EDBT 2026 Demo / reviewers in the wild / expert
Yishuang Zhang
dblp:370/8140
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Robot navigation and mapping · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Wearable and physiological sensing · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot navigation and mapping › social navigation
crowd navigation |
1.0 | 1 | 2026 | Learning from Human Gaze: Human-like Robot Social Navigation in Dense Crowds · AAAI 2026 |
Robotics › Robot navigation and mapping
social navigation |
1.0 | 1 | 2026 | Learning from Human Gaze: Human-like Robot Social Navigation in Dense Crowds · AAAI 2026 |
Wearable and physiological sensing › eye tracking
gaze-based interaction |
1.0 | 1 | 2026 | Learning from Human Gaze: Human-like Robot Social Navigation in Dense Crowds · AAAI 2026 |
Wearable and physiological sensing
eye tracking |
0.3 | 1 | 2026 | Learning from Human Gaze: Human-like Robot Social Navigation in Dense Crowds · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
motion planning · 2.0gaze prediction · 2.0eye-tracking · 1.0eye tracking · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Learning from Human Gaze: Human-like Robot Social Navigation in Dense CrowdsabstractRobot navigation in dense crowds requires understanding social cues that humans naturally use, yet existing methods struggle with real-world complexity. We investigate two questions: (1) Where do pedestrians look when navigating crowds? and (2) Can eye tracking improve robot navigation? To answer, we introduce GazeNav, an egocentric dataset collected via wearable eye trackers, featuring synchronized video, gaze, and trajectories in crowded environments. Analysis reveals that the gaze of pedestrians is closely related to the semantic presence and movement of other individuals, exhibiting distinct attention patterns across navigation behaviors. Building on this, we propose Gaze2Nav, a modular framework that first predicts human gaze to infer socially salient pedestrians, then incorporates the semantic attention into motion planning alongside visual inputs. Our method achieves 87.6% salient pedestrian prediction accuracy and reduces trajectory error by 15.4% over state-of-the-art baselines. By aligning with human gaze, our framework improves both performance and interpretability, advancing toward human-like, socially intelligent robot navigation. Zhecheng Yu, Yishuang Zhang, Bo Ling, Guanyu Gao, Weiwei Wu 0001, Brian Y. Lim |
AAAI | 5 |