Hedi Gao

dblp:368/0358 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 87% Learning theory · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
bandit
0.712023
Neural Contextual Combinatorial Bandit under Non-stationary Environment · ICDM 2023
Machine learning › Reinforcement learning › multi-armed bandit
non-stationary bandits
0.712023
Neural Contextual Combinatorial Bandit under Non-stationary Environment · ICDM 2023
Machine learning › Learning theory › approximation theory
neural network approximation
0.212023
Neural Contextual Combinatorial Bandit under Non-stationary Environment · ICDM 2023

Methods — techniques the papers use, named apart from their topics

subspace partitioning · 0.7regret analysis · 0.7neural contextual bandit · 0.7
YearPublicationVenuePosition
2023 Neural Contextual Combinatorial Bandit under Non-stationary Environment
abstract
Classic contextual combinatorial multi-armed bandit problems aim to maximize the expected cumulative joint reward in the long run, where a learner plays a set of arms (i.e., a super arm) with time-invariant linear rewards of context features in each round. However, in many real-world applications, linear-reward assumptions often fail to be satisfied and the environment is in general non-stationary, leading to low performance with the bandit models above. Existing works fail to deal with non-linear rewards in the non-stationary environment and the algorithmic challenge remains. In this paper, we initiate the study of a non-stationary neural contextual combinatorial bandit problem, where the reward function of each individual arm can be estimated by a deep neural network based on boundedness assumption and a time-variant reward mapping function. Furthermore, we design an algorithm NNCMAB, which dynamically partitions the context subspace into multiple subspaces and fits reward mapping functions for each subspace by neural networks such that only the models of related subspaces are re-trained when local environment changes happen. NNCMAB can provably achieve $\tilde{O}\left(T^{\frac{3}{4}}+\sqrt{T}N_{c}\right)$ regret, where T is the number of rounds, and $N_{c}$ is a parameter associated with the distribution change. Evaluation results under synthetic and real-world LastFM datasets show that NNCMAB significantly outperforms other state-of-the-art with both linear and non-linear individual rewards under non-stationary environments.
Jiaqi Zheng 0001, Hedi Gao, Haipeng Dai 0001, Zhenzhe Zheng 0001, Fan Wu 0006
ICDM2