EDBT 2026 Demo / reviewers in the wild / expert
Shunsuke Yasuki
dblp:372/1829
· DBLP profile ↗
2ranked-venue papers
2as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 30% Deep learning architectures and training · 26% Vision and language · 15% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › implicit neural representation
3d language field |
0.9 | 1 | 2025 | GeoProg3D: Compositional Visual Reasoning for City-Scale 3D Language Fields · ICCV 2025 |
Computer vision › 3D vision
3d scene understanding |
0.9 | 1 | 2025 | GeoProg3D: Compositional Visual Reasoning for City-Scale 3D Language Fields · ICCV 2025 |
Computer vision › Vision and language › visual reasoning
compositional visual reasoning |
0.9 | 1 | 2025 | GeoProg3D: Compositional Visual Reasoning for City-Scale 3D Language Fields · ICCV 2025 |
Machine learning › Trustworthy machine learning › interpretability › visual explanation
class activation map |
0.8 | 1 | 2024 | CAM Back Again: Large Kernel CNNs from a Weakly Supervised Object Localization Perspective · CVPR 2024 |
Machine learning › Deep learning architectures and training
convolutional neural network |
0.8 | 1 | 2024 | CAM Back Again: Large Kernel CNNs from a Weakly Supervised Object Localization Perspective · CVPR 2024 |
Machine learning › Deep learning architectures and training › convolutional neural network › convolutional neural network architecture
large-kernel convnet |
0.8 | 1 | 2024 | CAM Back Again: Large Kernel CNNs from a Weakly Supervised Object Localization Perspective · CVPR 2024 |
Computer vision › Image recognition and object detection › object localization
weakly supervised object localization |
0.8 | 1 | 2024 | CAM Back Again: Large Kernel CNNs from a Weakly Supervised Object Localization Perspective · CVPR 2024 |
Natural language and speech › Language models and text generation
large language model |
0.3 | 1 | 2025 | GeoProg3D: Compositional Visual Reasoning for City-Scale 3D Language Fields · ICCV 2025 |
Methods — techniques the papers use, named apart from their topics
visual programming · 0.9large language model reasoning · 0.9data augmentation · 0.8class activation map · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | GeoProg3D: Compositional Visual Reasoning for City-Scale 3D Language FieldsabstractThe advancement of 3D language fields has enabled intuitive interactions with 3D scenes via natural language. However, existing approaches are typically limited to small-scale environments, lacking the scalability and compositional reasoning capabilities necessary for large, complex urban settings. To overcome these limitations, we propose GeoProg3D, a visual programming framework that enables natural language-driven interactions with city-scale high-fidelity 3D scenes. GeoProg3D consists of two key components: (i) a Geography-aware City-scale 3D Language Field (GCLF) that leverages a memory-efficient hierarchical 3D model to handle large-scale data, integrated with geographic information for efficiently filtering vast urban spaces using directional cues, distance measurements, elevation data, and landmark references; and (ii) Geographical Vision APIs (GV-APIs), specialized geographic vision tools such as area segmentation and object detection. Our framework employs large language models (LLMs) as reasoning engines to dynamically combine GV-APIs and operate GCLF, effectively supporting diverse geographic vision tasks. To assess performance in city-scale reasoning, we introduce GeoEval3D, a comprehensive benchmark dataset containing 952 query-answer pairs across five challenging tasks: grounding, spatial reasoning, comparison, counting, and measurement. Experiments demonstrate that GeoProg3D significantly outperforms existing 3D language fields and vision-language models across multiple tasks. To our knowledge, GeoProg3D is the first framework enabling compositional geographic reasoning in high-fidelity city-scale 3D environments via natural language. The code is available at https://snskysk.github.io/GeoProg3D/. Shunsuke Yasuki, Taiki Miyanishi, Nakamasa Inoue, Shuhei Kurita, Koya Sakamoto, Daichi Azuma, Masato Taki, Yutaka Matsuo |
ICCV | 1 |
| 2024 | CAM Back Again: Large Kernel CNNs from a Weakly Supervised Object Localization PerspectiveabstractRecently, convolutional neural networks (CNNs) with large size kernels have attracted much attention in the computer vision field, following the success of the Vision Transformers. Large kernel CNNs have been reported to perform well in downstream vision tasks as well as in classification performance. The reason for the high performance of large kernel CNNs in downstream tasks has been attributed to the large effective receptive field (ERF) produced by large size kernels, but this view has not been fully tested. We therefore revisit the performance of large kernel CNNs in downstream task, focusing on the weakly supervised object localization (WSOL) task. WSOL, a difficult downstream task that is not fully supervised, provides a new angle to explore the capabilities of the large kernel CNNs. Our study compares the modern large kernel CNNs ConvNeXt, RepLKNet, and SLaK to test the validity of the naive expectation that ERF size is important for improving downstream task performance. Our analysis of the factors contributing to high performance provides a different perspective, in which the main factor is feature map improvement. Furthermore, we find that modern CNNs are robust to the CAM problems of local regions of objects being activated, which has long been discussed in WSOL. CAM is the most classic WSOL method, but because of the above-mentioned problems, it is often used as a baseline method for comparison. However, experiments on the CUB-200-2011 dataset show that simply combining a large kernel CNN, CAM, and simple data augmentation methods can achieve performance (90.99% MaxBoxAcc) comparable to the latest WSOL method, which is CNN-based and requires special training or complex post-processing. Shunsuke Yasuki, Masato Taki |
CVPR | 1 |