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Howard H. Qian

dblp:371/8668 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Systems, architecture and hardware · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot manipulation · 56% Segmentation and scene understanding · 44%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Segmentation and scene understanding
instance segmentation
0.812024
RISeg: Robot Interactive Object Segmentation via Body Frame-Invariant Features · ICRA 2024
Robotics › Robot manipulation › robot sensing › perception for manipulation
interactive perception
0.812024
RISeg: Robot Interactive Object Segmentation via Body Frame-Invariant Features · ICRA 2024

Methods — techniques the papers use, named apart from their topics

robot interaction · 0.8motion-based segmentation correction · 0.8
YearPublicationVenuePosition
2025 rt-RISeg: Real-Time Model-Free Robot Interactive Segmentation for Active Instance-Level Object Understanding
abstract
Successful execution of dexterous robotic manipulation tasks in new environments, such as grasping, depends on the ability to proficiently segment unseen objects from the background and other objects. Previous works in unseen object instance segmentation (UOIS) train models on large-scale datasets, which often leads to overfitting on static visual features. This dependency results in poor generalization performance when confronted with out-of-distribution scenarios. To address this limitation, we rethink the task of UOIS based on the principle that vision is inherently interactive and occurs over time. We propose a novel real-time interactive perception framework, rt-RISeg, that continuously segments unseen objects by robot interactions and analysis of a designed body frame-invariant feature (BFIF). We demonstrate that the relative rotational and linear velocities of randomly sampled body frames, resulting from selected robot interactions, can be used to identify objects without any learned segmentation model. This fully self-contained segmentation pipeline generates and updates object segmentation masks throughout each robot interaction without the need to wait for an action to finish. We showcase the effectiveness of our proposed interactive perception method by achieving an average object segmentation accuracy rate 27.5% greater than state-of-the-art UOIS methods. Furthermore, although rt-RISeg is a standalone framework, we show that the autonomously generated segmentation masks can be used as prompts to vision foundation models for significantly improved performance.
Howard H. Qian, Gaotian Wang, Podshara Chanrungmaneekul, Kaiyu Hang
IROS1
2024 RISeg: Robot Interactive Object Segmentation via Body Frame-Invariant Features
abstract
In order to successfully perform manipulation tasks in new environments, such as grasping, robots must be proficient in segmenting unseen objects from the background and/or other objects. Previous works perform unseen object instance segmentation (UOIS) by training deep neural networks on large-scale data to learn RGB/RGB-D feature embeddings, where cluttered environments often result in inaccurate segmentations. We build upon these methods and introduce a novel approach to correct inaccurate segmentation, such as under-segmentation, of static image-based UOIS masks by using robot interaction and a designed body frame-invariant feature. We demonstrate that the relative linear and rotational velocities of frames randomly attached to rigid bodies due to robot interactions can be used to identify objects and accumulate corrected object-level segmentation masks. By introducing motion to regions of segmentation uncertainty, we are able to drastically improve segmentation accuracy in an uncertainty-driven manner with minimal, non-disruptive interactions (ca. 2-3 per scene). We demonstrate the effectiveness of our proposed interactive perception pipeline in accurately segmenting cluttered scenes by achieving an average object segmentation accuracy rate of 80.7%, an increase of 28.2% when compared with other state-of-the-art UOIS methods.
Howard H. Qian, Yangxiao Lu, Kejia Ren, Gaotian Wang, Ninad Khargonkar, Yu Xiang 0001, Kaiyu Hang
ICRA1