EDBT 2026 Demo / reviewers in the wild / expert
R. Srinath
dblp:37/1046
· DBLP profile ↗
4ranked-venue papers
0as first author
3since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Databases, data management, data science and information retrieval · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 62% Segmentation and scene understanding · 38% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Segmentation and scene understanding › 3d segmentation › 3d scene segmentation
3d gaussian splatting segmentation |
1.0 | 1 | 2026 | UniC-Lift: Unified 3D Instance Segmentation via Contrastive Learning · AAAI 2026 |
Computer vision › 3D vision › 3d scene understanding
3d instance segmentation |
1.0 | 1 | 2026 | UniC-Lift: Unified 3D Instance Segmentation via Contrastive Learning · AAAI 2026 |
Computer vision › 3D vision
3d scene understanding |
1.0 | 1 | 2026 | UniC-Lift: Unified 3D Instance Segmentation via Contrastive Learning · AAAI 2026 |
Computer vision › 3D vision
novel view synthesis |
0.7 | 1 | 2023 | Strata-NeRF : Neural Radiance Fields for Stratified Scenes · ICCV 2023 |
Rendering
neural radiance fields |
0.7 | 1 | 2023 | Strata-NeRF : Neural Radiance Fields for Stratified Scenes · ICCV 2023 |
Computer vision › Segmentation and scene understanding › semantic segmentation
contrastive learning for segmentation |
0.3 | 1 | 2026 | UniC-Lift: Unified 3D Instance Segmentation via Contrastive Learning · AAAI 2026 |
Computer vision › Segmentation and scene understanding
instance segmentation |
0.3 | 1 | 2026 | UniC-Lift: Unified 3D Instance Segmentation via Contrastive Learning · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
vector quantization · 1.3neural radiance field · 1.3triplet loss · 1.0hard example mining · 1.0contrastive learning · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | UniC-Lift: Unified 3D Instance Segmentation via Contrastive Learningabstract3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF) have advanced novel-view synthesis. Recent methods extend multi-view 2D segmentation to 3D, enabling instance/semantic segmentation for better scene understanding. A key challenge is the inconsistency of 2D instance labels across views, leading to poor 3D predictions. Existing methods use a two-stage approach in which some rely on contrastive learning with hyperparameter-sensitive clustering, while others preprocess labels for consistency. We propose a unified framework that merges these steps, reducing training time and improving performance by introducing a learnable feature embedding for segmentation in Gaussian primitives. This embedding is then efficiently decoded into instance labels through a novel "Embedding-to-Label" process, effectively integrating the optimization. While this unified framework offers substantial benefits, we observed artifacts at the object boundaries. To address the object boundary issues, we propose hard-mining samples along these boundaries. However, directly applying hard mining to the feature embeddings proved unstable. Therefore, we apply a linear layer to the rasterized feature embeddings before calculating the triplet loss, which stabilizes training and significantly improves performance. Our method outperforms baselines qualitatively and quantitatively on the ScanNet, Replica3D, and Messy-Rooms datasets. Ankit Dhiman, R. Srinath, Jaswanth Reddy, Lokesh R. Boregowda, Venkatesh Babu Radhakrishnan |
AAAI | 2 |
| 2025 | ChromaDistill: Colorizing Monochrome Radiance Fields with Knowledge DistillationabstractColorization is a well-explored problem in the domains of image and video processing. However, extending colorization to 3D scenes presents significant challenges. Re-cent Neural Radiance Field (NeRF) and Gaussian-Splatting (3DGS) methods enable high-quality novel-view synthe-sis for multi-view images. However, the question arises: How can we colorize these 3D representations? This work presents a method for synthesizing colorized novel views from input grayscale multi-view images. Using image or video colorization methods to colorize novel views from these 3D representations naively will yield output with se-vere inconsistencies. We introduce a novel method to use powerful image colorization models for colorizing 3D representations. We propose a distillation-based method that transfers color from these networks trained on natural images to the target 3D representation. Notably, this strat-egy does not add any additional weights or computational overhead to the original representation during inference. Extensive experiments demonstrate that our method produces high-quality colorized views for indoor and outdoor scenes, showcasing significant cross-view consistency advantages over baseline approaches. Our method is agnos-tic to the underlying 3D representation and easily gener-alizable to NeRF and 3DGS methods. Further, we vali-date the efficacy of our approach in several diverse applications: 1.) Infra-Red (IR) multi-view images and 2.) Legacy grayscale multi-view image sequences. Project Webpage: https://val.cds.iisc.ac.in/chroma-distill.github.io/ Ankit Dhiman, R. Srinath, Srinjay Sarkar, Lokesh R. Boregowda, Venkatesh Babu Radhakrishnan |
WACV | 2 |
| 2023 | Strata-NeRF : Neural Radiance Fields for Stratified ScenesabstractNeural Radiance Field (NeRF) approaches learn the underlying 3D representation of a scene and generate photo-realistic novel views with high fidelity. However, most proposed settings concentrate on modelling a single object or a single level of a scene. However, in the real world, we may capture a scene at multiple levels, resulting in a layered capture. For example, tourists usually capture a monument’s exterior structure before capturing the inner structure. Modelling such scenes in 3D with seamless switching between levels can drastically improve immersive experiences. However, most existing techniques struggle in modelling such scenes. We propose Strata-NeRF, a single neural radiance field that implicitly captures a scene with multiple levels. Strata-NeRF achieves this by conditioning the NeRFs on Vector Quantized (VQ) latent representations which allow sudden changes in scene structure. We evaluate the effectiveness of our approach in multi-layered synthetic dataset comprising diverse scenes and then further validate its generalization on the real-world RealEstate10K dataset. We find that Strata-NeRF effectively captures stratified scenes, minimizes artifacts, and synthesizes high-fidelity views compared to existing approaches. https://ankitatiisc.github.io/Strata-NeRF/ Ankit Dhiman, R. Srinath, Harsh Rangwani, Rishubh Parihar, Lokesh R. Boregowda, Srinath Sridhar 0002, Venkatesh Babu Radhakrishnan |
ICCV | 2 |
| 1987 | On the direct parallel solution of systems of linear equations: New algorithms and systolic structures
M. K. Sridhar, R. Srinath, K. Parthasarathy |
Inf. Sci. | 2 |