Demo Data from EDBT 2026 / reviewers in the wild / expert
Yuting Ge
dblp:371/9395
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2026
0000-0002-7545-6438ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 74% Knowledge representation and reasoning · 20% Generative modeling · 6% | |
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 100% | |
| Computer graphics and multimedia
1 paper |
Image and video processing · 100% |
Topics — the 7 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › pose estimation
3d hand pose estimation |
1.6 | 2 | 2025 | A Coarse-to-Fine Multi-Hypothesis Method for Ambiguous Hand Pose Estimation · IEEE Trans. Image Process. 2025 Realistic Depth Image Synthesis for 3D Hand Pose Estimation · IEEE Trans. Multim. 2024 |
Computer vision › 3D vision › object pose estimation
hand-object pose estimation |
1.0 | 1 | 2026 | VPHO: Joint Visual-Physical Cue Learning and Aggregation for Hand-Object Pose Estimation · AAAI 2026 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › commonsense reasoning
physical reasoning |
1.0 | 1 | 2026 | VPHO: Joint Visual-Physical Cue Learning and Aggregation for Hand-Object Pose Estimation · AAAI 2026 |
Computer vision › 3D vision
pose estimation |
1.0 | 1 | 2026 | VPHO: Joint Visual-Physical Cue Learning and Aggregation for Hand-Object Pose Estimation · AAAI 2026 |
Interaction techniques and input
gesture input |
0.9 | 1 | 2025 | A Coarse-to-Fine Multi-Hypothesis Method for Ambiguous Hand Pose Estimation · IEEE Trans. Image Process. 2025 |
Interaction techniques and input › input sensing › tracking › hand tracking
hand pose estimation |
0.9 | 1 | 2025 | A Coarse-to-Fine Multi-Hypothesis Method for Ambiguous Hand Pose Estimation · IEEE Trans. Image Process. 2025 |
Machine learning › Generative modeling
diffusion model |
0.3 | 1 | 2026 | VPHO: Joint Visual-Physical Cue Learning and Aggregation for Hand-Object Pose Estimation · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
heatmap regression · 1.7graph neural network · 1.7conditional flow model · 1.7attention mechanism · 1.7RANSAC · 1.7synthetic data generation · 1.5depth noise modeling · 1.5visual-physical cue learning · 1.0pose aggregation · 1.0diffusion model · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | VPHO: Joint Visual-Physical Cue Learning and Aggregation for Hand-Object Pose EstimationabstractEstimating the 3D poses of hands and objects from a single RGB image is a fundamental yet challenging problem, with broad applications in augmented reality and human-computer interaction. Existing methods largely rely on visual cues alone, often producing results that violate physical constraints such as interpenetration or non-contact. Recent efforts to incorporate physics reasoning typically depend on post-optimization or non-differentiable physics engines, which compromise visual consistency and end-to-end trainability. To overcome these limitations, we propose a novel framework that jointly integrates visual and physical cues for hand-object pose estimation. This integration is achieved through two key ideas: 1) joint visual-physical cue learning: The model is trained to extract 2D visual cues and 3D physical cues, thereby enabling more comprehensive representation learning for hand-object interactions; 2) candidate pose aggregation: A novel refinement process that aggregates multiple diffusion-generated candidate poses by leveraging both visual and physical predictions, yielding a final estimate that is visually consistent and physically plausible. Extensive experiments demonstrate that our method significantly outperforms existing state-of-the-art approaches in both pose accuracy and physical plausibility. Jun Zhou 0026, Chi Xu 0002, Kaifeng Tang, Yuting Ge, Tingrui Guo, Li Cheng 0001 |
AAAI | 4 |
| 2025 | A Coarse-to-Fine Multi-Hypothesis Method for Ambiguous Hand Pose EstimationabstractIn hand pose estimation, challenges such as occlusion often result in partial observation of a human hand, making it difficult to uniquely determine the hand pose, thus leading to ambiguity in certain hand regions. Heatmap-based methods may struggle with locating ambiguous joints and end up violating physiological constraints in their predictions. Parametric model based single-solution methods often fail to adequately address this ambiguity issue due to the inherent one-to-many mappings between input and output, resulting in unstable regression. While some existing multi-hypothesis methods have improved diversity by directly modeling the distribution of ambiguous hypotheses, their localization accuracy still falls short compared to the recent single-solution methods. To achieve quality results in both diversity and accuracy, we propose a novel multi-hypothesis approach for hand pose estimation, by progressively integrating heatmap information into the distribution of ambiguous poses using a RANSAC-like strategy. It starts with a conditional-flow model to provide an initial estimate of a coarse distribution over ambiguous joint poses. This is followed by randomly sampling multiple hypotheses, projecting each of them onto 2D heatmap plane, and employing consensus checks to identify unambiguous joints that adhere to skeletal constraints. Joint features are then resampled, with mismatches due to incorrect estimations being eliminated. Finally, we refine the distribution of ambiguous poses using graph neural networks and attention mechanisms. Extensive empirical experiments are carried out, where our approach are carefully examined both qualitatively and quantitatively. It is shown to not only produce more diverse & feasible pose hypotheses than existing multi-hypothesis methods, but also achieves accurate localization results comparable to the state-of-the-art single-solution methods. Yuting Ge, Chi Xu 0002, Li Cheng 0001 |
IEEE Trans. Image Process. | 1 |
| 2024 | Realistic Depth Image Synthesis for 3D Hand Pose EstimationabstractThe training of depth image-based hand pose estimation model typically relies on real-life datasets which are expected to be 1) largescale and cover a diverse range of hand poses and hand shapes, and 2) always come with high-precision annotations. However, existing datasets in reality are rather limited in the above regards due to multitude practical constraints, with time and cost being the major concerns. This observation motivates us to propose an alternative approach, where hand pose model is primarily trained with synthesized hand depth images that closely mimicking the characteristic noise patterns of a specific depth camera make under consideration. It is achieved by firstly mapping a Gaussian distributed variable to certain specific non-i.i.d. (independent and identically distributed) depth noise pattern, and then transforming a “vanilla” noise-free synthetic depth image to a realistic-looking image. Extensive empirical experiments demonstrate that our approach is capable of generating camera-specific realistic-looking hand depth images with precise annotations; comparing to entirely relying on annotated real images, a hand pose model with better performance is obtained by using only a small fraction (10%) of annotated real images as well as our synthesized images. Jun Zhou 0026, Chi Xu 0002, Yuting Ge, Li Cheng 0001 |
IEEE Trans. Multim. | 3 |