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Jeff Yan

dblp:37/6136 · also Jeff Jianxin Yan · DBLP profile ↗
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28ranked-venue papers
9as first author
1since 2021 · last 2021
0009-0002-0659-6776ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Security and privacy · 21 · 7 first-author · 1 since 2021Artificial intelligence and machine learning · 4 · 2 first-authorHuman-computer interaction and ubiquitous computing · 4 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorDatabases, data management, data science and information retrieval · 2Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Network and information security
13 papers
Authentication and access control · 81% Digital forensics and information hiding · 10% Privacy and data protection · 5%
Artificial intelligence
1 paper
Multi-agent systems · 100%

Topics — the 23 heaviest of 25, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Authentication and access control › human interactive proofs
CAPTCHA
0.752016
A Simple Generic Attack on Text Captchas · NDSS 2016
Captcha as Graphical Passwords - A New Security Primitive Based on Hard AI Problems · IEEE Trans. Inf. Forensics Secur. 2014
Attacks and design of image recognition CAPTCHAs · CCS 2010
Authentication and access control › knowledge-based authentication
graphical password
0.642014
Captcha as Graphical Passwords - A New Security Primitive Based on Hard AI Problems · IEEE Trans. Inf. Forensics Secur. 2014
Security Analyses of Click-based Graphical Passwords via Image Point Memorability · CCS 2014
Security implications of password discretization for click-based graphical passwords · WWW 2013
Authentication and access control › human interactive proofs › CAPTCHA
CAPTCHA security
0.622021
Research on the Security of Visual Reasoning CAPTCHA · USENIX Security Symposium 2021
Attacks and design of image recognition CAPTCHAs · CCS 2010
Authentication and access control › password authentication
honeywords
0.522018
A Security Analysis of Honeywords · NDSS 2018
Security Analyses of Click-based Graphical Passwords via Image Point Memorability · CCS 2014
Authentication and access control › knowledge-based authentication › graphical password
click-based graphical password
0.422014
Security Analyses of Click-based Graphical Passwords via Image Point Memorability · CCS 2014
Security implications of password discretization for click-based graphical passwords · WWW 2013
Authentication and access control
dictionary attack
0.422014
Security Analyses of Click-based Graphical Passwords via Image Point Memorability · CCS 2014
Security implications of password discretization for click-based graphical passwords · WWW 2013
Authentication and access control
password authentication
0.312018
A Security Analysis of Honeywords · NDSS 2018
Digital forensics and information hiding
authorship attribution
0.312017
POSTER: Who was Behind the Camera? - Towards Some New Forensics · CCS 2017
Privacy and data protection
de-anonymization
0.312017
POSTER: Who was Behind the Camera? - Towards Some New Forensics · CCS 2017
Digital forensics and information hiding › digital forensics › multimedia forensics
image forensics
0.312017
POSTER: Who was Behind the Camera? - Towards Some New Forensics · CCS 2017
Authentication and access control
password guessing
0.212016
Targeted Online Password Guessing: An Underestimated Threat · CCS 2016
Authentication and access control › human interactive proofs › CAPTCHA
text-based captcha breaking
0.212016
A Simple Generic Attack on Text Captchas · NDSS 2016
Authentication and access control › human interactive proofs › CAPTCHA
CAPTCHA breaking
0.222013
The robustness of hollow CAPTCHAs · CCS 2013
A low-cost attack on a Microsoft captcha · CCS 2008
Authentication and access control
password security
0.222018
A Security Analysis of Honeywords · NDSS 2018
Targeted Online Password Guessing: An Underestimated Threat · CCS 2016
Authentication and access control › human interactive proofs › CAPTCHA
CAPTCHA robustness
0.212013
The robustness of hollow CAPTCHAs · CCS 2013
Authentication and access control
human interactive proofs
0.112021
Research on the Security of Visual Reasoning CAPTCHA · USENIX Security Symposium 2021
Knowledge, reasoning and agents › Multi-agent systems › multi-agent safety
collusion detection
0.112010
Collusion Detection in Online Bridge · AAAI 2010
Authentication and access control › human interactive proofs › CAPTCHA
text-based CAPTCHA
0.112008
A low-cost attack on a Microsoft captcha · CCS 2008
Systems and software security
exploitation
0.112016
A Simple Generic Attack on Text Captchas · NDSS 2016
Usable security › password usability
password memorability
0.112007
Do background images improve "draw a secret" graphical passwords? · CCS 2007
Usable security
password usability
0.112007
Do background images improve "draw a secret" graphical passwords? · CCS 2007
Usable security › security tool usability
CAPTCHA usability
0.012010
Attacks and design of image recognition CAPTCHAs · CCS 2010
Authentication and access control › password security
password strength
0.012007
Do background images improve "draw a secret" graphical passwords? · CCS 2007

Methods — techniques the papers use, named apart from their topics

visual reasoning · 0.5adversarial attack · 0.5image forensics · 0.3mathematical modeling · 0.2machine learning · 0.2guessing algorithms · 0.2AI-based detection · 0.2image point memorability model · 0.2hard AI problems · 0.2computer vision · 0.2character recognition · 0.2human computation · 0.1computer game · 0.1
YearPublicationVenuePosition
2021 Research on the Security of Visual Reasoning CAPTCHA
Yipeng Gao, Haichang Gao, Sainan Luo, Yang Zi, Shudong Zhang, Ping Wang 0003, Jeff Yan
USENIX Security Symposium9
2018 A Security Analysis of Honeywords
Ding Wang 0002, Haibo Cheng 0001, Ping Wang 0003, Jeff Yan, Xinyi Huang 0001
NDSS4
2017 POSTER: Who was Behind the Camera? - Towards Some New Forensics
abstract
We motivate a new line of image forensics, and propose a novel approach to photographer identification, a rarely explored authorship attribution problem. A preliminary proof-of-concept study shows the feasibility of our method. Our contribution is a forensic method for photographer de-anonymisation, and the method also imposes a novel privacy threat.
Jeff Yan, Aurélien Bourquard
CCS1
2016 A security analysis of automated chinese turing tests
Abdalnaser Algwil, Dan Ciresan, Jeff Yan
ACSAC4
2016 Targeted Online Password Guessing: An Underestimated Threat
abstract
While trawling online/offline password guessing has been intensively studied, only a few studies have examined targeted online guessing, where an attacker guesses a specific victim's password for a service, by exploiting the victim's personal information such as one sister password leaked from her another account and some personally identifiable information (PII). A key challenge for targeted online guessing is to choose the most effective password candidates, while the number of guess attempts allowed by a server's lockout or throttling mechanisms is typically very small. We propose TarGuess, a framework that systematically characterizes typical targeted guessing scenarios with seven sound mathematical models, each of which is based on varied kinds of data available to an attacker. These models allow us to design novel and efficient guessing algorithms. Extensive experiments on 10 large real-world password datasets show the effectiveness of TarGuess. Particularly, TarGuess I~IV capture the four most representative scenarios and within 100 guesses: (1) TarGuess-I outperforms its foremost counterpart by 142% against security-savvy users and by 46% against normal users; (2) TarGuess-II outperforms its foremost counterpart by 169% on security-savvy users and by 72% against normal users; and (3) Both TarGuess-III and IV gain success rates over 73% against normal users and over 32% against security-savvy users. TarGuess-III and IV, for the first time, address the issue of cross-site online guessing when given the victim's one sister password and some PII.
Ding Wang 0002, Zijian Zhang 0003, Ping Wang 0003, Jeff Yan, Xinyi Huang 0001
CCS4
2016 The Science and Detection of Tilting
abstract
Tilting refers to losing control due to negative emotions, behaving erratically, and thereby suffering adverse consequences. The term tilt originated in poker playing communities, where it is often a consequence of so called bad beats, i.e. losing with an unlikely-to-lose poker hand. Often resulting in devastating monetary losses, tilting is ubiquitous and well known in poker, but rarely studied despite its significance. In this paper, we argue that tilting is a fertile topic for interdisciplinary research both for psychologists and computer scientists. Specifically, we propose to study the manifestation of tilting via facial emotion expressions, and motivate the development of an automatic tilt-detection system. The scientific understanding of the psychology of tilting can be increased via a computing approach, which has not been previously attempted. Automatic tilting detection will lead to a practical technology that reduces poker players' monetary losses and improves their well being through reduced tilting. We also argue that while tilting is best known as a poker phenomenon, it also exists in other contexts. Thus, the idea we suggest is a novel application of computer vision, affective computing and multimedia technologies in the real world, across many domains.
Xingjie Wei, Jussi Palomäki, Jeff Yan, Peter Robinson 0001
ICMR3
2016 A Simple Generic Attack on Text Captchas
Haichang Gao, Jeff Yan, Zhengya Zhang, Mengyun Tang, Xuqin Wang
NDSS2
2015 Enhancing Sensor Pattern Noise for Source Camera Identification: An Empirical Evaluation
abstract
The sensor pattern noise (SPN) based source camera identification technique has been well established. The common practice is to subtract a denoised image from the original one to get an estimate of the SPN. Various techniques to improve SPN's reliability have previously been proposed. Identifying the most effective technique is important, for both researchers and forensic investigators in law enforcement agencies. Unfortunately, the results from previous studies have proven to be irreproducible and incomparable dash there is no consensus on which technique works the best. Here, we extensively evaluate various ways of enhancing the SPN by using the public Dresden database. We identify which enhancing methods are more effective and offer some insights into the behavior of SPN. For example, we find that the most effective enhancing methods share a common strategy of spectrum flattening. We also show that methods that only aim at reducing the contamination from image content do not lead to satisfying results, since the non-unique artifacts (NUA) among different cameras are the major troublemaker to the identification performance. While there is a trend of employing sophisticate methods to predict the impact of image content, our results suggest that more effort should be invested to tame the NUAs.
Xingjie Wei, Jeff Yan
IH&MMSec3
2014 Security Analyses of Click-based Graphical Passwords via Image Point Memorability
abstract
We propose a novel concept and a model of image point memorability (IPM) for analyzing click-based graphical passwords that have been studied extensively in both the security and HCI communities. In our model, each point in an image is associated with a numeric index that indicates the point's memorability level. This index can be approximated either by automatic computer vision algorithms or via human assistance. Using our model, we can rank-order image points by their relative memorability with a decent accuracy. We show that the IPM model has both defensive and offensive applications. On the one hand, we apply the model to generate high-quality graphical honeywords. This is the first work on honeywords for graphical passwords, whereas all previous methods are only for generating text honeywords and thus inapplicable. On the other hand, we use the IPM model to develop the first successful dictionary attacks on Persuasive Cued Click Points (PCCP), which is the state-of-the-art click-based graphical password scheme and robust to all prior dictionary attacks. We show that the probability distribution of PCCP passwords is seriously biased when it is examined with the lens of the IPM model. Although PCCP was designed to generate random passwords, its effective password space as we measured can be as small as 30.58 bits, which is substantially weaker than its theoretical and commonly believed strength (43 bits). The IPM model is applicable to all click-based graphical password schemes, and our analyses can be extended to other graphical passwords as well.
Bin B. Zhu, Jeff Yan, Dongchen Wei, Maowei Yang
CCS2
2014 Captcha as Graphical Passwords - A New Security Primitive Based on Hard AI Problems
abstract
Many security primitives are based on hard mathematical problems. Using hard AI problems for security is emerging as an exciting new paradigm, but has been under-explored. In this paper, we present a new security primitive based on hard AI problems, namely, a novel family of graphical password systems built on top of Captcha technology, which we call Captcha as graphical passwords (CaRP). CaRP is both a Captcha and a graphical password scheme. CaRP addresses a number of security problems altogether, such as online guessing attacks, relay attacks, and, if combined with dual-view technologies, shoulder-surfing attacks. Notably, a CaRP password can be found only probabilistically by automatic online guessing attacks even if the password is in the search set. CaRP also offers a novel approach to address the well-known image hotspot problem in popular graphical password systems, such as PassPoints, that often leads to weak password choices. CaRP is not a panacea, but it offers reasonable security and usability and appears to fit well with some practical applications for improving online security.
Bin B. Zhu, Jeff Yan, Guanbo Bao, Maowei Yang
IEEE Trans. Inf. Forensics Secur.2
2013 The robustness of hollow CAPTCHAs
abstract
CAPTCHA is now a standard security technology for differentiating between computers and humans, and the most widely deployed schemes are text-based. While many text schemes have been broken, hollow CAPTCHAs have emerged as one of the latest designs, and they have been deployed by major companies such as Yahoo!, Tencent, Sina, China Mobile and Baidu. A main feature of such schemes is to use contour lines to form connected hollow characters with the aim of improving security and usability simultaneously, as it is hard for standard techniques to segment and recognize such connected characters, which are however easy to human eyes. In this paper, we provide the first analysis of hollow CAPTCHAs' robustness. We show that with a simple but novel attack, we can successfully break a whole family of hollow CAPTCHAs, including those deployed by all the major companies. While our attack casts serious doubt on the viability of current designs, we offer lessons and guidelines for designing better hollow CAPTCHAs.
Haichang Gao, Jiao Qi, Xuqin Wang, Jeff Yan
CCS6
2013 Security implications of password discretization for click-based graphical passwords
abstract
Discretization is a standard technique used in click-based graphical passwords for tolerating input variance so that approximately correct passwords are accepted by the system. In this paper, we show for the first time that two representative discretization schemes leak a significant amount of password information, undermining the security of such graphical passwords. We exploit such information leakage for successful dictionary attacks on Persuasive Cued Click Points (PCCP), which is to date the most secure click-based graphical password scheme and was considered to be resistant to such attacks. In our experiments, our purely automated attack successfully guessed 69.2% of the passwords when Centered Discretization was used to implement PCCP, and 39.4% of the passwords when Robust Discretization was used. Each attack dictionary we used was of approximately 235 entries, whereas the full password space was of 243 entries. For Centered Discretization, our attack still successfully guessed 50% of the passwords when the dictionary size was reduced to approximately 230 entries. Our attack is also applicable to common implementations of other click-based graphical password systems such as PassPoints and Cued Click Points -- both have been extensively studied in the research communities.
Bin B. Zhu, Dongchen Wei, Maowei Yang, Jeff Yan
WWW4
2012 Aimbot Detection in Online FPS Games Using a Heuristic Method Based on Distribution Comparison Matrix
Su-Yang Yu, Nils Y. Hammerla, Jeff Yan, Peter Andras 0001
ICONIP (5)3
2012 A statistical aimbot detection method for online FPS games
abstract
First Person Shooter (FPS) is a popular genre in online gaming, unfortunately not everyone plays the game fairly, and this hinders the growth of the industry. The aiming robot (aimbot) is a common cheating mechanism employed in this genre, it differs from many other common online bots in that there is a human operating alongside the bot, and thus the in-game data exhibit both human and bot-like behaviour. The aimbot users can aim much better than the average player. However, there are also a large number of highly skilled players who can aim much better than the average player, some of these players have in the past been banned from servers due to false accusations from their peers. Therefore, it would be interesting to find out if and where the honest player's and the bot user's behaviour differ. In this paper we investigate the difference between the aiming abilities of aimbot users and honest human players. We introduce two novel features and have conducted an experiment using a modified open source FPS game. Our data shows that there is significant difference between behaviours of honest players and aimbot users. We propose a voting scheme to improve aimbot detection in FPS based on distribution matching, and have achieved approximately 93% in both True positive and True negative rates with one of our features.
Su-Yang Yu, Nils Y. Hammerla, Jeff Yan, Peter Andras 0001
IJCNN3
2011 Shoulder surfing defence for recall-based graphical passwords
abstract
Graphical passwords are often considered prone to shoulder-surfing attacks, where attackers can steal a user's password by peeking over his or her shoulder in the authentication process. In this paper, we explore shoulder surfing defence for recall-based graphical password systems such as Draw-A-Secret and Background Draw-A-Secret, where users doodle their passwords (i.e. secrets) on a drawing grid. We propose three innovative shoulder surfing defence techniques, and conduct two separate controlled laboratory experiments to evaluate both security and usability perspectives of the proposed techniques. One technique was expected to work to some extent theoretically, but it turned out to provide little protection. One technique provided the best overall shoulder surfing defence, but also caused some usability challenges. The other technique achieved reasonable shoulder surfing defence and good usability simultaneously, a good balance which the two other techniques did not achieve. Our results appear to be also relevant to other graphical password systems such as Pass-Go.
Nur Haryani Zakaria, David Griffiths, Sacha Brostoff, Jeff Yan
SOUPS4
2010 Collusion Detection in Online Bridge
abstract
Collusion is a major unsolved security problem in online bridge: by illicitly exchanging card information over the telephone, instant messenger or the like, cheaters can gain huge advantages over honest players. It is very hard if not impossible to prevent collusion from happening. Instead, we motivate an AI-based detection approach and discuss its challenges. We challenge the AI community to create automated methods for detecting collusive traces left in game records with an accuracy that can be achieved by human masters.
Jeff Yan
AAAI1
2010 Attacks and design of image recognition CAPTCHAs
abstract
We systematically study the design of image recognition CAPTCHAs (IRCs) in this paper. We first review and examine all existing IRCs schemes and evaluate each scheme against the practical requirements in CAPTCHA applications, particularly in large-scale real-life applications such as Gmail and Hotmail. Then we present a security analysis of the representative schemes we have identified. For the schemes that remain unbroken, we present our novel attacks. For the schemes for which known attacks are available, we propose a theoretical explanation why those schemes have failed. Next, we provide a simple but novel framework for guiding the design of robust IRCs. Then we propose an innovative IRC called Cortcha that is scalable to meet the requirements of large-scale applications. It relies on recognizing objects by exploiting the surrounding context, a task that humans can perform well but computers cannot. An infinite number of types of objects can be used to generate challenges, which can effectively disable the learning process in machine learning attacks. Cortcha does not require the images in its image database to be labeled. Image collection and CAPTCHA generation can be fully automated. Our usability studies indicate that, compared with Google's text CAPTCHA, Cortcha allows a slightly higher human accuracy rate but on average takes more time to solve a challenge.
Bin B. Zhu, Jeff Yan, Qiujie Li, Meng Yi, Kaiwei Cai
CCS2
2009 Streamlining Attacks on CAPTCHAs with a Computer Game
Jeff Yan, Su-Yang Yu
IJCAI1
2008 A low-cost attack on a Microsoft captcha
abstract
CAPTCHA is now almost a standard security technology. The most widely deployed CAPTCHAs are text-based schemes, which typically require users to solve a text recognition task. The state of the art of CAPTCHA design suggests that such text-based schemes should rely on segmentation resistance to provide security guarantee, as individual character recognition after segmentation can be solved with a high success rate by standard methods such as neural networks.
Jeff Yan, Ahmad Salah El Ahmad
CCS1
2008 Usability of CAPTCHAs or usability issues in CAPTCHA design
abstract
CAPTCHA is now almost a standard security technology, and has found widespread application in commercial websites. Usability and robustness are two fundamental issues with CAPTCHA, and they often interconnect with each other. This paper discusses usability issues that should be considered and addressed in the design of CAPTCHAs. Some of these issues are intuitive, but some others have subtle implications for robustness (or security). A simple but novel framework for examining CAPTCHA usability is also proposed.
Jeff Yan, Ahmad Salah El Ahmad
SOUPS1
2007 Breaking Visual CAPTCHAs with Naive Pattern Recognition Algorithms
abstract
Visual CAPTCHAs have been widely used across the Internet to defend against undesirable or malicious bot programs. In this paper, we document how we have broken most such visual schemes provided at Captchaservice.org, a publicly available web service for CAPTCHA generation. These schemes were effectively resistant to attacks conducted using a high-quality Optical Character Recognition program, but were broken with a near 100% success rate by our novel attacks. In contrast to early work that relied on sophisticated computer vision or machine learning algorithms, we used simple pattern recognition algorithms but exploited fatal design errors that we discovered in each scheme. Surprisingly, our simple attacks can also break many other schemes deployed on the Internet at the time of writing: their design had similar errors. We also discuss defence against our attacks and new insights on the design of visual CAPTCHA schemes.
Jeff Yan, Ahmad Salah El Ahmad
ACSAC1
2007 Do background images improve "draw a secret" graphical passwords?
abstract
Draw a secret (DAS) is a representative graphical password scheme. Rigorous theoretical analysis suggests that DAS supports an overall password space larger than that of the ubiquitous textual password scheme. However, recent research suggests that DAS users tend to choose weak passwords, and their choices would render this theoretically sound scheme less secure in real life. In this paper we investigate the novel idea of introducing background images to the DAS scheme, where users were initially supposed to draw passwords on a blank canvas overlaid with a grid. Encouraging results from our two user studies have shown that people aided with background images tended to set significantly more complicated passwords than their counterparts using the original scheme. The background images also reduced other predictable characteristics in DAS passwords such as symmetry and centering within the drawing grid, further improving the strength of the passwords. We estimate that the average strength of successfully recalled passwords in the enhanced scheme was increased over those created using the original scheme by more than 10 bits. Moreover, a positive effect was observed with respect to the memorability of the more complex passwords encouraged by the background images
Paul Dunphy, Jeff Yan
CCS2
2007 Is FacePIN secure and usable?
abstract
Personal identification numbers (PINs) and hardware tokens are often used together for authentication purposes, e.g., in financial transactions with ATM machines. However, many people cannot remember their PINs. This has caused insecure practice, extra management cost, or both. In this paper, we evaluate FacePIN, a solution proposed to improve the security and memorability of the PIN scheme.
Paul Dunphy, Jeff Yan
SOUPS2
2007 Graphical passwords & qualitative spatial relations
abstract
A potential drawback of graphical password schemes is that they are more vulnerable to shoulder surfing than conventional alphanumeric text passwords. We present a variation of the Draw-a-Secret scheme originally proposed by Jermyn et al [1] that is more resistant to shoulder surfing through the use of a qualitative mapping between user strokes and the password, and the use of dynamic grids to both obfuscate attributes of the user secret and encourage them to use different surface realizations of the secret. The use of qualitative spatial relations relaxes the tight constraints on the reconstruction of a secret; allowing a range of deviations from the original. We describe QDAS (Qualitative Draw-A-Secret), an initial implementation of this graphical password scheme, and the results of an empirical study in which we examined the memorability of secrets, and their susceptibility to shoulder-surfing attacks, for both Draw-A-Secret and QDAS.
Paul Dunphy, Patrick Olivier, Jeff Yan
SOUPS4
2006 Enhancing Collaborative Spam Detection with Bloom Filters
abstract
Signature-based collaborative spam detection (SCSD) systems provide a promising solution addressing many problems facing statistical spam filters, the most widely adopted technology for detecting junk emails. In particular, some SCSD systems can identify previously unseen spam messages as such, although intuitively this would appear to be impossible. However, the SCSD approach usually relies on huge databases of email signatures, demanding lots of resource in signature lookup, storage, transmission and merging. In this paper, we report our enhancements to two representative SCSD systems. In our enhancements, signature lookups can be performed in constant time, independent of the number of signatures in the database. Space-efficient representation can significantly reduce signature database size. A simple but fast algorithm for merging different signature databases is also supported. We use the Bloom filter technique and a novel variant of this technique to achieve all this.
Jeff Yan, Pook Leong Cho
ACSAC1
2006 Detecting cheaters for multiplayer games: theory, design and implementation[1]
abstract
Jeff.Yan @ ncl.ac.uk Abstract — Massively multiplayer game holds a huge market in the digital entertainment industry. Companies invest heavily in the game and graphics development since a successful online game can attract million of users, and this translates to a huge investment payoff. However, multiplayer online game is also subjected to various forms of hacks and cheats. Hackers can alter the graphic rendering to reveal information otherwise be hidden in a normal game, or cheaters can use software robot to play the game automatically and gain an unfair advantage. Currently, some popular online games release software patches or incorporate anti-cheating software to detect known cheats. This not only creates deployment difficulty but new cheats will still be able to breach the normal game logic until software patches are available. Moreover, the anti-cheating software themselves are also vulnerable to hacks. In this paper, we propose a scalable and efficient method to detect whether a player is cheating or not. The methodology is based on the dynamic Bayesian network approach. The detection framework relies solely on the game states and runs in the game server only. Therefore it is invulnerable to hacks and it is a much more deployable solution. To demonstrate the effectiveness of the propose method, we implement a prototype multiplayer game system and to detect whether a player is using the “aiming robot ” for cheating or not. Experiments show that not only we can effectively detect cheaters, but the false positive rate is extremely low. We believe the proposed methodology and the prototype system provide a first step toward a systematic study of cheating detection and security research in the area of online multiplayer games. I.
Siu Fung Yeung, John C. S. Lui, Jiangchuan Liu, Jeff Yan
CCNC4
2003 Security Design in Online Games
abstract
The emergence of online games has fundamentally changed security requirements for computer games, which previously were largely concerned with copy protection. We examine how new security requirements impact the design of online games by using online bridge, a simple client-server game, as our case study. We argue that security is emerging as an inherent design issue for online games, after graphics and artificial intelligence, which have become important issues of the design of most games for decades. The most important new security concern in online game design is fairness enforcement, and most security mechanisms all contribute to a single objective, namely, making the play fair for each user.
Jeff Yan
ACSAC1
2001 A note on proactive password checking
abstract
Nowadays, proactive password checking algorithms are based on the philosophy of the dictionary attack, and they often fail to prevent some weak passwords with low entropy. In this paper, a new approach is proposed to deal with this new class of weak passwords by (roughly) measuring entropy. A simple example is given to exploit effective patterns to prevent low-entropy passwords as the first step of entropy-based proactive password checking.
Jeff Yan
NSPW1