Demo Data from EDBT 2026 / reviewers in the wild / expert
Yangbing Ge
dblp:370/8807
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2024
0000-0002-5471-1233ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Robot navigation and mapping · 50% 3D vision · 50% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › structure from motion
bundle adjustment |
0.8 | 1 | 2024 | PIPO-SLAM: Lightweight Visual-Inertial SLAM With Preintegration Merging Theory and Pose-Only Descriptions of Multiple View Geometry · IEEE Trans. Robotics 2024 |
Robotics › Robot navigation and mapping › SLAM › multi-sensor SLAM
visual-inertial SLAM |
0.8 | 1 | 2024 | PIPO-SLAM: Lightweight Visual-Inertial SLAM With Preintegration Merging Theory and Pose-Only Descriptions of Multiple View Geometry · IEEE Trans. Robotics 2024 |
Methods — techniques the papers use, named apart from their topics
preintegration merging theory · 0.8pose-only imaging geometry · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | TD-NeRF: Novel Truncated Depth Prior for Joint Camera Pose and Neural Radiance Field OptimizationabstractThe reliance on accurate camera poses is a significant barrier to the widespread deployment of Neural Radiance Fields (NeRF) models for 3D reconstruction and SLAM tasks. The existing method introduces monocular depth priors to jointly optimize the camera poses and NeRF, which fails to fully exploit the depth priors and neglects the impact of their inherent noise. In this paper, we propose Truncated Depth NeRF (TD-NeRF), a novel approach that enables training NeRF from unknown camera poses - by jointly optimizing learnable parameters of the radiance field and camera poses. Our approach explicitly utilizes monocular depth priors through three key advancements: 1) we propose a novel depth-based ray sampling strategy based on the truncated normal distribution, which improves the convergence speed and accuracy of pose estimation; 2) to circumvent local minima and refine depth geometry, we introduce a coarse-to-fine training strategy that progressively improves the depth precision; 3) we propose a more robust inter-frame point constraint that enhances robustness against depth noise during training. The experimental results on three datasets demonstrate that TD-NeRF achieves superior performance in the joint optimization of camera pose and NeRF, surpassing prior works, and generates more accurate depth geometry. The implementation of our method has been released at https://github.com/nubot-nudt/TD-NeRF. Zhen Tan 0002, Zongtan Zhou, Yangbing Ge, Xieyuanli Chen, Dewen Hu |
IROS | 3 |
| 2024 | PIPO-SLAM: Lightweight Visual-Inertial SLAM With Preintegration Merging Theory and Pose-Only Descriptions of Multiple View GeometryabstractOptimization-based VI-SLAM focuses on the establishment of the loss function using both inertial and visual constraints. Preintegration theory is commonly used to express inertial constraints, but it lacks the merging equation between keyframes, challenging VI-SLAM from culling and merging redundant keyframes. To address this, we establish an on-manifold preintegration merging theory, including the merging of preintegrated terms, noise covariance, and Jacobians for bias updating, which significantly improves the preintegration theory and provides theoretical support for the keyframe management function of VI-SLAM. Visual constraints are typically expressed using multiple view geometry with three-dimensional (3D) points optimized as scene structure parameters. However, the excessive dimensionality of the optimization parameters generated by 3D points can lead to computational bottlenecks. Through the recent pose-only imaging geometry representation, we construct a lightweight optimization algorithm for SLAM that avoids the dimensional explosion in bundle adjustment (BA). Based on the above, we propose a 3D points-free SLAM optimizer. The proposed algorithms are validated on simulation, public datasets, and real-world experiments, and compared against advanced open-source systems such as ORB-SLAM3 and VINS. Yangbing Ge, Lilian Zhang, Yuanxin Wu, Dewen Hu |
IEEE Trans. Robotics | 1 |