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Chenrong Fang

dblp:370/0021 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0002-5921-2043ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
3d reconstruction
0.912025
PolyGraph: A Graph-Based Method for Floorplan Reconstruction From 3D Scans · IEEE Trans. Vis. Comput. Graph. 2025
Geometric modeling and processing › 3d reconstruction › indoor scene reconstruction
floorplan reconstruction
0.912025
PolyGraph: A Graph-Based Method for Floorplan Reconstruction From 3D Scans · IEEE Trans. Vis. Comput. Graph. 2025
Geometric modeling and processing
point cloud processing
0.912025
PolyGraph: A Graph-Based Method for Floorplan Reconstruction From 3D Scans · IEEE Trans. Vis. Comput. Graph. 2025
Geometric modeling and processing › 3d reconstruction
indoor scene reconstruction
0.312025
PolyGraph: A Graph-Based Method for Floorplan Reconstruction From 3D Scans · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

subgraph optimization · 0.9graph-based representation · 0.9deep learning · 0.9
YearPublicationVenuePosition
2025 PolyGraph: A Graph-Based Method for Floorplan Reconstruction From 3D Scans
abstract
The task of reconstructing indoor floorplans has become an increasingly popular subject, offering substantial benefits across various applications such as interior design, virtual reality, and robotics. Despite the growing interest, existing approaches frequently encounter challenges due to high computational costs and sensitivity to errors in primitive detection. In this article, we introduce PolyGraph, a new computational framework that combines a deep-learning based primitive detection network with an optimization-based reconstruction algorithm to facilitate high-quality reconstruction results. Specifically, we develop a novel guided wall point primitive estimation network capable of generating dense samples along wall boundaries. This network not only retains structural detail but also shows improved robustness in the detection phase. Then, PolyGraph utilizes wall points to establish a graph-based representation, formulating indoor floorplan reconstruction as a subgraph optimization problem. This approach significantly reduces the search space comparing to existing pixel-level optimization approaches. By utilizing "structural weight", we seamlessly integrate the structural information of walls and rooms into graph representations, ensuring high-quality reconstruction results. Experimental results demonstrate PolyGraph's effectiveness and its advantages compared to other optimization-based approaches, showcasing its computational efficiency, and its ability to preserve structural integrity and capture fine details, as quantified by the structure metrics.
Qian Sun 0003, Chenrong Fang, Shuang Liu 0007, Ying He 0001
IEEE Trans. Vis. Comput. Graph.2