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Guo-Hao Xu

dblp:369/5953 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2024
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Robot manipulation · 54% 3D vision · 46%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
grasping
0.812024
Dexterous Grasp Transformer · CVPR 2024
Robotics › Robot manipulation › grasping › grasp planning
grasp pose generation
0.812024
Dexterous Grasp Transformer · CVPR 2024
Robotics › Robot manipulation › grasping
multifingered grasping
0.812024
Dexterous Grasp Transformer · CVPR 2024
Computer vision › 3D vision
3d scene reconstruction
0.712023
Inner-Outer Aware Reconstruction Model for Monocular 3D Scene Reconstruction · NeurIPS 2023
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction
0.712023
Inner-Outer Aware Reconstruction Model for Monocular 3D Scene Reconstruction · NeurIPS 2023
Computer vision › 3D vision › 3d reconstruction › volumetric reconstruction
TSDF-based reconstruction
0.712023
Inner-Outer Aware Reconstruction Model for Monocular 3D Scene Reconstruction · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

transformer · 0.8test-time adaptation · 0.8set prediction · 0.8volumetric reconstruction · 0.7occupancy prediction · 0.7
YearPublicationVenuePosition
2024 Dexterous Grasp Transformer
abstract
In this work, we propose a novel discriminative frame-work for dexterous grasp generation, named Dexterous Grasp TRansformer (DGTR), capable of predicting a di-verse set of feasible grasp poses by processing the object point cloud with only one forward pass. We formulate dex-terous grasp generation as a set prediction task and design a transformer-based grasping model for it. However, we identify that this set prediction paradigm encounters sev-eral optimization challenges in the field of dexterous grasping and results in restricted performance. To address these issues, we propose progressive strategies for both the training and testing phases. First, the dynamic-static matching training (DSMT) strategy is presented to enhance the opti-mization stability during the training phase. Second, we in-troduce the adversarial-balanced test-time adaptation (AB-TTA) with a pair of adversarial losses to improve grasping quality during the testing phase. Experimental results on the DexGraspNet dataset demonstrate the capability of DGTR to predict dexterous grasp poses with both high quality and diversity. Notably, while keeping high qual-ity, the diversity of grasp poses predicted by DGTR sig-nificantly outperforms previous works in multiple metrics without any data pre-processing. Codes are available at https://github.com/iSEE-Laboratory/DGTR.
Guo-Hao Xu, Yi-Lin Wei, Dian Zheng, Xiao-Ming Wu 0002, Wei-Shi Zheng 0001
CVPR1
2023 Inner-Outer Aware Reconstruction Model for Monocular 3D Scene Reconstruction
abstract
Monocular 3D scene reconstruction aims to reconstruct the 3D structure of scenes based on posed images. Recent volumetric-based methods directly predict the truncated signed distance function (TSDF) volume and have achieved promising results. The memory cost of volumetric-based methods will grow cubically as the volume size increases, so a coarse-to-fine strategy is necessary for saving memory. Specifically, the coarse-to-fine strategy distinguishes surface voxels from non-surface voxels, and only potential surface voxels are considered in the succeeding procedure. However, the non-surface voxels have various features, and in particular, the voxels on the inner side of the surface are quite different from those on the outer side since there exists an intrinsic gap between them. Therefore, grouping inner-surface and outer-surface voxels into the same class will force the classifier to spend its capacity to bridge the gap. By contrast, it is relatively easy for the classifier to distinguish inner-surface and outer-surface voxels due to the intrinsic gap. Inspired by this, we propose the inner-outer aware reconstruction (IOAR) model. IOAR explores a new coarse-to-fine strategy to classify outer-surface, inner-surface and surface voxels. In addition, IOAR separates occupancy branches from TSDF branches to avoid mutual interference between them. Since our model can better classify the surface, outer-surface and inner-surface voxels, it can predict more precise meshes than existing methods. Experiment results on ScanNet, ICL-NUIM and TUM-RGBD datasets demonstrate the effectiveness and generalization of our model. The code is available at https://github.com/YorkQiu/InnerOuterAwareReconstruction.
Yukun Qiu, Guo-Hao Xu, Wei-Shi Zheng 0001
NeurIPS2