EDBT 2026 Demo / reviewers in the wild / expert
Chunan Yu
dblp:369/8967
· DBLP profile ↗
5ranked-venue papers
0as first author
5since 2021 · last 2026
0009-0003-0859-3883ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Visual content generation and editing · 94% Virtual and augmented reality · 6% | |
| Artificial intelligence
2 papers |
Generative modeling · 65% 3D vision · 35% | |
| Software engineering, system software, and programming languages
1 paper |
Program synthesis and code generation · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% |
Topics — the 7 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
3d content generation |
1.9 | 2 | 2026 | From Sketch to Reality: Enabling High-Quality, Cross-Category 3D Model Generation From Free-Hand Sketches With Minimal Data · IEEE Trans. Vis. Comput. Graph. 2026 From Air to Wear: Personalized 3D Digital Fashion With AR/VR Immersive 3D Sketching · IEEE Trans. Vis. Comput. Graph. 2025 |
Visual content generation and editing › 3d content generation
sketch-to-3d generation |
1.0 | 1 | 2026 | From Sketch to Reality: Enabling High-Quality, Cross-Category 3D Model Generation From Free-Hand Sketches With Minimal Data · IEEE Trans. Vis. Comput. Graph. 2026 |
Visual content generation and editing
3d shape generation |
0.8 | 1 | 2024 | Rapid 3D Model Generation with Intuitive 3D Input · CVPR 2024 |
Machine learning › Generative modeling
diffusion model |
0.3 | 1 | 2026 | From Sketch to Reality: Enabling High-Quality, Cross-Category 3D Model Generation From Free-Hand Sketches With Minimal Data · IEEE Trans. Vis. Comput. Graph. 2026 |
Computer vision › 3D vision › 3d shape modeling
shape refinement |
0.3 | 1 | 2026 | From Sketch to Reality: Enabling High-Quality, Cross-Category 3D Model Generation From Free-Hand Sketches With Minimal Data · IEEE Trans. Vis. Comput. Graph. 2026 |
Machine learning › Generative modeling › diffusion model
conditional diffusion model |
0.3 | 1 | 2025 | From Air to Wear: Personalized 3D Digital Fashion With AR/VR Immersive 3D Sketching · IEEE Trans. Vis. Comput. Graph. 2025 |
Immersive interaction › virtual reality
3d sketching in virtual reality |
0.2 | 1 | 2024 | Rapid 3D Model Generation with Intuitive 3D Input · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
curriculum learning · 6.3conditional diffusion model · 3.3semi-supervised learning · 3.0adversarial loss · 3.0CLIP loss · 3.0sketch encoder · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | From Sketch to Reality: Enabling High-Quality, Cross-Category 3D Model Generation From Free-Hand Sketches With Minimal DataabstractThis paper presents a novel approach for generating high-quality, cross-category 3D models from free-hand sketches with limited training data. We propose the first semi-supervised learning method to our knowledge for sketch-to-3D model conversion. Innovatively, we design a coarse-to-fine pipeline to perform the semi-supervised learning in the coarse stage and train a diffusion-based refiner to get a high-resolution 3D model. We designed a sketch-augmentation method for semi-supervised learning and integrated priors such as CLIP loss, shape prototypes, and adversarial loss to help generate high-quality results even with abstract and imprecise sketches. We also introduce an innovative procedural 3D generation method based on CAD code, which helps pre-train part of the network before fine-tuning with limited real data. Our approach, coupled with a specifically designed curriculum learning, allows us to generate high-quality 3D models across multiple categories with as few as 300 sketch-3D model pairs, marking a significant advancement over previous single-category approaches. In addition, we introduce the KO2D dataset, the largest collection of hand-drawn sketch-3D pairs to support further research in this area. As sketches are a far more intuitive and detailed way for users to express their unique ideas, we believe that this paper can move us closer to democratizing 3D content creation, enabling anyone to transform their ideas into 3D models effortlessly. Ying Zang, Chunan Yu, Jing Li 0145, Shengyuan Zhang, Lanyun Zhu, Chaotao Ding, Renjun Xu, Tianrun Chen |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2025 | Img2CAD: Conditioned 3-D CAD Model Generation From Single Image With Structured Visual GeometryabstractIn this article, we propose Img2CAD, the first approach to our knowledge that uses 2-D image inputs to generate computer-aided design (CAD) models with editable parameters. Unlike existing artificial intelligence (AI) methods for 3-D model generation using text or image inputs often rely on mesh-based representations, which are incompatible with CAD tools and lack editability and fine control, Img2CAD enables seamless integration between AI-based 3-D reconstruction and CAD software. We have identified an innovative intermediate representation called structured visual geometry, characterized by vectorized wireframes extracted from objects. This representation significantly enhances the performance of generating conditioned CAD models. In addition, we introduce two new datasets to further support research in this area:a big cad model dataset (ABC)-mono, the largest known dataset comprising over 200 000 3-D CAD models with rendered images, andKOCAD, the first dataset featuring real-world captured objects alongside their ground truth CAD models, supporting further research in conditioned CAD model generation. Tianrun Chen, Chunan Yu, Yuanqi Hu, Jing Li 0145, Tao Xu 0048, Runlong Cao, Lanyun Zhu, Ying Zang, Yong Zhang 0030, Zejian Li, Lingyun Sun |
IEEE Trans. Ind. Informatics | 2 |
| 2025 | From Air to Wear: Personalized 3D Digital Fashion With AR/VR Immersive 3D SketchingabstractIn the era of immersive consumer electronics, such as AR/VR headsets and smart devices, people increasingly seek ways to express their identity through virtual fashion. However, existing 3D garment design tools remain inaccessible to everyday users due to steep technical barriers and limited data. In this work, we introduce a 3D sketch-driven 3D garment generation framework that empowers ordinary users - even those without design experience - to create high-quality digital clothing through simple 3D sketches in AR/VR environments. By combining a conditional diffusion model, a sketch encoder trained in a shared latent space, and an adaptive curriculum learning strategy, our system interprets imprecise, free-hand input and produces realistic, personalized garments. To address the scarcity of training data, we also introduce KO3DClothes, a new dataset of paired 3D garments and user-created sketches. Extensive experiments and user studies confirm that our method significantly outperforms existing baselines in both fidelity and usability, demonstrating its promise for democratized fashion design on next-generation consumer platforms. Ying Zang, Yuanqi Hu, Suhui Wang, Yuxia Xu, Chunan Yu, Lanyun Zhu, Deyi Ji, Tianrun Chen |
IEEE Trans. Vis. Comput. Graph. | 6 |
| 2024 | Rapid 3D Model Generation with Intuitive 3D InputabstractWith the emergence of AR/VR, 3D models are in tremendous demand. However, conventional 3D modeling with Computer-Aided Design software requires much expertise and is difficult for novice users. We find that AR/VR devices, in addition to serving as effective display mediums, can offer a promising potential as an intuitive 3D model creation tool, especially with the assistance of AI generative models. Here, we propose Deep3DVRSketch, the first 3D model generation network that inputs 3D VR sketches from novice users and generates highly consistent 3D models in multiple categories within seconds, irrespective of the users' drawing abilities. We also contribute KO3D+, the largest 3D sketch-shape dataset. Our method pre-trains a conditional diffusion model on quality 3D data, then fine-tunes an encoder to map 3D sketches onto the generator's manifold using an adaptive curriculum strategy for limited ground truths. In our experiment, our approach achieves state-of-the-art performance in both model quality and fidelity with real-world input from novice users, and users can even draw and obtain very detailed geometric structures. In our user study, users were able to complete the 3D modeling tasks over 10 times faster using our approach compared to conventional CAD software tools. We believe that our Deep3DVRSketch and KO3D+ dataset can offer a promising solution for future 3D modeling in metaverse era. Check the project page at http://research.kokoni3d.com/Deep3DVRSketch. Tianrun Chen, Chaotao Ding, Shangzhan Zhang, Chunan Yu, Ying Zang, Zejian Li, Sida Peng, Lingyun Sun |
CVPR | 4 |
| 2024 | Spatio-Temporal Action Detection with a Motion Sense and Semantic Correction FrameworkabstractAccurately distinguishing between action-related features and non-action-related features is crucial in spatio-temporal action detection tasks. Additionally, the calibration and fusion of information across different modalities remain challenging. This paper proposes a novel Motion Sense and Semantic Correction framework (MS-SC) to address these issues. The MS-SC framework achieves accurate detection by fusing features from images (spatial dimension) and videos (spatio-temporal dimension). A Motion Sense Module (MSM) is proposed to significantly increase the feature distance between action and non-action features in the semantic space, enhancing feature discriminability. Considering the complementary nature of information across different modalities, an efficient Semantic Correction Fusion Module (SFM) is introduced to facilitate interaction between features of distinct modalities and maximize their complementary information integration. To evaluate the performance of the MS-SC framework, extensive experiments were conducted on two challenging datasets, UCF101-24 and AVA. The results demonstrate the effectiveness of the MS-SC framework in handling spatio-temporal action detection tasks. Chunan Yu, Chenglong Fu 0003, Yuanqi Hu, Ying Zang |
ICASSP | 2 |