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He Guo 0005

dblp:372/6225 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2024
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Image and video processing · 100%
Artificial intelligence
1 paper
Deep learning architectures and training · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing
image matting
1.522024
Unifying Automatic and Interactive Matting with Pretrained ViTs · CVPR 2024
In-Context Matting · CVPR 2024
Image and video processing › image matting
interactive image matting
0.812024
Unifying Automatic and Interactive Matting with Pretrained ViTs · CVPR 2024
Machine learning › Deep learning architectures and training › transformer
vision transformer
0.212024
Unifying Automatic and Interactive Matting with Pretrained ViTs · CVPR 2024

Methods — techniques the papers use, named apart from their topics

saliency guidance · 1.5probabilistic similarity map · 1.5pretrained vision transformer · 1.5in-context learning · 0.8
YearPublicationVenuePosition
2024 In-Context Matting
He Guo 0005, Zixuan Ye, Zhiguo Cao 0001, Hao Lu 0003
CVPR1
2024 Unifying Automatic and Interactive Matting with Pretrained ViTs
abstract
Automatic and interactive matting largely improve image matting by respectively alleviating the need for auxil-iary input and enabling object selection. Due to different settings on whether prompts exist, they either suffer from weakness in instance completeness or region details. Also, when dealing with different scenarios, directly switching between the two matting models introduces inconvenience and higher workload. Therefore, we wonder whether we can al-leviate the limitations of both settings while achieving unification to facilitate more convenient use. Our key idea is to offer saliency guidance for automatic mode to enable its attention to detailed regions, and also refine the instance completeness in interactive mode by replacing the binary mask guidance with a more probabilistic form. With different guidance for each mode, we can achieve unification through adaptable guidance, defined as saliency information in automatic mode and user cue for interactive one. It is instantiated as candidate feature in our method, an automatic switch for class token in pretrained ViTs and average feature of user prompts, controlled by the existence of user prompts. Then we use the candidate feature to generate a probabilistic similarity map as the guidance to alleviate the over-reliance on binary mask. Extensive experiments show that our method can adapt well to both automatic and inter-active scenarios with more light-weight framework. Code available at github.com/coconut/SMat.
Zixuan Ye, Wenze Liu, He Guo 0005, Yujia Liang, Chaoyi Hong, Hao Lu 0003, Zhiguo Cao 0001
CVPR3