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Shenhao Zhu

dblp:372/6174 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Visual content generation and editing · 50% Computer animation and physical simulation · 50%
Artificial intelligence
2 papers
3D vision · 44% Vision and language · 22% Video understanding and tracking · 22%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 13 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d human reconstruction
0.912025
AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction · CVPR 2025
Computer vision › 3D vision › human body modeling › 3d human modeling
animatable human avatar
0.912025
AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction · CVPR 2025
Computer vision › Video understanding and tracking › motion analysis
motion captioning
0.912025
LaMP: Language-Motion Pretraining for Motion Generation, Retrieval, and Captioning · ICLR 2025
Computer vision › Vision and language › motion-language model
motion-language pretraining
0.912025
LaMP: Language-Motion Pretraining for Motion Generation, Retrieval, and Captioning · ICLR 2025
Information retrieval
cross-modal retrieval
0.912025
LaMP: Language-Motion Pretraining for Motion Generation, Retrieval, and Captioning · ICLR 2025
Visual content generation and editing
3d content generation
0.912025
AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction · CVPR 2025
Visual content generation and editing › avatar generation
gaussian splatting avatar
0.912025
AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction · CVPR 2025
Computer animation and physical simulation
motion synthesis
0.912025
LaMP: Language-Motion Pretraining for Motion Generation, Retrieval, and Captioning · ICLR 2025
Computer animation and physical simulation › motion synthesis › human motion synthesis
text-to-motion generation
0.912025
LaMP: Language-Motion Pretraining for Motion Generation, Retrieval, and Captioning · ICLR 2025
Computer animation and physical simulation
character animation
0.812024
Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidance · ECCV (55) 2024
Visual content generation and editing › image animation
human image animation
0.812024
Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidance · ECCV (55) 2024
Machine learning › Generative modeling
diffusion model
0.312025
AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction · CVPR 2025
Machine learning › Generative modeling › generative adversarial network › 3d-aware image synthesis
multi-view image generation
0.312025
AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction · CVPR 2025

Methods — techniques the papers use, named apart from their topics

large language model · 2.6contrastive learning · 2.6autoregressive masked prediction · 2.6transformer-based video generation · 1.74d gaussian splatting · 1.7diffusion model · 0.83d parametric model · 0.8
YearPublicationVenuePosition
2026 MulSMo: Multimodal Stylized Motion Generation by Bidirectional Control Flow
abstract
Generating motion sequences conforming to a target style while adhering to the given content prompts requires accommodating both the content and style. In existing methods, the information usually only flows from style to content, which may cause conflict between the style and content, harming the integration. Differently, in this work we build a bidirectional control flow between the style and the content, also adjusting the style towards the content, in which case the style-content collision is alleviated and the dynamics of the style is better preserved in the integration. Moreover, we extend the stylized motion generation from one modality, i.e. the style motion, to multiple modalities including texts and images through contrastive learning, leading to flexible style control on the motion generation. To further boost the performance, we advance the motion diffusion to motion-aligned temporal latent diffusion by developing a novel motion VAE. Extensive experiments demonstrate that our method significantly outperforms previous methods across different datasets, while also enabling multimodal signals control. The code of our method will be made publicly available.
Zhe Li 0038, Yisheng He, Weichao Shen, Qi Zuo, Lingteng Qiu, Shenhao Zhu, Zilong Dong, Laurence T. Yang, Chang Xu 0002, Weihao Yuan 0001
IEEE Trans. Image Process.7
2025 AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction
abstract
Generating animatable human avatars from a single image is essential for various digital human modeling applications. Existing 3D reconstruction methods often struggle to capture fine details in animatable models, while generative approaches for controllable animation, though avoiding explicit 3D modeling, suffer from viewpoint inconsistencies in extreme poses and computational inefficiencies. In this paper, we address these challenges by leveraging the power of generative models to produce detailed multi-view canonical pose images, which help resolve ambiguities in animatable human reconstruction. We then propose a robust method for 3D reconstruction of inconsistent images, enabling real-time rendering during inference. Specifically, we adapt a transformer-based video generation model to generate multi-view canonical pose images and normal maps, pretraining on a large-scale video dataset to improve generalization. To handle view inconsistencies, we recast the reconstruction problem as a 4D task and introduce an efficient 3D modeling approach using 4D Gaussian Splatting. Experiments demonstrate that our method achieves photorealistic, real-time animation of 3D human avatars from in-the-wild images, showcasing its effectiveness and generalization capability. Our code will be available on https://github.com/aigc3d/AniGS.
Lingteng Qiu, Shenhao Zhu, Qi Zuo, Xiaodong Gu 0004, Zhe Li 0038, Weihao Yuan 0001, Liefeng Bo, Guanying Chen, Zilong Dong
CVPR2
2025 LaMP: Language-Motion Pretraining for Motion Generation, Retrieval, and Captioning
abstract
Language plays a vital role in the realm of human motion. Existing methods have largely depended on CLIP text embeddings for motion generation, yet they fall short in effectively aligning language and motion due to CLIP’s pretraining on static image-text pairs. This work introduces LaMP, a novel Language-Motion Pretraining model, which transitions from a language-vision to a more suitable language-motion latent space. It addresses key limitations by generating motion-informative text embeddings, significantly enhancing the relevance and semantics of generated motion sequences. With LaMP, we advance three key tasks: text-to-motion generation, motion-text retrieval, and motion captioning through aligned language-motion representation learning. For generation, LaMP instead of CLIP provides the text condition, and an autoregressive masked prediction is designed to achieve mask modeling without rank collapse in transformers. For retrieval, motion features from LaMP’s motion transformer interact with query tokens to retrieve text features from the text transformer, and vice versa. For captioning, we finetune a large language model with the language-informative motion features to develop a strong motion captioning model. In addition, we introduce the LaMP-BertScore metric to assess the alignment of generated motions with textual descriptions. Extensive experimental results on multiple datasets demonstrate substantial improvements over previous methods across all three tasks. Project page: https://aigc3d.github.io/LaMP
Zhe Li 0038, Weihao Yuan 0001, Yisheng He, Lingteng Qiu, Shenhao Zhu, Xiaodong Gu 0004, Weichao Shen, Zilong Dong, Laurence T. Yang
ICLR5
2024 Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidance
Shenhao Zhu, Junming Leo Chen, Zuozhuo Dai, Zilong Dong, Xun Cao, Yao Yao 0008, Hao Zhu 0004, Siyu Zhu 0001
ECCV (55)1