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Dylan Pallickara

dblp:371/6205 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Accessibility and assistive technology · 100%
Artificial intelligence
1 paper
Face, body and person analysis · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis › hand analysis
hand gesture recognition
0.812024
A Wireframe-Based Approach for Classifying and Acquiring Proficiency in the American Sign Language (Student Abstract) · AAAI 2024
Accessibility and assistive technology › sign language technologies
sign language recognition
0.812024
A Wireframe-Based Approach for Classifying and Acquiring Proficiency in the American Sign Language (Student Abstract) · AAAI 2024
Accessibility and assistive technology › sign language technologies
sign language learning
0.212024
A Wireframe-Based Approach for Classifying and Acquiring Proficiency in the American Sign Language (Student Abstract) · AAAI 2024

Methods — techniques the papers use, named apart from their topics

wireframe rendering · 1.5classifier · 1.5
YearPublicationVenuePosition
2024 A Wireframe-Based Approach for Classifying and Acquiring Proficiency in the American Sign Language (Student Abstract)
abstract
We describe our methodology for classifying ASL (American Sign Language) gestures. Rather than operate directly on raw images of hand gestures, we extract coor-dinates and render wireframes from individual images to construct a curated training dataset. This dataset is then used in a classifier that is memory efficient and provides effective performance (94% accuracy). Because we con-struct wireframes that contain information about several angles in the joints that comprise hands, our methodolo-gy is amenable to training those interested in learning ASL by identifying targeted errors in their hand gestures.
Dylan Pallickara, Sarath Sreedharan
AAAI1