Junseo Kim

dblp:371/8760 · DBLP profile ↗
← Back
3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Robot navigation and mapping · 43% Reinforcement learning · 31% 3D vision · 27%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 50% Multimedia analysis and retrieval · 50%
Human-computer interaction and pervasive computing
1 paper
Human-AI interaction · 50% Games and playful interaction · 50%

Topics — the 6 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
agent evaluation
0.912025
FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Games · EMNLP 2025
Human-AI interaction
GUI agent
0.912025
FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Games · EMNLP 2025
Computer vision › 3D vision
pose estimation
0.812024
Visual Inertial Odometry using Focal Plane Binary Features (BIT-VIO) · ICRA 2024
Robotics › Robot navigation and mapping › visual odometry
visual-inertial odometry
0.812024
Visual Inertial Odometry using Focal Plane Binary Features (BIT-VIO) · ICRA 2024
Robotics › Robot navigation and mapping
localization
0.212024
Visual Inertial Odometry using Focal Plane Binary Features (BIT-VIO) · ICRA 2024
Robotics › Robot navigation and mapping › localization
odometry
0.212024
Visual Inertial Odometry using Focal Plane Binary Features (BIT-VIO) · ICRA 2024

Methods — techniques the papers use, named apart from their topics

long-term memory · 1.7large language model · 1.7LLM-as-a-judge · 1.7image generation · 0.9automated evaluation · 0.9focal-plane sensor-processor · 0.8extended kalman filter · 0.8SIMD · 0.8
YearPublicationVenuePosition
2025 PVP: An Image Dataset for Personalized Visual Persuasion with Persuasion Strategies, Viewer Characteristics, and Persuasiveness Ratings
abstract
Visual persuasion, which uses visual elements to influence cognition and behaviors, is crucial in fields such as advertising and politicalcommunication. With recent advancements in artificial intelligence, there is growing potential to develop persuasive systems that automatically generate persuasive images tailored to individuals. However, a significant bottleneck in this area is the lack of comprehensivedatasets that connect the persuasiveness of images with the personal information about those who evaluated the images. To address this gap and facilitate technological advancements in personalized visual persuasion, we release the Personalized Visual Persuasion (PVP) dataset, comprising 28,454 persuasive images across 596 messages and 9 persuasion strategies. Importantly, the PVP dataset provides persuasiveness scores of images evaluated by 2,521 human annotators, along with their demographic and psychological characteristics (personality traits and values). We demonstrate the utility of our dataset by developing a persuasive image generator and an automated evaluator, and establish benchmark baselines. Our experiments reveal that incorporating psychological characteristics enhances the generation and evaluation of persuasive images, providing valuable insights for personalized visual persuasion.
Junseo Kim, Jongwook Han, Dongmin Choi, Jongwook Yoon, Yohan Jo
ACL (1)1
2025 FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Games
abstract
GUI agents powered by LLMs show promise in interacting with diverse digital environments.Among these, video games offer a valuable testbed due to their varied interfaces, with adventure games posing additional challenges through complex, narrative-driven interactions.Existing game benchmarks, however, lack diversity and rarely evaluate agents on completing entire storylines.To address this, we introduce FlashAdventure, a benchmark of 34 Flashbased adventure games designed to test full story arc completion and tackle the observationbehavior gap: the challenge of remembering and acting on earlier gameplay information.We also propose CUA-as-a-Judge, an automated gameplay evaluator, and COAST, an agentic framework leveraging long-term clue memory to better plan and solve sequential tasks.Experiments show current GUI agents struggle with full story arcs, while COAST improves milestone completion by bridging the observationbehavior gap.Nonetheless, a marked discrepancy between humans and best-performing agents warrants continued research efforts to narrow this divide. * Equal contribution. †Work done during an internship at KRAFTON. Flash-Based Adventure GamesInput GUI Agent (Operator) Gameplay
Jaewoo Ahn, Junseo Kim, Heeseung Yun, Jaehyeon Son, Dongmin Park, Jaewoong Cho, Gunhee Kim
EMNLP2
2024 Visual Inertial Odometry using Focal Plane Binary Features (BIT-VIO)
abstract
Focal-Plane Sensor-Processor Arrays (FPSP)s are an emerging technology that can execute vision algorithms directly on the image sensor. Unlike conventional cameras, FPSPs perform computation on the image plane – at individual pixels – enabling high frame rate image processing while consuming low power, making them ideal for mobile robotics. FPSPs, such as the SCAMP-5, use parallel processing and are based on the Single Instruction Multiple Data (SIMD) paradigm. In this paper, we present BIT-VIO, the first Visual Inertial Odometry (VIO) which utilises SCAMP-5. BIT-VIO is a loosely-coupled iterated Extended Kalman Filter (iEKF) which fuses together the visual odometry running fast at 300 FPS with predictions from 400 Hz IMU measurements to provide accurate and smooth trajectories. Project Page: https://sites.google.com/view/bit-vio/home
Matthew Lisondra, Junseo Kim, Riku Murai, Kourosh Zareinia, Sajad Saeedi G.
ICRA2