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Junqi You

dblp:372/5555 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 57% Autonomous driving · 19% Representation and self-supervised learning · 19%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 50% Rendering · 50%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d scene reconstruction
0.912025
InstaInpaint: Instant 3D-Scene Inpainting with Masked Large Reconstruction Model · NeurIPS 2025
Computer vision › 3D vision › 3d scene understanding
bird's-eye-view representation
0.912025
DriveTransformer: Unified Transformer for Scalable End-to-End Autonomous Driving · ICLR 2025
Robotics › Autonomous driving
end-to-end driving
0.912025
DriveTransformer: Unified Transformer for Scalable End-to-End Autonomous Driving · ICLR 2025
Computer vision › 3D vision › 3d reconstruction › learning-based 3d reconstruction
large reconstruction model
0.912025
InstaInpaint: Instant 3D-Scene Inpainting with Masked Large Reconstruction Model · NeurIPS 2025
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning
sparse coding
0.912025
DriveTransformer: Unified Transformer for Scalable End-to-End Autonomous Driving · ICLR 2025
Visual content generation and editing › image editing
image compositing
0.812024
Shadow Generation for Composite Image Using Diffusion Model · CVPR 2024
Rendering
shadow rendering
0.812024
Shadow Generation for Composite Image Using Diffusion Model · CVPR 2024
Machine learning › Generative modeling
diffusion model
0.212024
Shadow Generation for Composite Image Using Diffusion Model · CVPR 2024

Methods — techniques the papers use, named apart from their topics

intensity modulation · 1.5controlnet · 1.5transformer · 0.9masked finetuning · 0.9feed-forward reconstruction · 0.9attention · 0.9
YearPublicationVenuePosition
2025 DriveTransformer: Unified Transformer for Scalable End-to-End Autonomous Driving
abstract
End-to-end autonomous driving (E2E-AD) has emerged as a trend in the field of autonomous driving, promising a data-driven, scalable approach to system design. However, existing E2E-AD methods usually adopt the sequential paradigm of perception-prediction-planning, which leads to cumulative errors and training instability. The manual ordering of tasks also limits the system’s ability to leverage synergies between tasks (for example, planning-aware perception and game-theoretic interactive prediction and planning). Moreover, the dense BEV representation adopted by existing methods brings computational challenges for long-range perception and long-term temporal fusion. To address these challenges, we present DriveTransformer, a simplified E2E-AD framework for the ease of scaling up, characterized by three key features: Task Parallelism (All agent, map, and planning queries direct interact with each other at each block), Sparse Representation (Task queries direct interact with raw sensor features), and Streaming Processing (Task queries are stored and passed as history information). As a result, the new framework is composed of three unified operations: task self-attention, sensor cross-attention, temporal cross-attention, which significantly reduces the complexity of system and leads to better training stability. DriveTransformer achieves state-of-the-art performance in both simulated closed-loop benchmark Bench2Drive and real world open-loop benchmark nuScenes with high FPS.
Xiaosong Jia, Junqi You, Zhiyuan Zhang 0010, Junchi Yan
ICLR2
2025 InstaInpaint: Instant 3D-Scene Inpainting with Masked Large Reconstruction Model
abstract
Recent advances in 3D scene reconstruction enable real-time viewing in virtual and augmented reality. To support interactive operations for better immersiveness, such as moving or editing objects, 3D scene inpainting methods are proposed to repair or complete the altered geometry. To support users in interacting (such as moving or editing objects) with the scene for the next level of immersiveness, 3D scene inpainting methods are developed to repair the altered geometry. However, current approaches rely on lengthy and computationally intensive optimization, making them impractical for real-time or online applications. We propose InstaInpaint, a reference-based feed-forward framework that produces 3D-scene inpainting from a 2D inpainting proposal within 0.4 seconds. We develop a self-supervised masked-finetuning strategy to enable training of our custom large reconstruction model (LRM) on the large-scale dataset. Through extensive experiments, we analyze and identify several key designs that improve generalization, textural consistency, and geometric correctness. InstaInpaint achieves a 1000$\times$ speed-up from prior methods while maintaining a state-of-the-art performance across two standard benchmarks. Moreover, we show that InstaInpaint generalizes well to flexible downstream applications such as object insertion and multi-region inpainting.
Junqi You, Chieh Hubert Lin, Weijie Lyu, Zhengbo Zhang, Ming-Hsuan Yang 0001
NeurIPS1
2024 Shadow Generation for Composite Image Using Diffusion Model
abstract
In the realm of image composition, generating realistic shadow for the inserted foreground remains a formidable challenge. Previous works have developed image-to-image translation models which are trained on paired training data. However, they are struggling to generate shadows with accurate shapes and intensities, hindered by data scarcity and inherent task complexity. In this paper, we resort to foundation model with rich prior knowledge of natural shadow images. Specifically, we first adapt ControlNet to our task and then propose intensity modulation modules to improve the shadow intensity. Moreover, we extend the small-scale DESOBA dataset to DESOBAv2 using a novel data acquisition pipeline. Experimental results on both DESOBA and DESOBAv2 datasets as well as real composite images demonstrate the superior capability of our model for shadow generation task. The dataset, code, and model are released at https://github.com/bcmi/Object-Shadow-Generation-Dataset-DESOBAv2.
Qingyang Liu 0002, Junqi You, Jianting Wang, Xinhao Tao, Bo Zhang 0075, Li Niu 0002
CVPR2