EDBT 2026 Demo / reviewers in the wild / expert
Yoontae Cho
dblp:372/3831
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Robot manipulation · 50% 3D vision · 25% Motion planning and robot control · 25% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation
grasping |
0.8 | 1 | 2024 | CORN: Contact-based Object Representation for Nonprehensile Manipulation of General Unseen Objects · ICLR 2024 |
Robotics › Robot manipulation
nonprehensile manipulation |
0.8 | 1 | 2024 | CORN: Contact-based Object Representation for Nonprehensile Manipulation of General Unseen Objects · ICLR 2024 |
Computer vision › 3D vision
object representation |
0.8 | 1 | 2024 | CORN: Contact-based Object Representation for Nonprehensile Manipulation of General Unseen Objects · ICLR 2024 |
Robotics › Motion planning and robot control
robot learning |
0.8 | 1 | 2024 | CORN: Contact-based Object Representation for Nonprehensile Manipulation of General Unseen Objects · ICLR 2024 |
Methods — techniques the papers use, named apart from their topics
transformer · 0.8reinforcement learning · 0.8point cloud · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | CORN: Contact-based Object Representation for Nonprehensile Manipulation of General Unseen ObjectsabstractNonprehensile manipulation is essential for manipulating objects that are too thin, large, or otherwise ungraspable in the wild. To sidestep the difficulty of contact modeling in conventional modeling-based approaches, reinforcement learning (RL) has recently emerged as a promising alternative. However, previous RL approaches either lack the ability to generalize over diverse object shapes, or use simple action primitives that limit the diversity of robot motions. Furthermore, using RL over diverse object geometry is challenging due to the high cost of training a policy that takes in high-dimensional sensory inputs. We propose a novel contact-based object representation and pretraining pipeline to tackle this. To enable massively parallel training, we leverage a lightweight patch-based transformer architecture for our encoder that processes point clouds, thus scaling our training across thousands of environments. Compared to learning from scratch, or other shape representation baselines, our representation facilitates both time- and data-efficient learning. We validate the efficacy of our overall system by zero-shot transferring the trained policy to novel real-world objects. We highly recommend the video attached in the supplementary material. Code and videos are available at \url{https://sites.google.com/view/contact-non-prehensile}. Yoonyoung Cho, Junhyek Han, Yoontae Cho |
ICLR | 3 |