Shuo Xin

dblp:372/5788 · DBLP profile ↗
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6ranked-venue papers
3as first author
6since 2021 · last 2025
0000-0002-6062-4849ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Systems, architecture and hardware · 4 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
YearPublicationVenuePosition
2025 CFSum: A Transformer-Based Multi-Modal Video Summarization Framework With Coarse-Fine Fusion
abstract
Video summarization, by selecting the most informative and/or user-relevant parts of original videos to create concise summary videos, has high research value and consumer demand in today’s video proliferation era. Multi-modal video summarization that accomodates user input has become a research hotspot. However, current multi-modal video summarization methods suffer from two limitations. First, existing methods inadequately fuse information from different modalities and cannot effectively utilize modality-unique features. Second, most multi-modal methods focus on video and text modalities, neglecting the audio modality, despite the fact that audio information can be very useful in certain types of videos. In this paper we propose CFSum, a transformer-based multi-modal video summarization framework with coarse-fine fusion. CFSum exploits video, text, and audio modal features as input, and incorporates a two-stage transformer-based feature fusion framework to fully utilize modality-unique information. In the first stage, multi-modal features are fused simultaneously to perform initial coarse-grained feature fusion, then, in the second stage, video and audio features are explicitly attended with the text representation yielding more fine-grained information interaction. The CFSum architecture gives equal importance to each modality, ensuring that each modal feature interacts deeply with the other modalities. Our extensive comparative experiments against prior methods and ablation studies on various datasets confirm the effectiveness and superiority of CFSum.
Yaowei Guo, Jiazheng Xing, Xiaojun Hou, Shuo Xin, Juntao Jiang, Demetri Terzopoulos, Chenfanfu Jiang, Yong Liu 0007
ICASSP4
2025 A3FR: Agile 3D Gaussian Splatting with Incremental Gaze Tracked Foveated Rendering in Virtual Reality
abstract
Virtual reality (VR) significantly transforms immersive digital interfaces, greatly enhancing education, professional practices, and entertainment by increasing user engagement and opening up new possibilities in various industries.Among its numerous applications, image rendering is crucial.Nevertheless, rendering methodologies like 3D Gaussian Splatting impose high computational demands, driven predominantly by user expectations for superior visual quality.This results in notable processing delays for realtime image rendering, which greatly affects the user experience.Additionally, VR devices such as head-mounted displays (HMDs) are intricately linked to human visual behavior, leveraging knowledge from perception and cognition to improve user experience.These insights have spurred the development of foveated rendering, a technique that dynamically adjusts rendering resolution based on the user's gaze direction.The resultant solution, known as gazetracked foveated rendering, significantly reduces the computational burden of the rendering process.Although gaze-tracked foveated rendering can reduce rendering costs, the computational overhead of the gaze tracking process itself can sometimes outweigh the rendering savings, leading to increased processing latency.To address this issue, we propose an efficient rendering framework called A3FR, designed to minimize the latency of gaze-tracked foveated rendering via the parallelization of gaze tracking and foveated rendering processes.For the rendering algorithm, we utilize 3D Gaussian Splatting, a state-ofthe-art neural rendering technique.Evaluation results demonstrate that A3FR can reduce end-to-end rendering latency by up to 2× while maintaining visual quality.
Shuo Xin, Sai Qian Zhang
ICS1
2024 SDSTrack: Self-Distillation Symmetric Adapter Learning for Multi-Modal Visual Object Tracking
abstract
Multimodal Visual Object Tracking (VOT) has recently gained significant attention due to its robustness. Early research focused on fully fine-tuning RGB-based trackers, which was inefficient and lacked generalized representation due to the scarcity of multimodal data. Therefore, recent studies have utilized prompt tuning to transfer pre-trained RGB-based trackers to multimodal data. However, the modality gap limits pre-trained knowledge recall, and the dominance of the RGB modality persists, preventing the full utilization of information from other modalities. To address these issues, we propose a novel symmetric multimodal tracking framework called SDSTrack. We introduce lightweight adaptation for efficient fine-tuning, which directly transfers the feature extraction ability from RGB to other domains with a small number of trainable parameters and integrates multimodal features in a balanced, symmetric manner. Furthermore, we design a complementary masked patch distillation strategy to enhance the robustness of trackers in complex environments, such as extreme weather, poor imaging, and sensor failure. Extensive experiments demonstrate that SDSTrack outperforms state-of-the-art methods in various multimodal tracking scenarios, including RGB+Depth, RGB+Thermal, and RGB+Event tracking, and exhibits impressive results in extreme conditions. Our source code is available at: https://github.com/hoqolo/SDSTrack.
Xiaojun Hou, Jiazheng Xing, Yijie Qian, Yaowei Guo, Shuo Xin, Mengmeng Wang 0005, Zhengkai Jiang 0001, Liang Liu 0007, Yong Liu 0007
CVPR5
2024 Multi-modal 3D Human Tracking for Robots in Complex Environment with Siamese Point-Video Transformer
abstract
Tracking a specific person in 3D scene is gaining momentum due to its numerous applications in robotics. Currently, most 3D trackers focus on driving scenarios with neglected jitter and uncomplicated surroundings, which results in their severe degeneration in complex environments, especially on jolting robot platforms (only 20-60% success rate). To improve the accuracy, a Point-Video-based Transformer Tracking model (PVTrack) is presented for robots. It is the first multi-modal 3D human tracking work that incorporates point clouds together with RGB videos to achieve information complementarity. Moreover, PVTrack proposes the Siamese Point-Video Transformer for feature aggregation to overcome dynamic environments, which captures more target-aware information through the hierarchical attention mechanism adaptively. Considering the violent shaking on robots and rugged terrains, a lateral Human-ware Proposal Network is designed together with an Anti-shake Proposal Compensation module. It alleviates the disturbance caused by complex scenes as well as the particularity of the robot platform. Experiments show that our method achieves state-of-the-art performance on both KITTI/Waymo datasets and a quadruped robot for various indoor and outdoor scenes.
Shuo Xin, Zhen Zhang 0019, Mengmeng Wang 0005, Xiaojun Hou, Yaowei Guo, Xiao Kang, Liang Liu 0007, Yong Liu 0007
ICRA1
2024 A Robotic-centric Paradigm for 3D Human Tracking Under Complex Environments Using Multi-modal Adaptation
abstract
The goal of this paper is to strike a feasible tracking paradigm that can make 3D human trackers applicable on robot platforms and enable more high-level tasks. Till now, two fundamental problems haven’t been adequately addressed. One is the computational cost lightweight enough for robotic deployment, and the other is the easily-influenced accuracy varied greatly in complex real environments. In this paper, a robotic-centric tracking paradigm called MATNet is proposed that directly matches the LiDAR point clouds and RGB videos through end-to-end learning. To improve the low accuracy of human tracking against disturbance, a coarse-to-fine Transformer along with target-ware augmentation is proposed by fusing RGB videos and point clouds through a pyramid encoding and decoding strategy. To better meet the real-time requirement of actual robot deployment, we introduce the parameter-efficient adaptation tuning that greatly shortens the model’s training time. Furthermore, we also propose a five-step Anti-shake Refinement strategy and have added human prior values to overcome the strong shaking on the robot plat-form. Extensive experiments confirm that MATNet significantly outperforms the previous state-of-the-art on both open-source datasets and large-scale robotic datasets.
Shuo Xin, Zhen Zhang 0019, Liang Liu 0007, Xiaojun Hou, Deye Zhu, Mengmeng Wang 0005, Yong Liu 0007
IROS1
2024 Learning Safe Locomotion for Quadrupedal Robots by Derived-Action Optimization
abstract
Deep reinforcement learning controllers with exteroception have enabled quadrupedal robots to traverse terrain robustly. However, most of these controllers heavily depend on complex reward functions and suffer from poor convergence. This work proposes a novel learning framework called derived-action optimization. The derived action is defined as a high-level representation of a policy and can be introduced into the reward function to guide decision-making behaviors. The proposed derived-action optimization method is applied to learn safer quadrupedal locomotion, achieving fast convergence and better performance. Specifically, we choose the foothold as the derived action and optimize the flatness of the terrain around the foothold to reduce potential sliding and collisions. Extensive experiments demonstrate the high safety and effectiveness of our method.
Deye Zhu, Chengrui Zhu, Zhen Zhang 0019, Shuo Xin, Yong Liu 0007
IROS4