EDBT 2026 Demo / reviewers in the wild / expert
Jingui Ma
dblp:371/6313
· DBLP profile ↗
5ranked-venue papers
2as first author
5since 2021 · last 2026
0009-0003-5819-2543ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 5 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 55% Image and video coding · 33% Geometric modeling and processing · 12% | |
| Network and information security
1 paper |
Digital forensics and information hiding · 50% Security and privacy of machine learning · 50% |
Topics — the 9 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › gaussian splatting
3d gaussian splatting |
1.0 | 1 | 2026 | Pano-GS: Perception-Aware Gaussian Optimization with Gradient Consistency and Multi-Criteria Densification for High-Quality Rendering · AAAI 2026 |
Rendering
neural rendering |
1.0 | 1 | 2026 | Pano-GS: Perception-Aware Gaussian Optimization with Gradient Consistency and Multi-Criteria Densification for High-Quality Rendering · AAAI 2026 |
Image and video coding › 3d scene compression
3d gaussian splatting compression |
0.9 | 1 | 2025 | Excavating the Most Critical Gaussians: Sparse Selection and Structural Optimization for Efficient 3DGS Compression · ACM Multimedia 2025 |
Image and video coding
3d scene compression |
0.9 | 1 | 2025 | Excavating the Most Critical Gaussians: Sparse Selection and Structural Optimization for Efficient 3DGS Compression · ACM Multimedia 2025 |
Rendering › neural rendering
radiance field rendering |
0.9 | 1 | 2025 | Excavating the Most Critical Gaussians: Sparse Selection and Structural Optimization for Efficient 3DGS Compression · ACM Multimedia 2025 |
Security and privacy of machine learning
adversarial attack |
0.8 | 1 | 2024 | TraceEvader: Making DeepFakes More Untraceable via Evading the Forgery Model Attribution · AAAI 2024 |
Digital forensics and information hiding › synthetic media forensics
deepfake forensics |
0.8 | 1 | 2024 | TraceEvader: Making DeepFakes More Untraceable via Evading the Forgery Model Attribution · AAAI 2024 |
Geometric modeling and processing
3d reconstruction |
0.3 | 1 | 2026 | Pano-GS: Perception-Aware Gaussian Optimization with Gradient Consistency and Multi-Criteria Densification for High-Quality Rendering · AAAI 2026 |
Geometric modeling and processing › 3d reconstruction
multi-view reconstruction |
0.3 | 1 | 2026 | Pano-GS: Perception-Aware Gaussian Optimization with Gradient Consistency and Multi-Criteria Densification for High-Quality Rendering · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
multi-criteria densification · 1.0gradient consistency loss · 1.0spatial condition-based prediction · 0.9perceptual relevance score · 0.9gumbel noise perturbation · 0.9frequency-domain perturbation · 0.8adversarial blur · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Pano-GS: Perception-Aware Gaussian Optimization with Gradient Consistency and Multi-Criteria Densification for High-Quality RenderingabstractReconstructing 3D scenes from multi-view image sequences remains a significant challenge in practical applications. While recent advances in 3D Gaussian Splatting have enabled high-quality rendering, existing methods rely heavily on pixel-level L1 loss, which misaligns with human perception, leading to a lack of high-frequency details and the emergence of artifacts. Additionally, the position gradient-based densification strategy often results in under-densified Gaussian primitives, thereby degrading rendering quality. To address these challenges, we propose Pano-GS, a perception-aware Gaussian optimization framework. Specifically, we introduce a gradient consistency-constrained loss to capture high-frequency details, mitigating the inherent shortcomings of traditional L1 loss and enhancing reconstruction fidelity. In addition, we use a multi-criteria densification strategy to reduce the sole reliance on average position gradients. Extensive experiments demonstrate that Pano-GS achieves state-of-the-art performance, confirming its effectiveness and robust generalization across diverse real-world scenes. Zhanke Wang, Jingui Ma, Ronggang Wang |
AAAI | 5 |
| 2025 | Enhancing 3D Gaussian Splatting Compression via Spatial Condition-based PredictionabstractRecently, 3D Gaussian Spatting (3DGS) has gained widespread attention in Novel View Synthesis (NVS) due to the remarkable real-time rendering performance. However, the substantial cost of storage and transmission of vanilla 3DGS hinders its further application (hundreds of megabytes or even gigabytes for a single scene). Motivated by the achievements of prediction in video compression, we introduce the prediction technique into the anchor-based Gaussian representation to effectively reduce the bit rate. Specifically, we propose a spatial condition-based prediction module to utilize the grid-captured scene information for prediction, with a residual compensation strategy designed to learn the missing fine-grained information. Besides, to further compress the residual, we propose an instance-aware hyper prior, developing a structure-aware and instance-aware entropy model. Extensive experiments demonstrate the effectiveness of our prediction-based compression framework and each technical component. Even compared with SOTA compression method, our framework still achieves a bit rate savings of 24.42 percent. Jingui Ma, Luyang Tang, Yongqi Zhai, Ronggang Wang |
ICME | 1 |
| 2025 | Excavating the Most Critical Gaussians: Sparse Selection and Structural Optimization for Efficient 3DGS Compressionabstract3D Gaussian Splatting (3DGS) has emerged as a promising framework for real-time radiance field rendering due to its high fidelity and explicit scene modeling. However, its practical deployment in the multimedia domain remains limited by excessive memory usage stemming from redundant and memory-inefficient Gaussian primitives. In this paper, we propose SOC-GS, a novel compression framework that enhances the anchor-based 3DGS representation through perceptually guided and structural optimization. Specifically, we begin by introducing the Perceptual Relevance Score (PRS), with a Gumbel noise perturbation applied to facilitate sparse Top-K selection of Gaussians critical for densification, significantly reducing the number of anchors. Further, we stabilize training and prevent premature overfitting the high-frequency noise using a Joint Resolution-Blur Training strategy, with guidance from Total Variation Loss, enabling coarse-to-fine learning with the consistency of spatial distribution throughout training. Finally, a Spatial Condition-based Prediction module is employed to further reduce storage while preserving comparable quality. Extensive experiments on three benchmark datasets demonstrate that our method achieves an average of 34% reduction in model size when compared to existing state-of-the-art compression method (126 × compression on vanilla 3DGS), while maintaining comparable--or even superior--rendering quality. Jingui Ma, Jinbo Yan, Ronggang Wang |
ACM Multimedia | 2 |
| 2024 | TraceEvader: Making DeepFakes More Untraceable via Evading the Forgery Model AttributionabstractIn recent few years, DeepFakes are posing serve threats and concerns to both individuals and celebrities, as realistic DeepFakes facilitate the spread of disinformation. Model attribution techniques aim at attributing the adopted forgery models of DeepFakes for provenance purposes and providing explainable results to DeepFake forensics. However, the existing model attribution techniques rely on the trace left in the DeepFake creation, which can become futile if such traces were disrupted. Motivated by our observation that certain traces served for model attribution appeared in both the high-frequency and low-frequency domains and play a divergent role in model attribution. In this work, for the first time, we propose a novel training-free evasion attack, TraceEvader, in the most practical non-box setting. Specifically, TraceEvader injects a universal imitated traces learned from wild DeepFakes into the high-frequency component and introduces adversarial blur into the domain of the low-frequency component, where the added distortion confuses the extraction of certain traces for model attribution. The comprehensive evaluation on 4 state-of-the-art (SOTA) model attribution techniques and fake images generated by 8 generative models including generative adversarial networks (GANs) and diffusion models (DMs) demonstrates the effectiveness of our method. Overall, our TraceEvader achieves the highest average attack success rate of 79% and is robust against image transformations and dedicated denoising techniques as well where the average attack success rate is still around 75%. Our TraceEvader confirms the limitations of current model attribution techniques and calls the attention of DeepFake researchers and practitioners for more robust-purpose model attribution techniques. Jingui Ma, Run Wang 0001, Sidan Zhang, Ziyou Liang, Boheng Li, Chenhao Lin, Liming Fang 0001, Lina Wang 0001 |
AAAI | 2 |
| 2024 | An imperceptible adversarial attack against reconstruction for learned image compressionabstractLearned image compression has achieved better performance than traditional coding methods in terms of rate-distortion performance. However, the robustness of compression models themselves is rarely paid attention to by coding community. In this work, we explore the potential threats of image compression model, and design an imperceptible adversarial perturbation generation method based on gradient optimization. The image with our generated adversarial perturbation will lead to serious distortion on decoder side when the image is reconstructed. Specifically, we use a similar method based on Fast Gradient Sign Method (FGSM) to optimize a noise and generate an adversarial perturbation against image reconstruction. Furthermore, in order to improve the imperceptibility of our attack, we restrict the optimized noise to the high frequency region of the chrominance components of a YUV image, inspired by the characteristics of human vision system (HVS). See Figure 1 for more details. Experiments on four types of popular image compression models show that our adversarial attack can cause serious distortion on decoder side of the model while keeping the perturbation undetectable to human eyes. We hope that our work could arouse the concern of coding community to the robustness and security of AI intelligent coding technology. Jingui Ma, Ronggang Wang |
DCC | 1 |