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Qitong Yang

dblp:372/3825 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2026
0000-0002-2643-2368ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Generative modeling · 60% 3D vision · 40%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d content generation
0.912025
Hierarchical Gaussian Mixture Model Splatting for Efficient and Part Controllable 3D Generation · CVPR 2025
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.912025
Hierarchical Gaussian Mixture Model Splatting for Efficient and Part Controllable 3D Generation · CVPR 2025
Machine learning › Generative modeling › diffusion model › hierarchical diffusion model
cascaded diffusion model
0.912025
Hierarchical Gaussian Mixture Model Splatting for Efficient and Part Controllable 3D Generation · CVPR 2025
Machine learning › Generative modeling › diffusion model › controllable generation
controllable 3d generation
0.912025
Hierarchical Gaussian Mixture Model Splatting for Efficient and Part Controllable 3D Generation · CVPR 2025
Machine learning › Generative modeling
diffusion model
0.912025
Hierarchical Gaussian Mixture Model Splatting for Efficient and Part Controllable 3D Generation · CVPR 2025
Visual content generation and editing › 3d content generation
text-to-3d generation
0.312025
Hierarchical Gaussian Mixture Model Splatting for Efficient and Part Controllable 3D Generation · CVPR 2025

Methods — techniques the papers use, named apart from their topics

tree topology · 1.7mamba · 1.7gaussian splatting · 1.7diffusion model · 1.7
YearPublicationVenuePosition
2026 Learning coherent matrixized representation in latent space for volumetric 4D generation
Qitong Yang, Mingtao Feng, Shijie Sun 0001, Weisheng Dong, Yaonan Wang 0001, Mian M. Ajmal
Pattern Recognit.1
2025 Hierarchical Gaussian Mixture Model Splatting for Efficient and Part Controllable 3D Generation
abstract
3D content creation has achieved significant progress in terms of both quality and speed. Although current Gaussian Splatting-based methods can produce 3D objects within seconds, they are still limited by complex preprocessing or low controllability. In this paper, we introduce a novel framework designed to efficiently and controllably generate high-resolution 3D models from text prompts or images. Our key insights are three-fold: 1) Hierarchical Gaussian Mixture Model Splatting: We propose a hybrid hierarchical representation to extract fixed number of fine-grained Gaussians with multiscale details from textured object, also establish part-level representation of Gaussians primitives. 2) Mamba with adaptive tree topology: We present a diffusion mamba with tree-topology to adaptively generate Gaussians with disordered spatial structures, without the need for complex preprocessing and maintain linear complexity generation. 3) Controllable Generation: Building on the HGMM tree, we introduce a cascaded diffusion framework combining controllable implicit latent generation, which progressively generates condition-driven latents, and explicit splatting generation, which transforms latents into high-quality Gaussian primitives. Extensive experiments demonstrate the high fidelity and efficiency of our approach.
Qitong Yang, Mingtao Feng, Weisheng Dong, Yaonan Wang 0001, Ajmal Mian
CVPR1