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Qinyue Li

dblp:372/6380 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visual content generation and editing · 67% Image and video processing · 18% Computer animation and physical simulation · 16%
Artificial intelligence
2 papers
Deep learning architectures and training · 54% 3D vision · 46%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › color image processing
color space transformation
0.912025
SA-LUT: Spatial Adaptive 4D Look-Up Table for Photorealistic Style Transfer · ICCV 2025
Visual content generation and editing › style transfer
image style transfer
0.912025
SA-LUT: Spatial Adaptive 4D Look-Up Table for Photorealistic Style Transfer · ICCV 2025
Visual content generation and editing
style transfer
0.912025
SA-LUT: Spatial Adaptive 4D Look-Up Table for Photorealistic Style Transfer · ICCV 2025
Computer animation and physical simulation › 2d animation
animation colorization
0.812024
Learning Inclusion Matching for Animation Paint Bucket Colorization · CVPR 2024
Visual content generation and editing
image colorization
0.812024
Learning Inclusion Matching for Animation Paint Bucket Colorization · CVPR 2024
Visual content generation and editing › image colorization
line art colorization
0.812024
Learning Inclusion Matching for Animation Paint Bucket Colorization · CVPR 2024
Machine learning › Deep learning architectures and training
attention mechanism
0.312025
SA-LUT: Spatial Adaptive 4D Look-Up Table for Photorealistic Style Transfer · ICCV 2025
Computer vision › 3D vision › feature matching › region matching
segment matching
0.212024
Learning Inclusion Matching for Animation Paint Bucket Colorization · CVPR 2024

Methods — techniques the papers use, named apart from their topics

style-guided generation · 1.7cross-attention · 1.74D LUT · 1.7inclusion matching · 1.5coarse color warping · 1.5
YearPublicationVenuePosition
2025 SA-LUT: Spatial Adaptive 4D Look-Up Table for Photorealistic Style Transfer
abstract
Photorealistic style transfer (PST) enables real-world color grading by adapting reference image colors while preserving content structure. Existing methods mainly follow either approaches: generation-based methods that prioritize stylistic fidelity at the cost of content integrity and efficiency, or global color transformation methods such as LUT, which preserve structure but lack local adaptability. To bridge this gap, we propose Spatial Adaptive 4D Look-Up Table (SA-LUT), combining LUT efficiency with neural network adaptability. SA-LUT features: (1) a Style-guided 4D LUT Generator that extracts multi-scale features from the style image to predict a 4D LUT, and (2) a Context Generator using content-style cross-attention to produce a context map. This context map enables spatially-adaptive adjustments, allowing our 4D LUT to apply precise color transformations while preserving structural integrity. To establish a rigorous evaluation framework for photorealistic style transfer, we introduce PST50, the first benchmark specifically designed for PST assessment. Experiments demonstrate that SA-LUT substantially outperforms state-of-the-art methods, achieving a 66.7% reduction in LPIPS score compared to 3D LUT approaches, while maintaining real-time performance at 16 FPS for video stylization. Our code and benchmark are available at https://github.com/Ry3nG/SA-LUT
Zerui Gong, Qingyi Tao, Qinyue Li, Chen Change Loy
ICCV4
2024 Learning Inclusion Matching for Animation Paint Bucket Colorization
abstract
Colorizing line art is a pivotal task in the production of hand-drawn cel animation. This typically involves digital painters using a paint bucket tool to manually color each segment enclosed by lines, based on RGB values predeter-mined by a color designer. This frame-by-frame process is both arduous and time-intensive. Current automated meth-ods mainly focus on segment matching. This technique mi-grates colors from a reference to the target frame by aligning features within line-enclosed segments across frames. However, issues like occlusion and wrinkles in animations often disrupt these direct correspondences, leading to mis-matches. In this work, we introduce a new learning-based inclusion matching pipeline, which directs the network to comprehend the inclusion relationships between segments rather than relying solely on direct visual correspondences. Our method features a two-stage pipeline that integrates a coarse color warping module with an inclusion matching module, enabling more nuanced and accurate colorization. To facilitate the training of our network, we also develope a unique dataset, referred to as PaintBucket-Character. This dataset includes rendered line arts alongside their colorized counterparts, featuring various 3D characters. Extensive experiments demonstrate the effectiveness and superiority of our method over existing techniques.
Yuekun Dai, Shangchen Zhou, Qinyue Li, Chongyi Li, Chen Change Loy
CVPR3