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Ariel Tankus

dblp:37/732 · DBLP profile ↗
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13ranked-venue papers
9as first author
0since 2021 · last 2019
0000-0003-4789-7516ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 9 first-authorGraphics, computer vision, multimedia, augmented reality and games · 9 · 5 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 100%
Computer graphics and multimedia
1 paper
Computational photography and imaging · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
shape from shading
0.132005
Photometric Stereo under Perspective Projection · ICCV 2005
Perspective Shape-from-Shading by Fast Marching · CVPR (1) 2004
A New Perspective [on] Shape-from-Shading · ICCV 2003
Computer vision › 3D vision › camera calibration › camera model
perspective projection
0.122005
Photometric Stereo under Perspective Projection · ICCV 2005
A New Perspective [on] Shape-from-Shading · ICCV 2003
Computer vision › 3D vision › 3d reconstruction
surface reconstruction
0.122005
Photometric Stereo under Perspective Projection · ICCV 2005
A New Perspective [on] Shape-from-Shading · ICCV 2003
Computer vision › 3D vision
photometric stereo
0.112005
Photometric Stereo under Perspective Projection · ICCV 2005
Computational photography and imaging › camera geometry
perspective projection
0.112005
Shape-from-Shading Under Perspective Projection · Int. J. Comput. Vis. 2005
Computational photography and imaging › shape and reflectance estimation
shape from shading
0.112005
Shape-from-Shading Under Perspective Projection · Int. J. Comput. Vis. 2005
Computer vision › 3D vision › low-level vision › feature detection
keypoint detection
0.012001
Scene-Consistent Detection of Feature Points in Video Sequences · CVPR (1) 2001
Computer vision › 3D vision › geometric estimation
scene alignment
0.012001
Scene-Consistent Detection of Feature Points in Video Sequences · CVPR (1) 2001

Methods — techniques the papers use, named apart from their topics

perspective projection model · 0.1image irradiance equation · 0.1shape-from-shading · 0.1perspective projection · 0.1fast marching · 0.0zero-crossing detection · 0.0feature tracking · 0.0
YearPublicationVenuePosition
2019 Identifying Input Features for Development of Real-Time Translation of Neural Signals to Text
Janaki Sheth, Ariel Tankus, Michelle Tran, Lindy Comstock, Itzhak Fried, William Speier
INTERSPEECH2
2014 A Direct Differential Approach to Photometric Stereo with Perspective Viewing
abstract
Shape from shading and photometric stereo are two fundamental problems in computer vision aimed at reconstructing surface depth given either a single image taken under a known light source or multiple images taken under different illuminations from the same viewing angle. Whereas the former uses partial differential equation techniques to solve the image irradiance equation, the latter can be expressed as a linear system of equations in surface derivatives when three or more images are given. Therefore, it seems that current photometric stereo techniques do not extract all possible depth information from each image by itself. Extending our previous results on this problem, we consider the more realistic perspective projection of surfaces during the photographic process. Under this assumption, there is a unique weak solution (Lipschitz continuous) to the problem at hand, solving the well-known convex/concave ambiguity of the shape from shading problem. The main contribution of this paper is based on a new differential approach for multi-image photometric stereo. Most of the existing works on this topic do not directly address this problem. The common approach is to estimate the gradient field of the surface by minimizing some functional and integrate it afterwards to find the depth and hence the geometry of the object. Our new differential approach allows us to solve the problem directly, while dealing with images having missing parts. The mathematical well-posedness of the new formulation allows a fast numerical algorithm based on a combination of fast marching and fast sweeping methods.
Roberto Mecca, Ariel Tankus, Aaron Wetzler, Alfred M. Bruckstein
SIAM J. Imaging Sci.2
2012 Two-Image Perspective Photometric Stereo Using Shape-from-Shading
Roberto Mecca, Ariel Tankus, Alfred M. Bruckstein
ACCV (4)2
2011 Modern shape from shading and beyond
abstract
Shape from shading (SFS) is one of the most fundamental problems in Computer Vision: reconstruction of the three-dimensional (3D) shape of photographed objects given a single input image. Image formation is then modelled based on assumptions on illumination and light reflectance. Solving the 3D shape from the model is useful for many applications. SFS has been extended, for example, to several input images of the same scene taken under different lighting conditions, known as photometric stereo. The aim of the session is to introduce state-of-the-art models and algorithms in the field, and to discuss future directions of research.
Michael Breuß, Oliver Vogel, Ariel Tankus
ICIP3
2005 Photometric Stereo under Perspective Projection
abstract
Photometric stereo is a fundamental approach in computer vision. At its core lies a set of image irradiance equations each taken with a different illumination. The vast majority of studies in this field have assumed orthography as the projection model. This paper re-examines the basic set of equations of photometric stereo, under an assumption of perspective projection. We show that the resulting system is linear (as is the case under the orthographic model; Nevertheless, the unknowns are different in the perspective case). We then suggest a simple reconstruction algorithm based on the perspective formulae, and compare it to its orthographic counterpart on synthetic as well as real images. This algorithm obtained lower error rates than the orthographic one in all of the error measures. These findings strengthen the hypothesis that a more realistic set of assumptions, the perspective one, improves reconstruction significantly.
Ariel Tankus, Nahum Kiryati
ICCV1
2005 Scene-consistent detection of feature points in video sequences
Ariel Tankus, Yehezkel Yeshurun
Comput. Vis. Image Underst.1
2005 Shape-from-Shading Under Perspective Projection
Ariel Tankus, Nir A. Sochen, Yehezkel Yeshurun
Int. J. Comput. Vis.1
2004 Perspective Shape-from-Shading by Fast Marching
Ariel Tankus, Nir A. Sochen, Yehezkel Yeshurun
CVPR (1)1
2003 A New Perspective [on] Shape-from-Shading
abstract
Shape-from-shading (SFS) is a fundamental problem in computer vision. The vast majority of research in this field have assumed orthography as its projection model. This paper reexamines the basis of SFS, the image irradiance equation, under an assumption of perspective projection. The paper also shows that the perspective image irradiance equation depends merely on the natural logarithm of the depth function (and not on the depth function itself), and as such it is invariant to scale changes of the depth function. We then suggest a simple reconstruction algorithm based on the perspective formula, and compare it to existing orthographic SFS algorithms. This simple algorithm obtained lower error rates than legacy SFS algorithms, and equated with and sometimes surpassed state-of-the-art algorithms. These findings lend support to the assumption that transition to a more realistic set of assumptions improves reconstruction significantly.
Ariel Tankus, Nir A. Sochen, Yehezkel Yeshurun
ICCV1
2001 Scene-Consistent Detection of Feature Points in Video Sequences
abstract
Detection of feature points in images is an important preprocessing stage for many algorithms in computer vision. We address the problem of detection of feature points in video sequences of 3D scenes, which could be mainly used for obtaining scene correspondence. The main feature we use is the zero crossing of the intensity gradient argument. We analytically show that this local feature corresponds to specific constraints on the local 3D geometry of the scene, thus ensuring that the detected points are based on real 3D features. We present a robust algorithm that tracks the detected points along a video sequence, and suggest some criteria for quantitative evaluation of such algorithms. These criteria serve in a comparison of the suggested operator with two other feature trackers. The suggested criteria are generic and could serve other researchers as well for performance evaluation of stable point detectors.
Ariel Tankus, Yehezkel Yeshurun
CVPR (1)1
2001 Convexity-Based Visual Camouflage Breaking
Ariel Tankus, Yehezkel Yeshurun
Comput. Vis. Image Underst.1
2000 Convexity-Based Camouflage Breaking
abstract
This paper presents biological evidence for camouflage breaking using the convexity of the intensity function. Some animals use apatetic coloring especially to prevent their detection by gray-level convexity. This implies that other animals might be able to break camouflage based on gray-level convexity. We demonstrate the effectiveness of convexity-based camouflage breaking using an operator ("D/sub arg/") for detection of 3D convex or concave gray levels. Its high robustness and the biological motivation make D/sub arg/ particularly suitable for camouflage breaking. As will be demonstrated, the operator is able to break very strong camouflage, which might delude even human viewers. Being nonedge-based, the performance of the operator is juxtaposed with that of a representative edge-based operator in the task of camouflage breaking. Better performance is achieved by D/sub arg/ for animal as well as military camouflage breaking.
Ariel Tankus, Yehezkel Yeshurun
ICPR1
1997 Face detection by direct convexity estimation
Ariel Tankus, Yehezkel Yeshurun, Nathan Intrator
Pattern Recognit. Lett.1