Demo Data from EDBT 2026 / reviewers in the wild / expert
Simone Arreghini
dblp:371/1458
· DBLP profile ↗
4ranked-venue papers
3as first author
4since 2021 · last 2026
0009-0004-1700-4355ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021Systems, architecture and hardware · 2 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Human-robot interaction · 90% Learning and educational technologies · 10% | |
| Artificial intelligence
1 paper |
Face, body and person analysis · 100% |
Topics — the 4 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction
child-robot interaction |
1.0 | 1 | 2026 | A Wizard for Kids: A Platform for Improvised Child-Robot Interactions · HRI 2026 |
Computer vision › Face, body and person analysis
gaze analysis |
0.8 | 1 | 2024 | Predicting the Intention to Interact with a Service Robot: the Role of Gaze Cues · ICRA 2024 |
Human-robot interaction
intention recognition |
0.8 | 1 | 2024 | Predicting the Intention to Interact with a Service Robot: the Role of Gaze Cues · ICRA 2024 |
Human-robot interaction
intent prediction |
0.2 | 1 | 2024 | A Long-Range Mutual Gaze Detector for HRI · HRI 2024 |
Methods — techniques the papers use, named apart from their topics
sequence-to-sequence classifier · 1.5self-supervised learning · 1.5wizard-of-oz prototyping · 1.0user-centered design · 1.0off-the-shelf perception algorithms · 0.8ROS2 pipeline · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | A Wizard for Kids: A Platform for Improvised Child-Robot InteractionsabstractWe present an interface designed to operate social robots in a highly unpredictable context: a classroom, supporting user-centered design of innovative child–robot interactions. Having a functional prototype enables rich user data elicitation and analysis, essential for understanding user needs and deriving meaningful requirements. Deploying robots outside controlled laboratory conditions into a classroom, however, introduces challenges related to safety, robustness, and managing multiple, often noisy, interactions. Our system addresses these challenges by providing a safe, flexible and resilient interface that ensures safe operation while allowing improvisation and adaptability to unpredictable children's behaviors. The interface aims to be intuitive for non-expert users and support everyday teaching and learning activities in the classrooms. By prioritizing usability, modularity, and robustness, our approach facilitates iterative design, accelerates the transition from Wizard-of-Oz prototyping to autonomous behaviors, and contributes to making child–robot interaction technologies more accessible and practical for diverse application domains. Davide Frova, Monica Landoni, Simone Arreghini, Antonio Paolillo |
HRI | 3 |
| 2024 | A Long-Range Mutual Gaze Detector for HRIabstractThe detection of mutual gaze in the context of human-robot interaction is crucial for the understanding of human partners' behavior. Indeed, the monitoring of the users' gaze from a long distance enables the prediction of their intention and allows the robot to be proactive. Nonetheless, current implementations struggle or cannot operate in scenarios where detection from long distances is required. In this work, we propose a ROS2 software pipeline that detects mutual gaze up to 5 m of distance. The code relies on robust off-the-shelf perception algorithms. Simone Arreghini, Gabriele Abbate, Alessandro Giusti, Antonio Paolillo |
HRI | 1 |
| 2024 | Predicting the Intention to Interact with a Service Robot: the Role of Gaze CuesabstractFor a service robot, it is crucial to perceive as early as possible that an approaching person intends to interact: in this case, it can proactively enact friendly behaviors that lead to an improved user experience. We solve this perception task with a sequence-to-sequence classifier of a potential user intention to interact, which can be trained in a self-supervised way. Our main contribution is a study of the benefit of features representing the person’s gaze in this context. Extensive experiments on a novel dataset show that the inclusion of gaze cues significantly improves the classifier performance (AUROC increases from 84.5 % to 91.2 %); the distance at which an accurate classification can be achieved improves from 2.4 m to 3.2 m. We also quantify the system’s ability to adapt to new environments without external supervision. Qualitative experiments show practical applications with a waiter robot. Simone Arreghini, Gabriele Abbate, Alessandro Giusti, Antonio Paolillo |
ICRA | 1 |
| 2024 | A Service Robot in the Wild: Analysis of Users Intentions, Robot Behaviors, and Their Impact on the InteractionabstractWe consider a service robot that offers chocolate treats to people passing in its proximity: it has the capability of predicting in advance a person’s intention to interact, and to actuate an "offering" gesture, subtly extending the tray of chocolates towards a given target. We run the system for more than 5 hours across 3 days and two different crowded public locations; the system implements three possible behaviors that are randomly toggled every few minutes: passive (e.g. never performing the offering gesture); or active, triggered by either a naive distance-based rule, or a smart approach that relies on various behavioral cues of the user. We collect a real-world dataset that includes information on 1777 users with several spontaneous human-robot interactions and study the influence of robot actions on people’s behavior. Our comprehensive analysis suggests that users are more prone to engage with the robot when it proactively starts the interaction. We release the dataset and provide insights to make our work reproducible for the community. Also, we report qualitative observations collected during the acquisition campaign and identify future challenges and research directions in the domain of social human-robot interaction. Simone Arreghini, Gabriele Abbate, Alessandro Giusti, Antonio Paolillo |
IROS | 1 |