Demo Data from EDBT 2026 / reviewers in the wild / expert
Seung Jean Yoo
dblp:372/2704
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0004-9346-5997ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% | |
| Software engineering, system software, and programming languages
1 paper |
Software maintenance and evolution · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
3d scene generation |
0.9 | 1 | 2025 | Procedural Scene Programs for Open-Universe Scene Generation: LLM-Free Error Correction via Program Search · SIGGRAPH Asia 2025 |
Visual content generation and editing
layout generation |
0.9 | 1 | 2025 | Procedural Scene Programs for Open-Universe Scene Generation: LLM-Free Error Correction via Program Search · SIGGRAPH Asia 2025 |
Software maintenance and evolution
code search |
0.9 | 1 | 2025 | Procedural Scene Programs for Open-Universe Scene Generation: LLM-Free Error Correction via Program Search · SIGGRAPH Asia 2025 |
Methods — techniques the papers use, named apart from their topics
program search · 1.7large language model · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Procedural Scene Programs for Open-Universe Scene Generation: LLM-Free Error Correction via Program SearchabstractSynthesizing 3D scenes from open-vocabulary text descriptions is a challenging, important, and recently-popular application. One of its critical subproblems is layout generation: given a set of objects, lay them out to produce a scene matching the input description. Nearly all recent work adopts a declarative paradigm for this problem: using an LLM to generate a specification of constraints between objects, then solving those constraints to produce the final layout. In contrast, we explore an alternative imperative paradigm, in which an LLM iteratively places objects, with each object’s position and orientation computed as a function of previously-placed objects. The imperative approach allows for a simpler scene specification language while also handling a wider variety and larger complexity of scenes. We further improve the robustness of our imperative scheme by developing an error correction mechanism that iteratively improves the scene’s validity while staying as close as possible to the original layout generated by the LLM. In forced-choice perceptual studies, participants preferred layouts generated by our imperative approach 82% and 94% of the time, respectively, when compared against two declarative layout generation methods. We also present a simple, automated evaluation metric for 3D scene layout generation that aligns well with human preferences. Maxim Gumin, Do Heon Han, Seung Jean Yoo, Aditya Ganeshan, R. Kenny Jones, Kailiang Fu, Rio Aguina-Kang, Stewart Morris, Daniel Ritchie 0001 |
SIGGRAPH Asia | 3 |