EDBT 2026 Demo / reviewers in the wild / expert
Joungbin Lee
dblp:372/6310
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0008-1707-9727ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 70% Generative modeling · 30% | |
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 100% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
novel view synthesis |
1.0 | 1 | 2026 | Video Camera Trajectory Editing with Generative Rendering from Estimated Geometry · AAAI 2026 |
Visual content generation and editing › video editing
camera trajectory editing |
1.0 | 1 | 2026 | Video Camera Trajectory Editing with Generative Rendering from Estimated Geometry · AAAI 2026 |
Visual content generation and editing
video editing |
1.0 | 1 | 2026 | Video Camera Trajectory Editing with Generative Rendering from Estimated Geometry · AAAI 2026 |
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.8 | 1 | 2024 | GaussianTalker: Real-Time Talking Head Synthesis with 3D Gaussian Splatting · ACM Multimedia 2024 |
Machine learning › Generative modeling › face synthesis
talking face generation |
0.8 | 1 | 2024 | GaussianTalker: Real-Time Talking Head Synthesis with 3D Gaussian Splatting · ACM Multimedia 2024 |
Visual content generation and editing › avatar generation
head avatar synthesis |
0.2 | 1 | 2024 | GaussianTalker: Real-Time Talking Head Synthesis with 3D Gaussian Splatting · ACM Multimedia 2024 |
Methods — techniques the papers use, named apart from their topics
geometric priors · 2.0factorized fine-tuning · 2.03d gaussian splatting · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Video Camera Trajectory Editing with Generative Rendering from Estimated GeometryabstractWe introduce a novel framework for video camera trajectory editing, enabling the re-synthesis of monocular videos along user-defined camera paths. This task is challenging due to its ill-posed nature and the limited multi-view video data for training. Traditional reconstruction methods struggle with extreme trajectory changes, and existing generative models for dynamic novel view synthesis cannot handle in-the-wild videos. Our approach consists of two steps: estimating temporally consistent geometry, and generative rendering guided by this geometry. By integrating geometric priors, the generative model focuses on synthesizing realistic details where the estimated geometry is uncertain. We eliminate the need for extensive 4D training data through a factorized fine-tuning framework that separately trains spatial and temporal components using multi-view image and video data. Our method outperforms baselines in producing plausible videos from novel camera trajectories, especially in extreme extrapolation scenarios on real-world footage. Junyoung Seo, Jisang Han, Jaewoo Jung, Siyoon Jin, Joungbin Lee, Takuya Narihira, Kazumi Fukuda, Takashi Shibuya 0001, Donghoon Ahn, Shoukang Hu, Seungryong Kim, Yuki Mitsufuji |
AAAI | 5 |
| 2024 | GaussianTalker: Real-Time Talking Head Synthesis with 3D Gaussian Splatting
Kyusun Cho, Joungbin Lee, Heeji Yoon, Yeobin Hong, Jaehoon Ko, Sangjun Ahn, Seungryong Kim |
ACM Multimedia | 2 |