EDBT 2026 Demo / reviewers in the wild / expert
Meriem Chkir
dblp:367/1462
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0006-0777-6364ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 50% Geometric modeling and processing · 50% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing
shape correspondence |
1.0 | 1 | 2026 | Learned Universal Interoperable Virtual Try-ON · ACM Trans. Graph. 2026 |
Visual content generation and editing
virtual try-on |
1.0 | 1 | 2026 | Learned Universal Interoperable Virtual Try-ON · ACM Trans. Graph. 2026 |
Computer vision › 3D vision
3d human reconstruction |
0.3 | 1 | 2026 | Learned Universal Interoperable Virtual Try-ON · ACM Trans. Graph. 2026 |
Computer vision › 3D vision › 3d human reconstruction
SMPL |
0.3 | 1 | 2026 | Learned Universal Interoperable Virtual Try-ON · ACM Trans. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
simulator-driven fitting · 2.0foundation model features · 2.0diffusion model · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Learned Universal Interoperable Virtual Try-ONabstractTo enable large-scale reuse of real-world 3D assets-where garments and characters rarely share skeletons, templates, or dense correspondences-we present a fully automated virtual try-on system that dresses complex, multi-layer garments onto diverse, arbitrarily posed humanoids. Our key idea is to use SMPL as an intermediate proxy and decompose clothing-to-body transfer into two correspondence tasks with distinct challenges: (1) clothing-to-SMPL (partial-to-complete alignment) and (2) body-to-SMPL (large pose/shape variation and stylization). We address clothing-to-SMPL using a geometry-driven correspondence model, and introduce a diffusion-based body-to-SMPL correspondence approach that leverages multi-view consistent appearance features together with a pretrained 2D foundation model. Using these correspondences, we register SMPL/SMPL+D (Displacement) to the garment and target body and then perform simulator-driven fitting by transferring the garment along a smooth SMPL→SMPL+D transition, producing physically plausible draping on the target. Our system handles complex garment topology (including non-manifold meshes) and generalizes to a wide range of humanoid characters (e.g., humans, robots, cartoons, and creatures) while remaining computationally practical. Upon draping, our system also supports fast customization of clothing size. We show that our system can produce high-quality 3D clothing fittings without any human labor, even when 2D clothing sewing patterns are not available. Our project page is: https://cao-cong0.github.io/LUIVITON-Learned-Universal-Interoperable-VIrtual-Try-ON/. Xianhang Cheng, Yujian Zheng, Zhenhui Lin, Meriem Chkir, Hao Li 0015 |
ACM Trans. Graph. | 7 |