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Liad Giladi

dblp:368/1334 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 80% Motion planning and robot control · 20%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › offline reinforcement learning
decision transformer
0.712023
Feedback Decision Transformer: Offline Reinforcement Learning With Feedback · ICDM 2023
Machine learning › Reinforcement learning
offline reinforcement learning
0.712023
Feedback Decision Transformer: Offline Reinforcement Learning With Feedback · ICDM 2023
Machine learning › Reinforcement learning › value-based reinforcement learning
q-value estimation
0.712023
Feedback Decision Transformer: Offline Reinforcement Learning With Feedback · ICDM 2023
Robotics › Motion planning and robot control
trajectory optimization
0.712023
Feedback Decision Transformer: Offline Reinforcement Learning With Feedback · ICDM 2023
Machine learning › Reinforcement learning
value-based reinforcement learning
0.712023
Feedback Decision Transformer: Offline Reinforcement Learning With Feedback · ICDM 2023

Methods — techniques the papers use, named apart from their topics

transformer · 0.7sequence modeling · 0.7
YearPublicationVenuePosition
2023 Feedback Decision Transformer: Offline Reinforcement Learning With Feedback
abstract
Recent trajectory optimization methods for offline reinforcement learning ($R L$) define the problem as one of conditional-sequence policy modeling. One of these methods is Decision Transformer (DT), a Transformer-based trajectory optimization approach that achieved competitive results with the current state-of-the-art. Despite its high capabilities, DT underperforms when the training data does not contain full trajectories, or when the recorded behavior does not offer sufficient coverage of the states-actions space. We propose Feedback Decision Transformer (FDT), a data-driven approach that uses limited amounts of high-quality feedback at critical states to significantly improve DT’s performance. Our approach analyzes and estimates the Q-function across the states-actions space, and identifies areas where feedback is likely to be most impactful. Next, we integrate this feedback into our model, and use it to improve our model’s performance. Extensive evaluation and analysis on four Atari games show that FDT significantly outperforms DT in multiple setups and configurations.
Liad Giladi, Gilad Katz
ICDM1