Moses Dejong

dblp:37/4166 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 1998
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Multimedia systems and quality of experience · 100%
Software engineering, system software, and programming languages
1 paper
Programming languages and type systems · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia systems and quality of experience
multimedia synchronization
0.011998
Nsync - A Toolkit for Building Interactive Multimedia Presentations · ACM Multimedia 1998
Programming languages and type systems
declarative languages
0.011998
Nsync - A Toolkit for Building Interactive Multimedia Presentations · ACM Multimedia 1998

Methods — techniques the papers use, named apart from their topics

runtime presentation management · 0.0declarative synchronization language · 0.0
YearPublicationVenuePosition
1998 Nsync - A Toolkit for Building Interactive Multimedia Presentations
abstract
Creating innovative interactive multimedia presentations requires a great deal of time, skill, and effort. We have developed a multimedia synchronization toolkit, called Nsync (pronounced 'in-sync'), to address the complicated issues inherent in designing flexible, interactive multimedia presentations. The toolkit consists of two major components, a declarative synchronization definition language and a run-time presentation management system. The synchronization definition language supports the specification of synchronous interaction, asynchronous interaction, and fine-grained relationships among multiple media objects. The language also supports the combination of interactive behavior and fine-grained relationships through the use of conjunctive and disjunctive operators. We illustrate the use of the language through several examples. We argue that with the inclusion of asynchronous interaction, pre-computed playout schedules are too inflexible, thus we have developed a new presentat...
Brian P. Bailey, Joseph A. Konstan, Robert Cooley, Moses Dejong
ACM Multimedia4