Demo Data from EDBT 2026 / reviewers in the wild / expert
Zhengqing Wang
dblp:367/4791
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2025
0009-0004-8067-1927ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 100% | |
| Artificial intelligence
3 papers |
Generative modeling · 59% Vision and language · 32% Trustworthy machine learning · 10% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
1.6 | 2 | 2025 | PuzzleFusion++: Auto-agglomerative 3D Fracture Assembly by Denoise and Verify · ICLR 2025 BrepGen: A B-rep Generative Diffusion Model with Structured Latent Geometry · ACM Trans. Graph. 2024 |
Computer vision › Vision and language
multimodal evaluation |
0.9 | 1 | 2025 | MEGA-Bench: Scaling Multimodal Evaluation to over 500 Real-World Tasks · ICLR 2025 |
Geometric modeling and processing › shape modeling
fracture assembly |
0.9 | 1 | 2025 | PuzzleFusion++: Auto-agglomerative 3D Fracture Assembly by Denoise and Verify · ICLR 2025 |
Geometric modeling and processing › shape modeling › shape synthesis
shape assembly |
0.9 | 1 | 2025 | PuzzleFusion++: Auto-agglomerative 3D Fracture Assembly by Denoise and Verify · ICLR 2025 |
Geometric modeling and processing › solid modeling › boundary representation
b-rep generation |
0.8 | 1 | 2024 | BrepGen: A B-rep Generative Diffusion Model with Structured Latent Geometry · ACM Trans. Graph. 2024 |
Geometric modeling and processing › computer-aided design › CAD modeling
CAD model generation |
0.8 | 1 | 2024 | BrepGen: A B-rep Generative Diffusion Model with Structured Latent Geometry · ACM Trans. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
transformer · 3.3diffusion model · 3.3agglomerative clustering · 1.7multimodal evaluation metrics · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | MEGA-Bench: Scaling Multimodal Evaluation to over 500 Real-World TasksabstractWe present MEGA-Bench, an evaluation suite that scales multimodal evaluation to over 500 real-world tasks, to address the highly heterogeneous daily use cases of end users.
Our objective is to optimize for a set of high-quality data samples that cover a highly diverse and rich set of multimodal tasks, while enabling cost-effective and accurate model evaluation.
In particular, we collected 505 realistic tasks encompassing over 8,000 samples from 16 expert annotators to extensively cover the multimodal task space. Instead of unifying these problems into standard multi-choice questions (like MMMU, MM-Bench, and MMT-Bench), we embrace a wide range of output formats like numbers, phrases, code, \LaTeX, coordinates, JSON, free-form, etc. To accommodate these formats, we developed over 40 metrics to evaluate these tasks.
Unlike existing benchmarks, MEGA-Bench offers a fine-grained capability report across multiple dimensions (e.g., application, input type, output format, skill), allowing users to interact with and visualize model capabilities in depth. We evaluate a wide variety of frontier vision-language models on MEGA-Bench to understand their capabilities across these dimensions. Tianhao Liang, Sherman Siu, Zhengqing Wang, Kai Wang 0068, Yubo Wang 0019, Yuansheng Ni, Ziyan Jiang, Wang Zhu 0001, Bohan Lyu 0001, Dongfu Jiang, Hexiang Hu, Xiang Yue, Wenhu Chen |
ICLR | 4 |
| 2025 | PuzzleFusion++: Auto-agglomerative 3D Fracture Assembly by Denoise and VerifyabstractThis paper proposes a novel “auto-agglomerative” 3D fracture assembly method, PuzzleFusion++, resembling how humans solve challenging spatial puzzles. Starting from individual fragments, the approach 1) aligns and merges fragments into larger groups akin to agglomerative clustering and 2) repeats the process iteratively in completing the assembly akin to auto-regressive methods. Concretely, a diffusion model denoises the 6-DoF alignment parameters of the fragments simultaneously,
and a transformer model verifies and merges pairwise alignments into larger ones, whose process repeats iteratively. Extensive experiments on the Breaking Bad dataset show that PuzzleFusion++ outperforms all other state-of-the-art techniques by significant margins across all metrics In particular by over 10% in part accuracy and 50% in Chamfer distance. We will release code and model. Zhengqing Wang, Yasutaka Furukawa |
ICLR | 1 |
| 2025 | CLiFT: Compressive Light-Field Tokens for Compute Efficient and Adaptive Neural RenderingabstractThis paper proposes a neural rendering approach that represents a scene as "compressed light-field tokens (CLiFTs)", retaining rich appearance and geometric information of a scene. CLiFT enables compute-efficient rendering by compressed tokens, while being capable of changing the number of tokens to represent a scene or render a novel view with one trained network. Concretely, given a set of images, multi-view encoder tokenizes the images with the camera poses. Latent-space K-means selects a reduced set of rays as cluster centroids using the tokens. The multi-view ``condenser'' compresses the information of all the tokens into the centroid tokens to construct CLiFTs. At test time, given a target view and a compute budget (i.e., the number of CLiFTs), the system collects the specified number of nearby tokens and synthesizes a novel view using a compute-adaptive renderer. trained to handle a variable number of tokens. Extensive experiments on RealEstate10K and DL3DV datasets quantitatively and qualitatively validate our approach, achieving significant data reduction with comparable rendering quality and the highest overall rendering score, while providing trade-offs of data size, rendering quality, and rendering speed. Zhengqing Wang, Yuefan Wu, Fuyang Zhang, Yasutaka Furukawa |
NeurIPS | 1 |
| 2024 | BrepGen: A B-rep Generative Diffusion Model with Structured Latent GeometryabstractThis paper presents BrepGen , a diffusion-based generative approach that directly outputs a Boundary representation (B-rep) Computer-Aided Design (CAD) model. BrepGen represents a B-rep model as a novel structured latent geometry in a hierarchical tree. With the root node representing a whole CAD solid, each element of a B-rep model (i.e., a face, an edge, or a vertex) progressively turns into a child-node from top to bottom. B-rep geometry information goes into the nodes as the global bounding box of each primitive along with a latent code describing the local geometric shape. The B-rep topology information is implicitly represented by node duplication. When two faces share an edge, the edge curve will appear twice in the tree, and a T-junction vertex with three incident edges appears six times in the tree with identical node features. Starting from the root and progressing to the leaf, BrepGen employs Transformer-based diffusion models to sequentially denoise node features while duplicated nodes are detected and merged, recovering the B-Rep topology information. Extensive experiments show that BrepGen advances the task of CAD B-rep generation, surpassing existing methods on various benchmarks. Results on our newly collected furniture dataset further showcase its exceptional capability in generating complicated geometry. While previous methods were limited to generating simple prismatic shapes, BrepGen incorporates free-form and doubly-curved surfaces for the first time. Additional applications of BrepGen include CAD autocomplete and design interpolation. The code, pretrained models, and dataset are available at https://github.com/samxuxiang/BrepGen. Xiang Xu 0008, Joseph G. Lambourne, Pradeep Kumar Jayaraman, Zhengqing Wang, Karl D. D. Willis, Yasutaka Furukawa |
ACM Trans. Graph. | 4 |