EDBT 2026 Demo / reviewers in the wild / expert
Junseo Kim
dblp:371/8760
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Robot navigation and mapping · 43% Reinforcement learning · 31% 3D vision · 27% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 50% Multimedia analysis and retrieval · 50% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-AI interaction · 50% Games and playful interaction · 50% |
Topics — the 6 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
agent evaluation |
0.9 | 1 | 2025 | FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Games · EMNLP 2025 |
Human-AI interaction
GUI agent |
0.9 | 1 | 2025 | FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure Games · EMNLP 2025 |
Computer vision › 3D vision
pose estimation |
0.8 | 1 | 2024 | Visual Inertial Odometry using Focal Plane Binary Features (BIT-VIO) · ICRA 2024 |
Robotics › Robot navigation and mapping › visual odometry
visual-inertial odometry |
0.8 | 1 | 2024 | Visual Inertial Odometry using Focal Plane Binary Features (BIT-VIO) · ICRA 2024 |
Robotics › Robot navigation and mapping
localization |
0.2 | 1 | 2024 | Visual Inertial Odometry using Focal Plane Binary Features (BIT-VIO) · ICRA 2024 |
Robotics › Robot navigation and mapping › localization
odometry |
0.2 | 1 | 2024 | Visual Inertial Odometry using Focal Plane Binary Features (BIT-VIO) · ICRA 2024 |
Methods — techniques the papers use, named apart from their topics
long-term memory · 1.7large language model · 1.7LLM-as-a-judge · 1.7image generation · 0.9automated evaluation · 0.9focal-plane sensor-processor · 0.8extended kalman filter · 0.8SIMD · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | PVP: An Image Dataset for Personalized Visual Persuasion with Persuasion Strategies, Viewer Characteristics, and Persuasiveness RatingsabstractVisual persuasion, which uses visual elements to influence cognition and behaviors, is crucial in fields such as advertising and politicalcommunication. With recent advancements in artificial intelligence, there is growing potential to develop persuasive systems that automatically generate persuasive images tailored to individuals. However, a significant bottleneck in this area is the lack of comprehensivedatasets that connect the persuasiveness of images with the personal information about those who evaluated the images. To address this gap and facilitate technological advancements in personalized visual persuasion, we release the Personalized Visual Persuasion (PVP) dataset, comprising 28,454 persuasive images across 596 messages and 9 persuasion strategies. Importantly, the PVP dataset provides persuasiveness scores of images evaluated by 2,521 human annotators, along with their demographic and psychological characteristics (personality traits and values). We demonstrate the utility of our dataset by developing a persuasive image generator and an automated evaluator, and establish benchmark baselines. Our experiments reveal that incorporating psychological characteristics enhances the generation and evaluation of persuasive images, providing valuable insights for personalized visual persuasion. Junseo Kim, Jongwook Han, Dongmin Choi, Jongwook Yoon, Yohan Jo |
ACL (1) | 1 |
| 2025 | FlashAdventure: A Benchmark for GUI Agents Solving Full Story Arcs in Diverse Adventure GamesabstractGUI agents powered by LLMs show promise in interacting with diverse digital environments.Among these, video games offer a valuable testbed due to their varied interfaces, with adventure games posing additional challenges through complex, narrative-driven interactions.Existing game benchmarks, however, lack diversity and rarely evaluate agents on completing entire storylines.To address this, we introduce FlashAdventure, a benchmark of 34 Flashbased adventure games designed to test full story arc completion and tackle the observationbehavior gap: the challenge of remembering and acting on earlier gameplay information.We also propose CUA-as-a-Judge, an automated gameplay evaluator, and COAST, an agentic framework leveraging long-term clue memory to better plan and solve sequential tasks.Experiments show current GUI agents struggle with full story arcs, while COAST improves milestone completion by bridging the observationbehavior gap.Nonetheless, a marked discrepancy between humans and best-performing agents warrants continued research efforts to narrow this divide. * Equal contribution. †Work done during an internship at KRAFTON. Flash-Based Adventure GamesInput GUI Agent (Operator) Gameplay Jaewoo Ahn, Junseo Kim, Heeseung Yun, Jaehyeon Son, Dongmin Park, Jaewoong Cho, Gunhee Kim |
EMNLP | 2 |
| 2024 | Visual Inertial Odometry using Focal Plane Binary Features (BIT-VIO)abstractFocal-Plane Sensor-Processor Arrays (FPSP)s are an emerging technology that can execute vision algorithms directly on the image sensor. Unlike conventional cameras, FPSPs perform computation on the image plane – at individual pixels – enabling high frame rate image processing while consuming low power, making them ideal for mobile robotics. FPSPs, such as the SCAMP-5, use parallel processing and are based on the Single Instruction Multiple Data (SIMD) paradigm. In this paper, we present BIT-VIO, the first Visual Inertial Odometry (VIO) which utilises SCAMP-5. BIT-VIO is a loosely-coupled iterated Extended Kalman Filter (iEKF) which fuses together the visual odometry running fast at 300 FPS with predictions from 400 Hz IMU measurements to provide accurate and smooth trajectories. Project Page: https://sites.google.com/view/bit-vio/home Matthew Lisondra, Junseo Kim, Riku Murai, Kourosh Zareinia, Sajad Saeedi G. |
ICRA | 2 |