Sikuang Li

dblp:369/5630 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2026
0009-0008-4080-7454ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visual content generation and editing · 44% Rendering · 38% Geometric modeling and processing · 19%
Artificial intelligence
2 papers
3D vision · 82% Generative modeling · 18%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d generation
3d scene generation
1.012026
WorldGrow: Generating Infinite 3D World · AAAI 2026
Visual content generation and editing
3d content generation
1.012026
WorldGrow: Generating Infinite 3D World · AAAI 2026
Geometric modeling and processing
3d reconstruction
0.812024
GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting · ACM Trans. Graph. 2024
Rendering
gaussian splatting
0.812024
GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting · ACM Trans. Graph. 2024
Rendering
neural rendering
0.812024
GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting · ACM Trans. Graph. 2024
Visual content generation and editing › 3d content creation
sparse-view reconstruction
0.812024
GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting · ACM Trans. Graph. 2024
Machine learning › Generative modeling
diffusion model
0.212024
GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting · ACM Trans. Graph. 2024

Methods — techniques the papers use, named apart from their topics

coarse-to-fine generation · 2.03d structured latent representation · 2.0visual hull · 1.5self-generating training · 1.5floater elimination · 1.5diffusion model · 1.5
YearPublicationVenuePosition
2026 WorldGrow: Generating Infinite 3D World
abstract
We tackle the challenge of generating the infinitely extendable 3D world -- large, continuous environments with coherent geometry and realistic appearance. Existing methods face key challenges: 2D-lifting approaches suffer from geometric and appearance inconsistencies across views, 3D implicit representations are hard to scale up, and current 3D foundation models are mostly object-centric, limiting their applicability to scene-level generation. Our key insight is leveraging strong generation priors from pre-trained 3D models for structured scene block generation. To this end, we propose WorldGrow, a hierarchical framework for unbounded 3D scene synthesis. Our method features three core components: (1) a data curation pipeline that extracts high-quality scene blocks for training, making the 3D structured latent representations suitable for scene generation; (2) a 3D block inpainting mechanism that enables context-aware scene extension; and (3) a coarse-to-fine generation strategy that ensures both global layout plausibility and local geometric/textural fidelity. Evaluated on the large-scale 3D-FRONT dataset, WorldGrow achieves SOTA performance in geometry reconstruction, while uniquely supporting infinite scene generation with photorealistic and structurally consistent outputs. These results highlight its capability for constructing large-scale virtual environments and potential for building future world models.
Sikuang Li, Chen Yang 0023, Jiemin Fang, Taoran Yi, Jiazhong Cen, Lingxi Xie, Wei Shen 0002, Qi Tian 0001
AAAI1
2024 EndoGSLAM: Real-Time Dense Reconstruction and Tracking in Endoscopic Surgeries Using Gaussian Splatting
Kailing Wang, Chen Yang 0023, Yuehao Wang, Sikuang Li, Yan Wang 0033, Qi Dou 0001, Xiaokang Yang 0001, Wei Shen 0002
MICCAI (6)4
2024 GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting
abstract
Reconstructing and rendering 3D objects from highly sparse views is of critical importance for promoting applications of 3D vision techniques and improving user experience. However, images from sparse views only contain very limited 3D information, leading to two significant challenges: 1) Difficulty in building multi-view consistency as images for matching are too few; 2) Partially omitted or highly compressed object information as view coverage is insufficient. To tackle these challenges, we propose GaussianObject, a framework to represent and render the 3D object with Gaussian splatting that achieves high rendering quality with only 4 input images. We first introduce techniques of visual hull and floater elimination, which explicitly inject structure priors into the initial optimization process to help build multi-view consistency, yielding a coarse 3D Gaussian representation. Then we construct a Gaussian repair model based on diffusion models to supplement the omitted object information, where Gaussians are further refined. We design a self-generating strategy to obtain image pairs for training the repair model. We further design a COLMAP-free variant, where pre-given accurate camera poses are not required, which achieves competitive quality and facilitates wider applications. GaussianObject is evaluated on several challenging datasets, including MipNeRF360, OmniObject3D, OpenIllumination, and our-collected unposed images, achieving superior performance from only four views and significantly outperforming previous SOTA methods.
Chen Yang 0023, Sikuang Li, Jiemin Fang, Ruofan Liang, Lingxi Xie, Xiaopeng Zhang 0008, Wei Shen 0002, Qi Tian 0001
ACM Trans. Graph.2