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Yanchang Fu

dblp:372/3394 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 67% Multi-agent systems · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › regret minimization
counterfactual regret minimization
1.012026
No-Regret Strategy Solving in Imperfect-Information Games via Pre-Trained Embedding · AAAI 2026
Knowledge, reasoning and agents › Multi-agent systems
imperfect information games
1.012026
No-Regret Strategy Solving in Imperfect-Information Games via Pre-Trained Embedding · AAAI 2026
Machine learning › Reinforcement learning
regret minimization
1.012026
No-Regret Strategy Solving in Imperfect-Information Games via Pre-Trained Embedding · AAAI 2026

Methods — techniques the papers use, named apart from their topics

embedding · 1.0counterfactual regret minimization · 1.0
YearPublicationVenuePosition
2026 No-Regret Strategy Solving in Imperfect-Information Games via Pre-Trained Embedding
abstract
High-quality information set abstraction remains a core challenge in solving large-scale imperfect-information extensive-form games (IIEFGs)--such as no-limit Texas Hold’em--where the finite nature of spatial resources hinders solving strategies for the full game. State-of-the-art AI methods rely on pre-trained discrete clustering for abstraction, yet their hard classification irreversibly discards critical information: specifically, the quantifiable subtle differences between information sets--vital for strategy solving--thus compromising the quality of such solving. Inspired by the word embedding paradigm in natural language processing, this paper proposes the Embedding CFR algorithm, a novel approach for solving strategies in IIEFGs within an embedding space. The algorithm pre-trains and embeds the features of individual information sets into an interconnected low-dimensional continuous space, where the resulting vectors more precisely capture both the distinctions and connections between information sets. Embedding CFR introduces a strategy-solving process driven by regret accumulation and strategy updates in this embedding space, with supporting theoretical analysis verifying its ability to reduce cumulative regret. Experiments on poker show that with the same spatial overhead, Embedding CFR achieves significantly faster exploitability convergence compared to cluster-based abstraction algorithms, confirming its effectiveness. Furthermore, to our knowledge, it is the first algorithm in poker AI that pre-trains information set abstractions via low-dimensional embedding for strategy solving.
Yanchang Fu, Shengda Liu, Pei Xu 0003, Kaiqi Huang
AAAI1