Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Taiying Peng

dblp:371/4575 · DBLP profile ↗
← Back
3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Generative modeling · 40% Video understanding and tracking · 40% Vision and language · 20%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%
Human-computer interaction and pervasive computing
1 paper
Human-AI interaction · 100%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking › video question answering
egocentric video question answering
0.912025
In the Eye of MLLM: Benchmarking Egocentric Video Intent Understanding with Gaze-Guided Prompting · NeurIPS 2025
Computer vision › Video understanding and tracking
video question answering
0.912025
In the Eye of MLLM: Benchmarking Egocentric Video Intent Understanding with Gaze-Guided Prompting · NeurIPS 2025
Machine learning › Generative modeling
diffusion model
0.812024
G2P-DDM: Generating Sign Pose Sequence from Gloss Sequence with Discrete Diffusion Model · AAAI 2024
Machine learning › Generative modeling › diffusion model
discrete diffusion model
0.812024
G2P-DDM: Generating Sign Pose Sequence from Gloss Sequence with Discrete Diffusion Model · AAAI 2024
Computer animation and physical simulation › gesture generation
sign language production
0.812024
G2P-DDM: Generating Sign Pose Sequence from Gloss Sequence with Discrete Diffusion Model · AAAI 2024
Machine learning › Generative modeling › vector-quantized generative models
vector-quantized autoencoder
0.212024
G2P-DDM: Generating Sign Pose Sequence from Gloss Sequence with Discrete Diffusion Model · AAAI 2024

Methods — techniques the papers use, named apart from their topics

gaze-guided prompting · 1.7gaze estimation · 1.7vector quantization · 1.5u-net · 1.5VAE · 1.5
YearPublicationVenuePosition
2025 In the Eye of MLLM: Benchmarking Egocentric Video Intent Understanding with Gaze-Guided Prompting
abstract
The emergence of advanced multimodal large language models (MLLMs) has significantly enhanced AI assistants' ability to process complex information across modalities. Recently, egocentric videos, by directly capturing user focus, actions, and context in an unified coordinate, offer an exciting opportunity to enable proactive and personalized AI user experiences with MLLMs. However, existing benchmarks overlook the crucial role of gaze as an indicator of user intent. To address this gap, we introduce EgoGazeVQA, an egocentric gaze-guided video question answering benchmark that leverages gaze information to improve the understanding of longer daily-life videos. EgoGazeVQA consists of gaze-based QA pairs generated by MLLMs and refined by human annotators. Our experiments reveal that existing MLLMs struggle to accurately interpret user intentions using only global visual tokens. In contrast, our gaze-guided intent prompting methods significantly enhance performance by integrating spatial, temporal, and intent-related cues. We further conduct experiments on gaze-related fine-tuning and analyze how gaze estimation accuracy impacts prompting effectiveness. These results underscore the value of gaze for more personalized and effective AI assistants in egocentric settings.
Taiying Peng, Jiacheng Hua
NeurIPS1
2024 G2P-DDM: Generating Sign Pose Sequence from Gloss Sequence with Discrete Diffusion Model
abstract
The Sign Language Production (SLP) project aims to automatically translate spoken languages into sign sequences. Our approach focuses on the transformation of sign gloss sequences into their corresponding sign pose sequences (G2P). In this paper, we present a novel solution for this task by converting the continuous pose space generation problem into a discrete sequence generation problem. We introduce the Pose-VQVAE framework, which combines Variational Autoencoders (VAEs) with vector quantization to produce a discrete latent representation for continuous pose sequences. Additionally, we propose the G2P-DDM model, a discrete denoising diffusion architecture for length-varied discrete sequence data, to model the latent prior. To further enhance the quality of pose sequence generation in the discrete space, we present the CodeUnet model to leverage spatial-temporal information. Lastly, we develop a heuristic sequential clustering method to predict variable lengths of pose sequences for corresponding gloss sequences. Our results show that our model outperforms state-of-the-art G2P models on the public SLP evaluation benchmark. For more generated results, please visit our project page: https://slpdiffusier.github.io/g2p-ddm.
Pan Xie, Qipeng Zhang, Taiying Peng, Hao Tang 0005, Zexian Li
AAAI3
2024 Sign Language Production with Latent Motion Transformer
abstract
Sign Language Production (SLP) is the tough task of turning sign language into sign videos. The main goal of SLP is to create these videos using a sign gloss. In this research, we’ve developed a new method to make high-quality sign videos without using human poses as a middle step. Our model works in two main parts: first, it learns from a generator and the video’s hidden features, and next, it uses another model to understand the order of these hidden features. To make this method even better for sign videos, we make several significant improvements. (i) In the first stage, we take an improved 3D VQ-GAN to learn downsampled latent representations. (ii) In the second stage, we introduce sequence-to-sequence attention to better leverage conditional information. (iii) The separated two-stage training discards the realistic visual semantic of the latent codes in the second stage. To endow the latent sequences semantic information, we extend the token-level autoregressive latent codes learning with perceptual loss and reconstruction loss for the prior model with visual perception. Compared with previous state-of-the-art approaches, our model performs consistently better on two word-level sign language datasets, i.e., WLASL and NMFs-CSL.
Pan Xie, Taiying Peng, Qipeng Zhang
WACV2