Demo Data from EDBT 2026 / reviewers in the wild / expert
Mark Higger
dblp:371/1644
· DBLP profile ↗
6ranked-venue papers
3as first author
6since 2021 · last 2026
0009-0007-1263-1204ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 3 first-author · 6 since 2021Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 2 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Human-robot interaction · 93% Immersive interaction · 7% | |
| Artificial intelligence
1 paper |
Robot navigation and mapping · 100% |
Topics — the 4 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction › robot navigation
social robot navigation |
0.9 | 1 | 2025 | Overlapping Social Navigation Principles: A Framework for Social Robot Navigation · ICRA 2025 |
Human-robot interaction › robot communication
multimodal dialogue |
0.3 | 1 | 2026 | RECS: LSTM-Based Cognitive Status Estimation for Human-Robot Interaction · HRI 2026 |
Human-robot interaction › robot communication
referential communication |
0.3 | 1 | 2026 | RECS: LSTM-Based Cognitive Status Estimation for Human-Robot Interaction · HRI 2026 |
Robotics › Robot navigation and mapping
mobile robot navigation |
0.3 | 1 | 2025 | Overlapping Social Navigation Principles: A Framework for Social Robot Navigation · ICRA 2025 |
Methods — techniques the papers use, named apart from their topics
video ranking · 1.7online user study · 1.7LSTM · 1.0virtual reality · 0.8human-subject study · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | RECS: LSTM-Based Cognitive Status Estimation for Human-Robot InteractionabstractEffective communication is critical to the success of many types of human-robot interaction. A key capability for enabling effective communication is accurate modeling of the cognitive status that entities hold (e.g., modeling what objects interlocutors are currently thinking about, or are generally aware of). However, existing models of cognitive status estimation are not well suited for situated and embodied interactions, as they do not account for nonverbal cues, which are a key way in which humans moderate cognitive status. To address this gap, we make three primary contributions. First, we introduce the BOWTIE corpus of dialogues from a multi-modal open-world referential task, annotated with cognitive status, gesture type, linguistic roles, and grammatical roles of entities across utterances. Second, we introduce RECS, the first LSTM-based model of cognitive status, which we train on the BOWTIE corpus. Third, we present empirical evidence for the success of RECS. These contributions stand to accelerate the future use of cognitively informed algorithms for robot language understanding and generation. Mark Higger, Zhuoyi Wang, Polina Rygina, Lara Ferreira Bezerra, Logan Daigler, Zane Aloia, Sheena Wu, Ishani Pandey, Amanda Chen, Tom Williams 0001 |
HRI | 1 |
| 2025 | Overlapping Social Navigation Principles: A Framework for Social Robot NavigationabstractAs autonomous robots become integrated into society, they must socially navigate around humans. We propose that effective social robot navigation relies on three key principles: social norms, perceived safety, and legibility. Our framework, Overlapping Social Navigation Principles, suggests that the strength of each principle is influenced by the presence of other principles. To test our framework, we implemented SRN behaviors on an autonomous robot in a passing scenario and conducted an online study where participants ranked videos of different SRN behavior combinations. Our findings show that incorporating all three principles enhances SRN, with social norms having the greatest impact. Bryce Ikeda, Mark Higger, Christina Soyoung Song, J. Gregory Trafton |
ICRA | 2 |
| 2024 | GAIA: A Givenness Hierarchy Theoretic Model of Situated Referring Expression Generation
Mark Higger, Tom Williams 0001 |
CogSci | 1 |
| 2024 | (Gestures Vaguely): The Effects of Robots' Use of Abstract Pointing Gestures in Large-Scale EnvironmentsabstractAs robots are deployed into large-scale human environments, they will need to engage in task-oriented dialogues about objects and locations beyond those that can currently be seen. In these contexts, speakers use a wide range of referring gestures beyond those used in the small-scale interaction contexts that HRI research typically investigates. In this work, we thus seek to understand how robots can better generate gestures to accompany their referring language in large-scale interaction contexts. In service of this goal, we present the results of two human-subject studies: (1) a human-human study exploring how human gestures change in large-scale interaction contexts, and to identify human-like gestures suitable to such contexts yet readily implemented on robot hardware; and (2) a human-robot study conducted in a tightly controlled Virtual Reality environment, to evaluate robots' use of those identified gestures. Our results show that robot use of Precise Deictic and Abstract Pointing gestures afford different types of benefits when used to refer to visible vs. non-visible referents, leading us to formulate three concrete design guidelines. These results highlight both the opportunities for robot use of more humanlike gestures in large-scale interaction contexts, as well as the need for future work exploring their use as part of multi-modal communication. Annie Huang, Aly Ranucci, Adam Stogsdill, Grace Clark, Keenan Schott, Mark Higger, Zhao Han, Tom Williams 0001 |
HRI | 6 |
| 2024 | Degrees of Freedom: A Storytelling Game that Supports Technology Literacy about Social RobotsabstractTo critically analyze and adapt to the risks and benefits of social robotics, future user communities will require technology and AI literacy: the ability to use new robotic technologies, understand their strengths and limitations, and critically evaluate the implications of their use. Research shows that collaborative, creative, and informal learning experiences can support AI literacy among non-technologists. Therefore, we designed Degrees of Freedom, a multiplayer interactive storytelling game that supports technology literacy about social robots. Degrees of Freedom supports technology literacy competencies by encouraging players to explore how values are encoded in robot designs, compelling players to consider the risks and limitations of robots, and encouraging them to make connections to their own lives and values. We present both the design of Degrees of Freedom and the results of game playtesting. Our results show that the narrative, collaborative nature of the game supported players in critical thinking about the role robots can or should have in their communities. Terran Mott, Mark Higger, Alexandra Bejarano, Tom Williams 0001 |
RO-MAN | 2 |
| 2023 | What was and what will be: What gestures are used in open-world task-based referential communication?
Mark Higger, Zhao Han, Tom Williams 0001 |
CogSci | 1 |