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Woomin Myung

dblp:372/2377 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2024
0000-0001-6197-2311ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Graph learning · 62% Video understanding and tracking · 38%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Graph learning › graph neural network
graph convolutional network
0.812024
DeGCN: Deformable Graph Convolutional Networks for Skeleton-Based Action Recognition · IEEE Trans. Image Process. 2024
Computer vision › Video understanding and tracking › action recognition
skeleton-based action recognition
0.812024
DeGCN: Deformable Graph Convolutional Networks for Skeleton-Based Action Recognition · IEEE Trans. Image Process. 2024
Machine learning › Graph learning › graph neural network › graph convolution
deformable graph convolution
0.212024
DeGCN: Deformable Graph Convolutional Networks for Skeleton-Based Action Recognition · IEEE Trans. Image Process. 2024
Machine learning › Graph learning
graph neural network
0.212024
DeGCN: Deformable Graph Convolutional Networks for Skeleton-Based Action Recognition · IEEE Trans. Image Process. 2024

Methods — techniques the papers use, named apart from their topics

multi-branch ensemble · 0.8graph convolutional network · 0.8
YearPublicationVenuePosition
2024 DeGCN: Deformable Graph Convolutional Networks for Skeleton-Based Action Recognition
abstract
Graph convolutional networks (GCN) have recently been studied to exploit the graph topology of the human body for skeleton-based action recognition. However, most of these methods unfortunately aggregate messages via an inflexible pattern for various action samples, lacking the awareness of intra-class variety and the suitableness for skeleton sequences, which often contain redundant or even detrimental connections. In this paper, we propose a novel Deformable Graph Convolutional Network (DeGCN) to adaptively capture the most informative joints. The proposed DeGCN learns the deformable sampling locations on both spatial and temporal graphs, enabling the model to perceive discriminative receptive fields. Notably, considering human action is inherently continuous, the corresponding temporal features are defined in a continuous latent space. Furthermore, we design an innovative multi-branch framework, which not only strikes a better trade-off between accuracy and model size, but also elevates the effect of ensemble between the joint and bone modalities remarkably. Extensive experiments show that our proposed method achieves state-of-the-art performances on three widely used datasets, NTU RGB+D, NTU RGB+D 120, and NW-UCLA.
Woomin Myung, Jing-Hao Xue, Guijin Wang
IEEE Trans. Image Process.1