Demo Data from EDBT 2026 / reviewers in the wild / expert
Yanchang Fu
dblp:372/3394
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 67% Multi-agent systems · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › regret minimization
counterfactual regret minimization |
1.0 | 1 | 2026 | No-Regret Strategy Solving in Imperfect-Information Games via Pre-Trained Embedding · AAAI 2026 |
Knowledge, reasoning and agents › Multi-agent systems
imperfect information games |
1.0 | 1 | 2026 | No-Regret Strategy Solving in Imperfect-Information Games via Pre-Trained Embedding · AAAI 2026 |
Machine learning › Reinforcement learning
regret minimization |
1.0 | 1 | 2026 | No-Regret Strategy Solving in Imperfect-Information Games via Pre-Trained Embedding · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
embedding · 1.0counterfactual regret minimization · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | No-Regret Strategy Solving in Imperfect-Information Games via Pre-Trained EmbeddingabstractHigh-quality information set abstraction remains a core challenge in solving large-scale imperfect-information extensive-form games (IIEFGs)--such as no-limit Texas Hold’em--where the finite nature of spatial resources hinders solving strategies for the full game. State-of-the-art AI methods rely on pre-trained discrete clustering for abstraction, yet their hard classification irreversibly discards critical information: specifically, the quantifiable subtle differences between information sets--vital for strategy solving--thus compromising the quality of such solving. Inspired by the word embedding paradigm in natural language processing, this paper proposes the Embedding CFR algorithm, a novel approach for solving strategies in IIEFGs within an embedding space. The algorithm pre-trains and embeds the features of individual information sets into an interconnected low-dimensional continuous space, where the resulting vectors more precisely capture both the distinctions and connections between information sets. Embedding CFR introduces a strategy-solving process driven by regret accumulation and strategy updates in this embedding space, with supporting theoretical analysis verifying its ability to reduce cumulative regret. Experiments on poker show that with the same spatial overhead, Embedding CFR achieves significantly faster exploitability convergence compared to cluster-based abstraction algorithms, confirming its effectiveness. Furthermore, to our knowledge, it is the first algorithm in poker AI that pre-trains information set abstractions via low-dimensional embedding for strategy solving. Yanchang Fu, Shengda Liu, Pei Xu 0003, Kaiqi Huang |
AAAI | 1 |