Demo Data from EDBT 2026 / reviewers in the wild / expert
Zhizheng Zhang 0011
dblp:371/3963
· DBLP profile ↗
5ranked-venue papers
0as first author
5since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Robot manipulation · 44% 3D vision · 31% Motion planning and robot control · 13% |
Topics — the 10 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › 3d shape analysis
3d shape understanding |
0.9 | 1 | 2025 | SoFar: Language-Grounded Orientation Bridges Spatial Reasoning and Object Manipulation · NeurIPS 2025 |
Robotics › Robot manipulation
grasping |
0.9 | 1 | 2025 | DexVLG: Dexterous Vision-Language-Grasp Model at Scale · ICCV 2025 |
Robotics › Motion planning and robot control › robot learning › manipulation learning
language-conditioned manipulation |
0.9 | 1 | 2025 | SoFar: Language-Grounded Orientation Bridges Spatial Reasoning and Object Manipulation · NeurIPS 2025 |
Robotics › Robot manipulation › grasping
multifingered grasping |
0.9 | 1 | 2025 | DexVLG: Dexterous Vision-Language-Grasp Model at Scale · ICCV 2025 |
Computer vision › 3D vision › object pose estimation
object orientation estimation |
0.9 | 1 | 2025 | SoFar: Language-Grounded Orientation Bridges Spatial Reasoning and Object Manipulation · NeurIPS 2025 |
Robotics › Robot manipulation › grasping › grasp detection
grasp pose estimation |
0.3 | 1 | 2025 | DexVLG: Dexterous Vision-Language-Grasp Model at Scale · ICCV 2025 |
Computer vision › 3D vision
pose estimation |
0.3 | 1 | 2025 | DexVLG: Dexterous Vision-Language-Grasp Model at Scale · ICCV 2025 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
spatial reasoning |
0.3 | 1 | 2025 | SoFar: Language-Grounded Orientation Bridges Spatial Reasoning and Object Manipulation · NeurIPS 2025 |
Computer vision › Vision and language
vision-language model |
0.3 | 1 | 2025 | Code-as-Monitor: Constraint-aware Visual Programming for Reactive and Proactive Robotic Failure Detection · CVPR 2025 |
Knowledge, reasoning and agents › Multi-agent systems › multimodal agent
vision-language model agent |
0.3 | 1 | 2025 | SoFar: Language-Grounded Orientation Bridges Spatial Reasoning and Object Manipulation · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
vision-language model · 2.6visual programming · 0.9spatio-temporal constraint satisfaction · 0.9point cloud model · 0.9flow matching · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Code-as-Monitor: Constraint-aware Visual Programming for Reactive and Proactive Robotic Failure DetectionabstractAutomatic detection and prevention of open-set failures are crucial in closed-loop robotic systems. Recent studies often struggle to simultaneously identify unexpected failures reactively after they occur and prevent foreseeable ones proactively. To this end, we propose Code-as-Monitor (CaM), a novel paradigm leveraging the vision-language model (VLM) for both open-set reactive and proactive failure detection. The core of our method is to formulate both tasks as a unified set of spatio-temporal constraint satisfaction problems and use VLM-generated code to evaluate them for real-time monitoring. To enhance the accuracy and efficiency of monitoring, we further introduce constraint elements that abstract constraint-related entities or their parts into compact geometric elements. This approach offers greater generality, simplifies tracking, and facilitates constraint-aware visual programming by leveraging these elements as visual prompts. Experiments show that CaM achieves a 28.7% higher success rate and reduces execution time by 31.8% under severe disturbances compared to baselines across three simulators and a real-world setting. Moreover, CaM can be integrated with open-loop control policies to form closed-loop systems, enabling long-horizon tasks in cluttered scenes with dynamic environments. See the project page at https://zhoues.github.io/Code-as-Monitor. Enshen Zhou, Cheng Chi 0001, Zhizheng Zhang 0011, Zhongyuan Wang 0006, Tiejun Huang 0001, Lu Sheng, He Wang 0010 |
CVPR | 4 |
| 2025 | DexVLG: Dexterous Vision-Language-Grasp Model at ScaleabstractAs large models gain traction, vision-language-action (VLA) systems are enabling robots to tackle increasingly complex tasks. However, limited by the difficulty of data collection, progress has mainly focused on controlling simple gripper end-effectors. There is little research on functional grasping with large models for human-like dexterous hands. In this paper, we introduce DexVLG, a large Vision-Language-Grasp model for Dexterous grasp pose prediction aligned with language instructions using single-view RGBD input. To accomplish this, we generate a dataset of 170 million dexterous grasp poses mapped to semantic parts across 174,000 objects in simulation, paired with detailed part-level captions. This large-scale dataset, named DexGraspNet 3.0, is used to train a VLM and flow-matching-based pose head capable of producing instruction-aligned grasp poses for tabletop objects. To assess DexVLG's performance, we create benchmarks in physics-based simulations and conduct real-world experiments. Extensive testing demonstrates DexVLG's strong zero-shot generalization capabilities-achieving over 76% zero-shot execution success rate and state-of-the-art part-grasp accuracy in simulation-and successful part-aligned grasps on physical objects in real-world scenarios. Jiawei He 0002, Danshi Li, Xinqiang Yu, Zekun Qi, Jiayi Chen 0003, Zhaoxiang Zhang 0001, Zhizheng Zhang 0011, Li Yi 0001, He Wang 0010 |
ICCV | 8 |
| 2025 | SoFar: Language-Grounded Orientation Bridges Spatial Reasoning and Object ManipulationabstractWhile spatial reasoning has made progress in object localization relationships, it often overlooks object orientation—a key factor in 6-DoF fine-grained manipulation. Traditional pose representations rely on pre-defined frames or templates, limiting generalization and semantic grounding. In this paper, we introduce the concept of semantic orientation, which defines object orientations using natural language in a reference-frame-free manner (e.g., the ''plug-in'' direction of a USB or the ''handle'' direction of a cup). To support this, we construct OrienText300K, a large-scale dataset of 3D objects annotated with semantic orientations, and develop PointSO, a general model for zero-shot semantic orientation prediction. By integrating semantic orientation into VLM agents, our SoFar framework enables 6-DoF spatial reasoning and generates robotic actions. Extensive experiments demonstrated the effectiveness and generalization of our SoFar, e.g., zero-shot 48.7\% successful rate on Open6DOR and zero-shot 74.9\% successful rate on SIMPLER-Env. Zekun Qi, Yufei Ding 0002, Runpei Dong, Xinqiang Yu, Baoyu Li, Xialin He, Guofan Fan, Jiazhao Zhang, Jiawei He 0002, Jiayuan Gu, Xin Jin 0014, Kaisheng Ma, Zhizheng Zhang 0011, He Wang 0010, Li Yi 0001 |
NeurIPS | 16 |
| 2025 | DreamVLA: A Vision-Language-Action Model Dreamed with Comprehensive World KnowledgeabstractRecent advances in vision-language-action (VLA) models have shown promise in integrating image generation with action prediction to improve generalization and reasoning in robot manipulation. However, existing methods are limited to challenging image-based forecasting, which suffers from redundant information and lacks comprehensive and critical world knowledge, including dynamic, spatial and semantic information.
To address these limitations, we propose DreamVLA, a novel VLA framework that integrates comprehensive world knowledge forecasting to enable inverse dynamics modeling, thereby establishing a perception-prediction-action loop for manipulation tasks.
Specifically, DreamVLA introduces a dynamic-region-guided world knowledge prediction, integrated with the spatial and semantic cues, which provide compact yet comprehensive representations for action planning.
This design aligns with how humans interact with the world by first forming abstract multimodal reasoning chains before acting.
To mitigate interference among the dynamic, spatial and semantic information during training, we adopt a block-wise structured attention mechanism that masks their mutual attention, preventing information leakage and keeping each representation clean and disentangled.
Moreover, to model the conditional distribution over future actions, we employ a diffusion-based transformer that disentangles action representations from shared latent features.
Extensive experiments on both real-world and simulation environments demonstrate that DreamVLA achieves 76.7 success rate on real robot tasks and 4.44 average length on the CALVIN ABC-D benchmarks. Hongsi Liu, Zekun Qi, Yunnan Wang, Xinqiang Yu, Jiazhao Zhang, Runpei Dong, Jiawei He 0002, He Wang 0010, Zhizheng Zhang 0011, Li Yi 0001, Wenjun Zeng 0001, Xin Jin 0014 |
NeurIPS | 10 |
| 2024 | Open6DOR: Benchmarking Open-instruction 6-DoF Object Rearrangement and A VLM-based ApproachabstractThe integration of large-scale Vision-Language Models (VLMs) with embodied AI can greatly enhance the generalizability and the capacity to follow open instructions for robots. However, existing studies on object manipulation are not up to full consideration of the 6-DoF requirements, let alone establishing a comprehensive benchmark. In this paper, we propel the pioneer construction of the benchmark and approach for Open-instruction 6-DoF Object Rearrangement (Open6DOR). Specifically, we collect a synthetic dataset of 200+ objects and carefully design 5400+ Open6DOR tasks. These tasks are divided into the Position-track, Rotation-track, and 6-DoF-track for evaluating different embodied agents in predicting the positions and rotations of target objects.Besides, we also propose a VLM-based approach for Open6DOR, named Open6DOR-GPT, which empowers GPT-4V with 3D-awareness and simulation-assistance while exploiting its strengths in generalizability and instruction-following. We compare the existing embodied agents with our Open6DOR-GPT on the proposed Open6DOR benchmark and find that Open6DOR-GPT achieves the state-of-the-art performance. We further show the impressive performance of Open6DOR-GPT in diverse real-world experiments. Yufei Ding 0002, Chaoyi Xu, Xiaomeng Fang, Jiazhao Zhang, Songlin Wei, Qiyu Dai, Zhizheng Zhang 0011, He Wang 0010 |
IROS | 8 |