled. To address these challenges, this paper proposes a novel Hough voting based 2-point RANSAC solution. To our knowledge, it is the first P $n$ P solution capable of accurately and efficiently handling high outlier rates in near-degenerate cases. Extensive empirical evaluations have been conducted using the proposed approach, with a particular focus on a systematic examination under ultra-high outlier rates. The results show that, on random synthetic data, our approach works robustly even when dealing with up to 99% outliers. Meanwhile on real-world datasets, the maximum inlier-set assumption oftentimes fails when the outlier rate exceeds 97%, as the incorrect hypothetical poses may yield more inliers than the ground-truths. Our dataset and source code are to be made available at https://github.com/xuchi7/RPnP_plusplus.
Chi Xu 0002, Tingrui Guo, Li Cheng 0001
IEEE Trans. Image Process.2