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Omar G. Younis

dblp:370/6064 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2025
0009-0004-2783-7932ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Bioinformatics and computational biology · 100%
Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 100%

Topics — the 6 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
reinforcement learning environment
1.622025
Gymnasium: A Standard Interface for Reinforcement Learning Environments · NeurIPS 2025
Using Unity to Help Solve Reinforcement Learning · NeurIPS 2024
Machine learning › Reinforcement learning › reinforcement learning environment
environment design
0.812024
Using Unity to Help Solve Reinforcement Learning · NeurIPS 2024
Machine learning › Reinforcement learning › multi-agent reinforcement learning › markov games
mixed-motive games
0.812024
Melting Pot Contest: Charting the Future of Generalized Cooperative Intelligence · NeurIPS 2024
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.812024
Melting Pot Contest: Charting the Future of Generalized Cooperative Intelligence · NeurIPS 2024
Machine learning › Reinforcement learning › reinforcement learning environment › environment design
procedural environment generation
0.812024
Using Unity to Help Solve Reinforcement Learning · NeurIPS 2024
GPUs and heterogeneous computing
GPU computing
0.212023
ChromaX: a fast and scalable breeding program simulator · Bioinform. 2023

Methods — techniques the papers use, named apart from their topics

procedural generation · 1.5monte carlo simulation · 1.3GPU acceleration · 1.3standard API · 0.9environment abstractions · 0.9multi-agent reinforcement learning · 0.8
YearPublicationVenuePosition
2025 Gymnasium: A Standard Interface for Reinforcement Learning Environments
abstract
Reinforcement Learning (RL) is a continuously growing field that has the potential to revolutionize many areas of artificial intelligence. However, despite its promise, RL research is often hindered by the lack of standardization in environment and algorithm implementations. This makes it difficult for researchers to compare and build upon each other's work, slowing down progress in the field.Gymnasium is an open-source library that provides a standard API for RL environments, aiming to tackle this issue. Gymnasium's main feature is a set of abstractions that allow for wide interoperability between environments and training algorithms, making it easier for researchers to develop and test RL algorithms. In addition, Gymnasium provides a collection of easy-to-use environments, tools for easily customizing environments, and tools to ensure the reproducibility and robustness of RL research.Through this unified framework, Gymnasium significantly streamlines the process of developing and testing RL algorithms, enabling researchers to focus more on innovation and less on implementation details. By providing a standardized platform for RL research, Gymnasium helps to drive forward the field of reinforcement learning and unlock its full potential. Gymnasium is available online at \url{https://github.com/Farama-Foundation/Gymnasium}.
Mark Towers, Ariel Kwiatkowski, John U. Balis, Gianluca De Cola, Tristan Deleu, Manuel Goulão, Andreas Kallinteris, Markus Krimmel, Arjun KG, Rodrigo Perez-Vicente, J. K. Terry 0001, Andrea Pierré, Sander Schulhoff, Jun Jet Tai, Hannah Tan, Omar G. Younis
NeurIPS16
2024 Using Unity to Help Solve Reinforcement Learning
abstract
Leveraging the depth and flexibility of XLand as well as the rapid prototyping features of the Unity engine, we present the United Unity Universe — an open-source toolkit designed to accelerate the creation of innovative reinforcement learning environments. This toolkit includes a robust implementation of XLand 2.0 complemented by a user-friendly interface which allows users to modify the details of procedurally generated terrains and task rules with ease. Additionally, we provide a curated selection of terrains and rule sets, accompanied by implementations of reinforcement learning baselines to facilitate quick experimentation with novel architectural designs for adaptive agents. Furthermore, we illustrate how the United Unity Universe serves as a high-level language that enables researchers to develop diverse and endlessly variable 3D environments within a unified framework. This functionality establishes the United Unity Universe (U3) as an essential tool for advancing the field of reinforcement learning, especially in the development of adaptive and generalizable learning systems.
Connor Brennan, Andrew Robert Williams, Omar G. Younis, Vedant Vyas, Daria Yasafova, Irina Rish
NeurIPS3
2024 Melting Pot Contest: Charting the Future of Generalized Cooperative Intelligence
abstract
Multi-agent AI research promises a path to develop human-like and human-compatible intelligent technologies that complement the solipsistic view of other approaches, which mostly do not consider interactions between agents. Aiming to make progress in this direction, the Melting Pot contest 2023 focused on the problem of cooperation among interacting agents and challenged researchers to push the boundaries of multi-agent reinforcement learning (MARL) for mixed-motive games. The contest leveraged the Melting Pot environment suite to rigorously evaluate how well agents can adapt their cooperative skills to interact with novel partners in unforeseen situations. Unlike other reinforcement learning challenges, this challenge focused on social rather than environmental generalization. In particular, a population of agents performs well in Melting Pot when its component individuals are adept at finding ways to cooperate both with others in their population and with strangers. Thus Melting Pot measures cooperative intelligence.The contest attracted over 600 participants across 100+ teams globally and was a success on multiple fronts: (i) it contributed to our goal of pushing the frontiers of MARL towards building more cooperatively intelligent agents, evidenced by several submissions that outperformed established baselines; (ii) it attracted a diverse range of participants, from independent researchers to industry affiliates and academic labs, both with strong background and new interest in the area alike, broadening the field’s demographic and intellectual diversity; and (iii) analyzing the submitted agents provided important insights, highlighting areas for improvement in evaluating agents' cooperative intelligence. This paper summarizes the design aspects and results of the contest and explores the potential of Melting Pot as a benchmark for studying Cooperative AI. We further analyze the top solutions and conclude with a discussion on promising directions for future research.
Rakshit S. Trivedi, Akbir Khan, Jesse Clifton, Lewis Hammond, Edgar A. Duéñez-Guzmán, Dipam Chakraborty, John P. Agapiou, Jayd Matyas, Alexander Vezhnevets, Barna Pásztor, Yunke Ao, Omar G. Younis, Benjamin Swain, Haoyuan Qin, Mian Deng, Ziwei Deng, Utku Erdoganaras, Yue Zhao 0023, Marko Tesic, Natasha Jaques, Jakob N. Foerster, Vincent Conitzer, José Hernández-Orallo, Dylan Hadfield-Menell, Joel Z. Leibo
NeurIPS12
2023 ChromaX: a fast and scalable breeding program simulator
abstract
SUMMARY: ChromaX is a Python library that enables the simulation of genetic recombination, genomic estimated breeding value calculations, and selection processes. By utilizing GPU processing, it can perform these simulations up to two orders of magnitude faster than existing tools with standard hardware. This offers breeders and scientists new opportunities to simulate genetic gain and optimize breeding schemes. AVAILABILITY AND IMPLEMENTATION: The documentation is available at https://chromax.readthedocs.io. The code is available at https://github.com/kora-labs/chromax.
Omar G. Younis, Matteo Turchetta, Daniel Ariza Suarez, Steven Yates, Bruno Studer, Ioannis N. Athanasiadis, Andreas Krause 0001, Joachim M. Buhmann, Luca Corinzia
Bioinform.1