Demo Data from EDBT 2026 / reviewers in the wild / expert
Steven L. Rohall
dblp:37/5688
· DBLP profile ↗
13ranked-venue papers
2as first author
0since 2021 · last 2018
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 10 · 1 first-authorComputer networks · 2Databases, data management, data science and information retrieval · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
7 papers |
Collaborative and social computing · 83% Design research and methods · 11% Interaction techniques and input · 3% | |
| Software engineering, system software, and programming languages
1 paper |
Software maintenance and evolution · 77% Programming languages and type systems · 23% |
Topics — the 15 heaviest of 18, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing › collaborative editing
real-time collaborative editing |
0.1 | 1 | 2011 | Real-time collaborative editing behavior in USA and Japanese distributed teams · CHI 2011 |
Collaborative and social computing › team collaboration
virtual teams |
0.1 | 1 | 2011 | Real-time collaborative editing behavior in USA and Japanese distributed teams · CHI 2011 |
Collaborative and social computing
computer-supported cooperative work |
0.1 | 2 | 2004 | Lessons from the reMail prototypes · CSCW 2004 The Rendezvous Architecture and Language for Constructing Multi-User Applications · ACM Trans. Comput. Hum. Interact. 1994 |
Design research and methods › design process
iterative design |
0.0 | 1 | 2004 | Lessons from the reMail prototypes · CSCW 2004 |
Software maintenance and evolution › software maintenance
legacy systems |
0.0 | 1 | 2004 | Retrofitting collaboration into UIs with aspects · CSCW 2004 |
Collaborative and social computing › team collaboration
cross-cultural collaboration |
0.0 | 1 | 2011 | Real-time collaborative editing behavior in USA and Japanese distributed teams · CHI 2011 |
Interaction techniques and input
large display interaction |
0.0 | 1 | 1996 | The VIEP System: Interacting with Collaborative Multimedia · ACM Symposium on User Interface Software and Technology 1996 |
Collaborative and social computing › computer-supported cooperative work › collaborative technology
multimedia collaboration |
0.0 | 1 | 1996 | The VIEP System: Interacting with Collaborative Multimedia · ACM Symposium on User Interface Software and Technology 1996 |
Design research and methods › user-centered design
user needs |
0.0 | 1 | 2004 | Lessons from the reMail prototypes · CSCW 2004 |
Programming languages and type systems
aspect-oriented programming |
0.0 | 1 | 2004 | Retrofitting collaboration into UIs with aspects · CSCW 2004 |
Collaborative and social computing › collaborative systems
multiuser applications |
0.0 | 1 | 1994 | The Rendezvous Architecture and Language for Constructing Multi-User Applications · ACM Trans. Comput. Hum. Interact. 1994 |
User interface design and tools
user interface toolkit |
0.0 | 1 | 1994 | The Rendezvous Architecture and Language for Constructing Multi-User Applications · ACM Trans. Comput. Hum. Interact. 1994 |
Information retrieval › personalized search
user interest profile |
0.0 | 1 | 1990 | Service Architecture, Prototype Description, and Network Implication of a Personalized Information Grazing Service · INFOCOM 1990 |
User interface design and tools › user interface architecture
user interface management system |
0.0 | 1 | 1990 | Rendezvous: An Architecture for Synchronous Multi-User Applications · CSCW 1990 |
Internet architecture and protocols
broadband network |
0.0 | 1 | 1990 | Service Architecture, Prototype Description, and Network Implication of a Personalized Information Grazing Service · INFOCOM 1990 |
Methods — techniques the papers use, named apart from their topics
qualitative user study · 0.1feature probes · 0.1aspect-oriented programming · 0.1user trials · 0.0prototype · 0.0iterative design · 0.0system design · 0.0prototype system design · 0.0implicit feedback · 0.0explicit feedback · 0.0multicast protocols · 0.0multicast protocol · 0.0architecture description · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Recommendations for chemists: a case studyabstractLarge pharmaceutical companies have a wealth of reaction and chemical structure data, but face a new problem: analyzing that corpus to yield project insights and future directions. One straight-forward approach would be to have a recommendation system to match drug structures with similar research endeavors across geographically- or organizationally-separated groups. We developed and deployed Chem Recommender, a system that suggests similar, related work to experiments that chemists have recently started. The goal of the system is to accelerate the drug discovery process by ensuring that chemists are aware of each other's work. To date, we have sent more than 8500 recommendations to over 800 medicinal chemists in our organization. The results have been positive, with several chemists reporting that the recommendations have aided their molecular syntheses. Steven L. Rohall, Margaret Pancost-Heidebrecht, Bill Shirley, Douglas Bacon, Michael A. Tarselli |
RecSys | 1 |
| 2011 | Real-time collaborative editing behavior in USA and Japanese distributed teamsabstractWhile there are tools that allow distributed teams to collaboratively edit in real time, little work examines this practice among real teams doing real work. Even less is known about how teams from different countries make use of real-time collaborative editing tools. The current work highlights results from a qualitative user study of real-world Japanese and U.S. distributed work teams who used LiveDeck, a real-time slide editing and whiteboarding tool. Through the implementation of various novel features used as probes, differences in behavior and attitudes between team members were uncovered. Differences in the use of slide navigation options, anonymity features, and pop-up 'emotes' representing nonverbal gestures are discussed. Lauren E. Scissors, N. Sadat Shami, Tatsuya Ishihara, Steven L. Rohall, Shin Saito |
CHI | 4 |
| 2010 | Avatars meet meetings: design issues in integrating avatars in distributed corporate meetingsabstractThe difficulties remote participants of distributed meetings face are widely recognized. In this paper we describe the design of an avatar-based e-meeting support tool named Olympus, which aims to ameliorate some of the challenges remote participants face in distributed meetings. Olympus provides a customizable peripheral display on the bottom of existing e-meeting solutions. An initial observational study was conducted of the use of Olympus in 6 meetings, three each of a status meeting and a presentation meeting. By illustrating how avatars were used in the two meeting types, we hope to surface design issues and refine our understanding of how avatars may be useful in the design of online meeting spaces. N. Sadat Shami, Li-Te Cheng, Steven L. Rohall, Andrew Sempere, John L. Patterson |
GROUP | 3 |
| 2005 | E-Mail Research: Targeting the Enterprise
Martin Wattenberg, Steven L. Rohall, Dan Gruen, Bernard Kerr |
Hum. Comput. Interact. | 2 |
| 2004 | Retrofitting collaboration into UIs with aspectsabstractMission critical applications and legacy systems may be difficult to revise and rebuild, and yet it is sometimes desirable to retrofit their user interfaces with new collaborative features without modifying and recompiling the original code. We describe the use of Aspect-Oriented Programming as a lightweight technique to accomplish this, present an example of incorporating presence awareness deeply into an application's user interface, and discuss the implications of this technique for developing CSCW software. Li-Te Cheng, Steven L. Rohall, John F. Patterson, Steven I. Ross, Susanne Hupfer |
CSCW | 2 |
| 2004 | Lessons from the reMail prototypesabstractElectronic mail has become the most widely-used application for business productivity and communication, yet many people are frustrated with their email. Though email usage has changed, our email clients largely have not. In this paper, we describe a prototype email client developed out of a multi-year iterative design process aimed at providing those who "live in their email" with an improved, integrated email experience. We highlight innovative features and describe the user trials for each version of the prototype with resulting modifications. Finally, we discuss how these studies have recast our understanding of the email "habitat" and user needs. Dan Gruen, Steven L. Rohall, Suzanne O. Minassian, Bernard Kerr, Paul Moody, Bob Stachel, Martin Wattenberg, Eric Wilcox |
CSCW | 2 |
| 1999 | Pagers, Pilots and Prairie Dog: Awareness via Handheld Devices
Kamal Ayad, Mark Day, Steve Foley, Dan Gruen, Steven L. Rohall, Quinton Zondervan |
Pers. Ubiquitous Comput. | 5 |
| 1996 | The VIEP System: Interacting with Collaborative MultimediaabstractThis paper presents a survey of the Visual Information Environment Prototype (VIEP), a system which demonstrates the next generation of Command, Control, Communication,and Intelligence (C31) systems.In particular, VIEP provides a novel integration of user interaction techniques including wireless input and largescreen output to facilitate the task of collaborating with media such as large images, audio, and video.The prototype has been implemented and demonstrated over both local and wide area networks. Steven L. Rohall, Eric P. Lahtinen |
ACM Symposium on User Interface Software and Technology | 1 |
| 1994 | High Performance Infrastructure for Visually-Intensive CSCW ApplicationsabstractWe describe a scalable CSCW infrastructure designed to handle heavy-weight data sets, such as extremely large images and video. Scalability is achieved through exclusive use of reliable and unreliable multicast protocols. The infrastructure uses a replicated architecture rather than a centralized architecture, both to reduce latency and to improve responsiveness. Use of 1) reliable (multicast) transport of absolute, rather than relative, information sets, 2) time stamps, and 3) a last-in-wins policy provide coherency often lacking in replicated architectures. The infrastructure allows users to toggle between WYSIWIS and non-WYSIWIS modes. That, coupled with effective use of multicast groups, allows greatly improved responsiveness and performance for managing heavy-weight data. Stephen Zabele, Steven L. Rohall, Ralph L. Vinciguerra |
CSCW | 2 |
| 1994 | The Rendezvous Architecture and Language for Constructing Multi-User ApplicationsabstractWhen people have meetings or discussions, frequently they use conversational props : physical models, drawings, or other concrete representations of information used to enhance the exchange of information. If the participants are geographically separated, it is difficult to make effective use of props since each physical prop can only exist in one place. Computer applications that allow two or more users to simultaneously view and manipulate the same data can be used to augment human-to-human telecommunication. We have built the Rendezvous system is similar to many UIMSs or user interface toolkits in that it is intended to simplify the construction of graphical direct-manipulation interfaces. It goes beyond these systems by adding functionality to support the construction of multiuser applications. Based on experience with several large applications built with the Rendezvous system, we believe that it is useful for building conversational props and other computer-supported cooperative work (CSCW) applications. We present a list of required features of conversational props, some example applications built with the Rendezvous system, and a description of the Rendezvous system. Ralph D. Hill, Tom Brinck, Steven L. Rohall, John F. Patterson, Wayne T. Wilner |
ACM Trans. Comput. Hum. Interact. | 3 |
| 1992 | Enhancing the Touring Machine API to Support Integrated Digital Transport
Mauricio Arango, Michael Kramer, Steven L. Rohall, Lillian Ruston, Abel Weinrib |
NOSSDAV | 3 |
| 1990 | Rendezvous: An Architecture for Synchronous Multi-User ApplicationsabstractRendezvous is an architecture for creating synchronous multi-user applications. It consists of two parts: a run-time architecture for managing the multi-user session and a start-up architecture for managing the network connectivity. The run-time architecture is based on a User Interface Management System called MEL, which is a language extension to Common Lisp providing support for graphics operations, object-oriented programming, and constraints. Constraints are used to manage three dimensions of sharing: sharing of underlying information, sharing of views, and sharing of access. The start-up architecture decouples invoking and joining an application so that not all users need be known when the application is started. At present, the run-time architecture is completed and running test applications. As a first test of the complete Rendezvous architecture, we will implement a multi-user card game by the end of the summer. John F. Patterson, Ralph D. Hill, Steven L. Rohall, W. Scott Meeks |
CSCW | 3 |
| 1990 | Service Architecture, Prototype Description, and Network Implication of a Personalized Information Grazing ServiceabstractA passive information grazing system (PIGS) is presented which is a prototype information delivery and filtering system for casual users. In PIGS, information articles in multimedia form are electronically transmitted to users over a prototype broadband network. To assist users in managing the potential flood of articles, PIGS selects information for individual users based on their personalized interest profiles. As users' interests change over time, their profiles could be automatically adapted using implicit and explicit feedback about each article. An examination is made of PIGS, with particular emphasis on transmission and call processing capacity requirements.> Howard E. Bussey, Carmen Egido, Amy Kaplan, Steven L. Rohall, Rosanna Yuan |
INFOCOM | 4 |