EDBT 2026 Demo / reviewers in the wild / expert
Nitay Alon
dblp:367/3745
· DBLP profile ↗
3ranked-venue papers
2as first author
3since 2021 · last 2026
0000-0002-2698-3573ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Multi-agent systems · 46% Knowledge representation and reasoning · 30% Reinforcement learning · 23% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Multi-agent systems › partially observable stochastic games
interactive POMDP |
1.0 | 1 | 2026 | Theory-of-Mind in Partially Observed, Mixed-Motive Games · AAAI 2026 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning › markov games
mixed-motive games |
1.0 | 1 | 2026 | Theory-of-Mind in Partially Observed, Mixed-Motive Games · AAAI 2026 |
Knowledge, reasoning and agents › Multi-agent systems
partially observable stochastic games |
1.0 | 1 | 2026 | Theory-of-Mind in Partially Observed, Mixed-Motive Games · AAAI 2026 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
theory of mind |
1.0 | 1 | 2026 | Theory-of-Mind in Partially Observed, Mixed-Motive Games · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
interactive POMDP · 1.0game theory · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Theory-of-Mind in Partially Observed, Mixed-Motive GamesabstractTheory of Mind (ToM) enables agents to model others' mental states, but in mixed-motive games, this capacity can lead to deceptive behaviour and alignment risks. My research investigates how ToM affects strategic behaviour in partially observed games, contributing: (1) a formal model of ToM-driven manipulation in a preference elicitation task, (2) evidence that excessive ToM leads to paranoid-like overmentalisation, and (3) the Aleph-IPOMDP model, a framework for multi-agent systems that balances ToM reasoning with game-theoretic principles to prevent manipulation, deterring capable agents from deceiving. My work contributes to the understanding of deceptive AI, overcoming deception in multi-agent systems and applications to computational model of human cognition. Nitay Alon |
AAAI | 1 |
| 2026 | ℵ-IPOMDP: Mitigating Deception in a Cognitive Hierarchy with Off-Policy Counterfactual Anomaly DetectionabstractSocial agents with finitely nested opponent models are vulnerable to manipulation by agents with deeper recursive capabilities. This imbalance, rooted in logic and the theory of recursive modelling frameworks, cannot be solved directly. We propose a computational framework called ℵ-IPOMDP, which augments the Bayesian inference of model-based RL agents with an anomaly detection algorithm and an out-of-belief policy. Our mechanism allows agents to realize that they are being deceived, even if they cannot understand how, and to deter opponents via a credible threat. We test this framework in both a mixed-motive and a zero-sum game. Our results demonstrate the ℵ-mechanism’s effectiveness, leading to more equitable outcomes and less exploitation by more sophisticated agents. We discuss implications for AI safety, cybersecurity, cognitive science, and psychiatry. Nitay Alon, Joseph M. Barnby, Stefan Sarkadi, Lion Schulz, Jeffrey S. Rosenschein, Peter Dayan |
J. Artif. Intell. Res. | 1 |
| 2024 | Emergent Dominance Hierarchies in Reinforcement Learning Agents
Ram Rachum, Yonatan Nakar, Bill Tomlinson, Nitay Alon, Reuth Mirsky |
COINE | 4 |